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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-07 20:38:09 -05:00
Remove all calls to zgrief_reimagined in other files
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@ -113,7 +113,10 @@ round_end(winner)
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team = "allies";
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}
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scripts\zm\zgrief\zgrief_reimagined::increment_score(team);
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if (isDefined(level.increment_score_func))
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{
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[[level.increment_score_func]](team);
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}
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}
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players = get_players();
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@ -140,25 +143,29 @@ round_end(winner)
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level.round_number++;
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level thread maps\mp\zombies\_zm_audio_announcer::leaderdialog( "grief_restarted" );
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if(isDefined(winner))
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if (isDefined(level.show_grief_hud_msg_func))
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{
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foreach(player in players)
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if (isDefined(winner))
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{
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if(player.team == team)
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foreach (player in players)
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{
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player thread scripts\zm\zgrief\zgrief_reimagined::show_grief_hud_msg( "You won the round!" );
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}
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else
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{
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player thread scripts\zm\zgrief\zgrief_reimagined::show_grief_hud_msg( "You lost the round!" );
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if (player.team == team)
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{
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player thread [[level.show_grief_hud_msg_func]]( "You won the round!" );
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}
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else
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{
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player thread [[level.show_grief_hud_msg_func]]( "You lost the round!" );
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}
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}
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}
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}
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else
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{
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foreach(player in players)
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else
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{
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player thread scripts\zm\zgrief\zgrief_reimagined::show_grief_hud_msg( &"ZOMBIE_GRIEF_RESET" );
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foreach (player in players)
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{
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player thread [[level.show_grief_hud_msg_func]]( &"ZOMBIE_GRIEF_RESET" );
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}
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}
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}
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@ -220,7 +227,10 @@ zombie_goto_round(target_round)
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level thread player_respawn_award();
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level thread scripts\zm\zgrief\zgrief_reimagined::round_start_wait(5);
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if (isDefined(level.round_start_wait_func))
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{
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level thread [[level.round_start_wait_func]](5);
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}
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}
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player_respawn_award()
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