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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Grief: add powerup negative effects to enemy players

Max Ammo: unloads clip of all enemy players' weapons
Double Points: enemy players gain half points for 30 seconds
Insta Kill: enemy players deal half damage for 30 seconds
Nuke: deals 80 damage to all enemy players
This commit is contained in:
Jbleezy
2022-01-07 12:58:29 -08:00
parent 9a205db224
commit 6c1e33c0e1
6 changed files with 363 additions and 0 deletions

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@ -340,6 +340,10 @@
* Increased max radius for landing on top of an enemy player by 16.67%
* Decreased max height for landing on top of an enemy player that is crouched by 13%
* Decreased max height for landing on top of an enemy player that is prone by 47%
* Max Ammo: unloads clip of all enemy players' weapons
* Double Points: enemy players gain half points for 30 seconds
* Insta Kill: enemy players deal half damage for 30 seconds
* Nuke: deals 80 damage to all enemy players
* Added kill feed (includes downs, revives, and bleed outs)
* Added player kills on scoreboard
* Added player downed and bled out icons on scoreboard

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@ -6,6 +6,7 @@
#include scripts/zm/replaced/_zm;
#include scripts/zm/replaced/_zm_playerhealth;
#include scripts/zm/replaced/_zm_utility;
#include scripts/zm/replaced/_zm_score;
#include scripts/zm/replaced/_zm_laststand;
#include scripts/zm/replaced/_zm_weapons;
#include scripts/zm/replaced/_zm_magicbox;
@ -24,6 +25,8 @@ main()
replaceFunc(maps/mp/zombies/_zm_playerhealth::playerhealthregen, scripts/zm/replaced/_zm_playerhealth::playerhealthregen);
replaceFunc(maps/mp/zombies/_zm_utility::track_players_intersection_tracker, scripts/zm/replaced/_zm_utility::track_players_intersection_tracker);
replaceFunc(maps/mp/zombies/_zm_utility::is_headshot, scripts/zm/replaced/_zm_utility::is_headshot);
replaceFunc(maps/mp/zombies/_zm_score::add_to_player_score, scripts/zm/replaced/_zm_score::add_to_player_score);
replaceFunc(maps/mp/zombies/_zm_score::minus_to_player_score, scripts/zm/replaced/_zm_score::minus_to_player_score);
replaceFunc(maps/mp/zombies/_zm_laststand::revive_do_revive, scripts/zm/replaced/_zm_laststand::revive_do_revive);
replaceFunc(maps/mp/zombies/_zm_laststand::revive_give_back_weapons, scripts/zm/replaced/_zm_laststand::revive_give_back_weapons);
replaceFunc(maps/mp/zombies/_zm_laststand::revive_hud_think, scripts/zm/replaced/_zm_laststand::revive_hud_think);
@ -34,7 +37,10 @@ main()
replaceFunc(maps/mp/zombies/_zm_magicbox::timer_til_despawn, scripts/zm/replaced/_zm_magicbox::timer_til_despawn);
replaceFunc(maps/mp/zombies/_zm_perks::perk_pause, scripts/zm/replaced/_zm_perks::perk_pause);
replaceFunc(maps/mp/zombies/_zm_perks::destroy_weapon_in_blackout, scripts/zm/replaced/_zm_perks::destroy_weapon_in_blackout);
replaceFunc(maps/mp/zombies/_zm_powerups::full_ammo_powerup, scripts/zm/replaced/_zm_powerups::full_ammo_powerup);
replaceFunc(maps/mp/zombies/_zm_powerups::nuke_powerup, scripts/zm/replaced/_zm_powerups::nuke_powerup);
replaceFunc(maps/mp/zombies/_zm_powerups::insta_kill_powerup, scripts/zm/replaced/_zm_powerups::insta_kill_powerup);
replaceFunc(maps/mp/zombies/_zm_powerups::double_points_powerup, scripts/zm/replaced/_zm_powerups::double_points_powerup);
replaceFunc(maps/mp/zombies/_zm_pers_upgrades::pers_upgrade_init, scripts/zm/replaced/_zm_pers_upgrades::pers_upgrade_init);
replaceFunc(maps/mp/zombies/_zm_equipment::show_equipment_hint, scripts/zm/replaced/_zm_equipment::show_equipment_hint);
replaceFunc(maps/mp/zombies/_zm_equipment::placed_equipment_think, scripts/zm/replaced/_zm_equipment::placed_equipment_think);

