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Grief: fix player angles on round start wait
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@ -849,6 +849,14 @@ round_start_wait(time, initial)
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flag_wait("initial_blackscreen_passed");
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}
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else
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{
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players = get_players();
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foreach(player in players)
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{
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player setPlayerAngles(player.spectator_respawn.angles); // fixes angles if player was looking around while spawning in
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}
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}
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level thread zombie_spawn_wait(time + 10);
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