1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-09 13:28:15 -05:00

Remove all calls to zgrief_reimagined in other files

This commit is contained in:
Jbleezy
2023-03-09 18:17:30 -08:00
parent e03d80681e
commit 6b5311bd7b
8 changed files with 52 additions and 59 deletions

View File

@ -14,8 +14,6 @@
#include scripts\zm\replaced\_zm_equip_turret;
#include scripts\zm\replaced\_zm_banking;
#include scripts\zm\replaced\_zm_weapon_locker;
#include scripts\zm\replaced\zgrief;
#include scripts\zm\replaced\zmeat;
main()
{
@ -42,11 +40,6 @@ main()
replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_unitrigger, scripts\zm\replaced\_zm_banking::bank_deposit_unitrigger);
replaceFunc(maps\mp\zombies\_zm_banking::bank_withdraw_unitrigger, scripts\zm\replaced\_zm_banking::bank_withdraw_unitrigger);
replaceFunc(maps\mp\zombies\_zm_weapon_locker::triggerweaponslockerisvalidweaponpromptupdate, scripts\zm\replaced\_zm_weapon_locker::triggerweaponslockerisvalidweaponpromptupdate);
replaceFunc(maps\mp\gametypes_zm\zgrief::meat_stink_on_ground, scripts\zm\replaced\zgrief::meat_stink_on_ground);
replaceFunc(maps\mp\gametypes_zm\zgrief::meat_stink_player, scripts\zm\replaced\zgrief::meat_stink_player);
replaceFunc(maps\mp\gametypes_zm\zmeat::item_meat_watch_trigger, scripts\zm\replaced\zmeat::item_meat_watch_trigger);
replaceFunc(maps\mp\gametypes_zm\zmeat::kick_meat_monitor, scripts\zm\replaced\zmeat::kick_meat_monitor);
replaceFunc(maps\mp\gametypes_zm\zmeat::last_stand_meat_nudge, scripts\zm\replaced\zmeat::last_stand_meat_nudge);
include_weapons_grief();
}
@ -56,10 +49,6 @@ init()
level.zombie_init_done = ::zombie_init_done;
level.special_weapon_magicbox_check = ::transit_special_weapon_magicbox_check;
level.grenade_safe_to_bounce = ::grenade_safe_to_bounce;
level.zgrief_meat_stink = maps\mp\gametypes_zm\zgrief::meat_stink;
level.zgrief_meat_stink_player_create = maps\mp\gametypes_zm\zgrief::meat_stink_player_create;
level.zgrief_meat_stink_player_cleanup = maps\mp\gametypes_zm\zgrief::meat_stink_player_cleanup;
level.zmeat_create_item_meat_watcher = maps\mp\gametypes_zm\zmeat::create_item_meat_watcher;
screecher_spawner_changes();
zombie_spawn_location_changes();