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@ -97,6 +97,11 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
final_damage *= 2;
}
if(is_true(level.zombie_vars[attacker.team]["zombie_half_damage"]))
{
final_damage /= 2;
}
if ( is_true( level.headshots_only ) && isDefined( attacker ) && isplayer( attacker ) )
{
if ( meansofdeath == "MOD_MELEE" && shitloc == "head" || meansofdeath == "MOD_MELEE" && shitloc == "helmet" )

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@ -2,6 +2,116 @@
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
full_ammo_powerup( drop_item, player )
{
players = get_players( player.team );
if ( isdefined( level._get_game_module_players ) )
{
players = [[ level._get_game_module_players ]]( player );
}
i = 0;
while ( i < players.size )
{
if ( players[ i ] maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
{
i++;
continue;
}
primary_weapons = players[ i ] getweaponslist( 1 );
players[ i ] notify( "zmb_max_ammo" );
players[ i ] notify( "zmb_lost_knife" );
players[ i ] notify( "zmb_disable_claymore_prompt" );
players[ i ] notify( "zmb_disable_spikemore_prompt" );
x = 0;
while ( x < primary_weapons.size )
{
if ( level.headshots_only && is_lethal_grenade(primary_weapons[ x ] ) )
{
x++;
continue;
}
if ( isdefined( level.zombie_include_equipment ) && isdefined( level.zombie_include_equipment[ primary_weapons[ x ] ] ) )
{
x++;
continue;
}
if ( isdefined( level.zombie_weapons_no_max_ammo ) && isdefined( level.zombie_weapons_no_max_ammo[ primary_weapons[ x ] ] ) )
{
x++;
continue;
}
if ( players[ i ] hasweapon( primary_weapons[ x ] ) )
{
players[ i ] givemaxammo( primary_weapons[ x ] );
}
x++;
}
i++;
}
level thread maps/mp/zombies/_zm_powerups::full_ammo_on_hud( drop_item, player.team );
if(level.scr_zm_ui_gametype == "zgrief")
{
other_team = "axis";
if(player.team == other_team)
{
other_team = "allies";
}
level thread empty_clip_powerup( drop_item, other_team );
}
}
empty_clip_powerup( drop_item, player_team )
{
i = 0;
players = get_players(player_team);
while(i < players.size)
{
if ( players[ i ] maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
{
i++;
continue;
}
primaries = players[i] getweaponslistprimaries();
foreach(weapon in primaries)
{
players[i] setweaponammoclip(weapon, 0);
}
i++;
}
level thread empty_clip_on_hud( drop_item, player_team );
}
empty_clip_on_hud( drop_item, player_team )
{
self endon( "disconnect" );
hudelem = maps/mp/gametypes_zm/_hud_util::createserverfontstring( "objective", 2, player_team );
hudelem maps/mp/gametypes_zm/_hud_util::setpoint( "TOP", undefined, 0, level.zombie_vars[ "zombie_timer_offset" ] - ( level.zombie_vars[ "zombie_timer_offset_interval" ] * 2 ) );
hudelem.sort = 0.5;
hudelem.color = (0.21, 0, 0);
hudelem.alpha = 0;
hudelem fadeovertime( 0.5 );
hudelem.alpha = 1;
hudelem.label = &"Empty Clip!";
hudelem thread empty_clip_move_hud( player_team );
}
empty_clip_move_hud( player_team )
{
wait 0.5;
move_fade_time = 1.5;
self fadeovertime( move_fade_time );
self moveovertime( move_fade_time );
self.y = 270;
self.alpha = 0;
wait move_fade_time;
self destroy();
}
nuke_powerup( drop_item, player_team )
{
location = drop_item.origin;
@ -77,4 +187,198 @@ nuke_powerup( drop_item, player_team )
{
players[ i ] maps/mp/zombies/_zm_score::player_add_points( "nuke_powerup", 400 );
}
if(level.scr_zm_ui_gametype == "zgrief")
{
other_team = "axis";
if(player_team == other_team)
{
other_team = "allies";
}
players = get_players(other_team);
for(i = 0; i < players.size; i++)
{
if(is_player_valid(players[i]))
{
radiusDamage(players[i].origin, 10, 80, 80);
}
}
}
}
insta_kill_powerup( drop_item, player )
{
level notify( "powerup instakill_" + player.team );
level endon( "powerup instakill_" + player.team );
if ( isDefined( level.insta_kill_powerup_override ) )
{
level thread [[ level.insta_kill_powerup_override ]]( drop_item, player );
return;
}
if ( is_classic() )
{
player thread maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_insta_kill_upgrade_check();
}
team = player.team;
if(level.scr_zm_ui_gametype == "zgrief")
{
other_team = "axis";
if(other_team == team)
{
other_team = "allies";
}
level thread half_damage_powerup( drop_item, other_team );
