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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Encounter: decrease Claymore damage to 2000

This commit is contained in:
Jbleezy
2023-02-27 16:37:56 -08:00
parent 8c36f12d95
commit f6bb1a758d

View File

@ -63,15 +63,14 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
modname = remove_mod_from_methodofdeath( mod );
round_scalar = level.round_number;
if(level.scr_zm_ui_gametype == "zgrief" && isDefined(level.scr_zm_ui_gametype_obj) && level.scr_zm_ui_gametype_obj != "zrace")
{
round_scalar = 20;
}
if ( is_placeable_mine( self.damageweapon ) )
{
damage = round_scalar * 150;
damage = level.round_number * 100;
if(level.scr_zm_ui_gametype == "zgrief" && isDefined(level.scr_zm_ui_gametype_obj) && level.scr_zm_ui_gametype_obj != "zrace")
{
damage = 2000;
}
max_damage = 9000;
if(damage > max_damage)
{
@ -93,7 +92,12 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
}
else if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" )
{
damage = round_scalar * 25;
damage = level.round_number * 25;
if(level.scr_zm_ui_gametype == "zgrief" && isDefined(level.scr_zm_ui_gametype_obj) && level.scr_zm_ui_gametype_obj != "zrace")
{
damage = 500;
}
max_damage = 1500;
if(damage > max_damage)
{
@ -113,7 +117,12 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
}
else if ( mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_EXPLOSIVE" )
{
damage = round_scalar * 50;
damage = level.round_number * 50;
if(level.scr_zm_ui_gametype == "zgrief" && isDefined(level.scr_zm_ui_gametype_obj) && level.scr_zm_ui_gametype_obj != "zrace")
{
damage = 1000;
}
max_damage = 3000;
if(damage > max_damage)
{