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Grief: fix player angles on round start wait

This commit is contained in:
Jbleezy
2022-01-09 06:34:27 -08:00
parent cfc1d3776b
commit 6de7dce94a

View File

@ -849,6 +849,14 @@ round_start_wait(time, initial)
flag_wait("initial_blackscreen_passed");
}
else
{
players = get_players();
foreach(player in players)
{
player setPlayerAngles(player.spectator_respawn.angles); // fixes angles if player was looking around while spawning in
}
}
level thread zombie_spawn_wait(time + 10);