}
level thread maps/mp/zombies/_zm_powerups::insta_kill_on_hud( drop_item, team );
level.zombie_vars[ team ][ "zombie_insta_kill" ] = 1;
wait 30;
level.zombie_vars[ team ][ "zombie_insta_kill" ] = 0;
players = get_players( team );
i = 0;
while ( i < players.size )
{
if ( isDefined( players[ i ] ) )
{
players[ i ] notify( "insta_kill_over" );
}
i++;
}
}
half_damage_powerup( drop_item, player_team )
{
level notify( "powerup halfdamage_" + player_team );
level endon( "powerup halfdamage_" + player_team );
level thread half_damage_on_hud( drop_item, player_team );
level.zombie_vars[ player_team ][ "zombie_half_damage" ] = 1;
wait 30;
level.zombie_vars[ player_team ][ "zombie_half_damage" ] = 0;
}
half_damage_on_hud( drop_item, player_team )
{
if ( level.zombie_vars[ player_team ][ "zombie_powerup_half_damage_on" ] )
{
level.zombie_vars[ player_team ][ "zombie_powerup_half_damage_time" ] = 30;
return;
}
level.zombie_vars[ player_team ][ "zombie_powerup_half_damage_on" ] = 1;
level thread time_remaning_on_half_damage_powerup( player_team );
}
time_remaning_on_half_damage_powerup( player_team )
{
while ( level.zombie_vars[ player_team ][ "zombie_powerup_half_damage_time" ] >= 0 )
{
wait 0.05;
level.zombie_vars[ player_team ][ "zombie_powerup_half_damage_time" ] -= 0.05;
}
level.zombie_vars[ player_team ][ "zombie_powerup_half_damage_on" ] = 0;
level.zombie_vars[ player_team ][ "zombie_powerup_half_damage_time" ] = 30;
}
double_points_powerup( drop_item, player )
{
level notify( "powerup points scaled_" + player.team );
level endon( "powerup points scaled_" + player.team );
team = player.team;
if(level.scr_zm_ui_gametype == "zgrief")
{
other_team = "axis";
if(other_team == team)
{
other_team = "allies";
}
level thread half_points_powerup( drop_item, other_team );
}
if(!level.zombie_vars[ team ][ "zombie_powerup_point_doubler_on" ])
{
level.zombie_vars[ team ][ "zombie_point_scalar" ] *= 2;
}
level thread maps/mp/zombies/_zm_powerups::point_doubler_on_hud( drop_item, team );
if ( is_true( level.pers_upgrade_double_points ) )
{
player thread maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_double_points_pickup_start();
}
if ( isDefined( level.current_game_module ) && level.current_game_module == 2 )
{
if ( isDefined( player._race_team ) )
{
if ( player._race_team == 1 )
{
level._race_team_double_points = 1;
}
else
{
level._race_team_double_points = 2;
}
}
}
players = get_players();
for ( player_index = 0; player_index < players.size; player_index++ )
{
if ( team == players[ player_index ].team )
{
players[ player_index ] setclientfield( "score_cf_double_points_active", 1 );
}
}
wait 30;
level.zombie_vars[ team ][ "zombie_point_scalar" ] /= 2;
level._race_team_double_points = undefined;
players = get_players();
for ( player_index = 0; player_index < players.size; player_index++ )
{
if ( team == players[ player_index ].team )
{
players[ player_index ] setclientfield( "score_cf_double_points_active", 0 );
}
}
}
half_points_powerup( drop_item, team )
{
level notify( "powerup points scaled down_" + team );
level endon( "powerup points scaled down_" + team );
if(!level.zombie_vars[ team ][ "zombie_powerup_point_halfer_on" ])
{
level.zombie_vars[ team ][ "zombie_point_scalar" ] /= 2;
}
level thread point_halfer_on_hud( drop_item, team );
wait 30;
level.zombie_vars[ team ][ "zombie_point_scalar" ] = int(level.zombie_vars[ team ][ "zombie_point_scalar" ] * 2);
}
point_halfer_on_hud( drop_item, player_team )
{
self endon( "disconnect" );
if ( level.zombie_vars[ player_team ][ "zombie_powerup_point_halfer_on" ] )
{
level.zombie_vars[ player_team ][ "zombie_powerup_point_halfer_time" ] = 30;
return;
}
level.zombie_vars[ player_team ][ "zombie_powerup_point_halfer_on" ] = 1;
level thread time_remaining_on_point_halfer_powerup( player_team );
}
time_remaining_on_point_halfer_powerup( player_team )
{
while ( level.zombie_vars[ player_team ][ "zombie_powerup_point_halfer_time" ] >= 0 )
{
wait 0.05;
level.zombie_vars[ player_team ][ "zombie_powerup_point_halfer_time" ] -= 0.05;
}
level.zombie_vars[ player_team ][ "zombie_powerup_point_halfer_on" ] = 0;
level.zombie_vars[ player_team ][ "zombie_powerup_point_halfer_time" ] = 30;
}

