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https://github.com/JezuzLizard/BO2-Reimagined.git
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Cell Block: add Richtofen Head meat powerup model
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@ -404,6 +404,7 @@
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#### Cell Block
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#### Cell Block
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* Added Smoke Grenades to the Mystery Box
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* Added Smoke Grenades to the Mystery Box
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* Added Richtofen Head meat powerup model
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### Buried
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### Buried
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* Power automatically on
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* Power automatically on
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@ -26,6 +26,8 @@ main()
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init()
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init()
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{
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{
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precacheModel("t6_wpn_zmb_severedhead_world");
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level.zombie_init_done = ::zombie_init_done;
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level.zombie_init_done = ::zombie_init_done;
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level.special_weapon_magicbox_check = ::check_for_special_weapon_limit_exist;
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level.special_weapon_magicbox_check = ::check_for_special_weapon_limit_exist;
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level.round_prestart_func = scripts\zm\replaced\_zm_afterlife::afterlife_start_zombie_logic;
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level.round_prestart_func = scripts\zm\replaced\_zm_afterlife::afterlife_start_zombie_logic;
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@ -34,6 +36,8 @@ init()
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level.zgrief_meat_stink_player_cleanup = maps\mp\gametypes_zm\zgrief::meat_stink_player_cleanup;
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level.zgrief_meat_stink_player_cleanup = maps\mp\gametypes_zm\zgrief::meat_stink_player_cleanup;
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level.zmeat_create_item_meat_watcher = maps\mp\gametypes_zm\zmeat::create_item_meat_watcher;
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level.zmeat_create_item_meat_watcher = maps\mp\gametypes_zm\zmeat::create_item_meat_watcher;
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level.zombie_powerups["meat_stink"].model_name = "t6_wpn_zmb_severedhead_world";
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remove_acid_trap_player_spawn();
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remove_acid_trap_player_spawn();
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tower_trap_changes();
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tower_trap_changes();
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