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@ -0,0 +1,34 @@
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
add_to_player_score( points, add_to_total )
{
if ( !isDefined( add_to_total ) )
{
add_to_total = 1;
}
if ( !isDefined( points ) || level.intermission )
{
return;
}
points = int(points); // points must be an int
self.score += points;
self.pers[ "score" ] = self.score;
if ( add_to_total )
{
self.score_total += points;
}
self incrementplayerstat( "score", points );
}
minus_to_player_score( points )
{
if ( !isDefined( points ) || level.intermission )
{
return;
}
points = int(points); // points must be an int
self.score -= points;
self.pers[ "score" ] = self.score;
}

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@ -281,6 +281,16 @@ set_grief_vars()
level.stun_award_points = 100;
level.downed_award_points = 500;
level.bleedout_award_points = 1000;
level.zombie_vars["axis"]["zombie_powerup_point_halfer_on"] = 0;
level.zombie_vars["axis"]["zombie_powerup_point_halfer_time"] = 30;
level.zombie_vars["allies"]["zombie_powerup_point_halfer_on"] = 0;
level.zombie_vars["allies"]["zombie_powerup_point_halfer_time"] = 30;
level.zombie_vars["axis"]["zombie_half_damage"] = 0;
level.zombie_vars["axis"]["zombie_powerup_half_damage_on"] = 0;
level.zombie_vars["axis"]["zombie_powerup_half_damage_time"] = 30;
level.zombie_vars["allies"]["zombie_half_damage"] = 0;
level.zombie_vars["allies"]["zombie_powerup_half_damage_on"] = 0;
level.zombie_vars["allies"]["zombie_powerup_half_damage_time"] = 30;
}
player_spawn_override()