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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Remove extra HUD elems
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@ -7,6 +7,8 @@
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#include scripts\zm\replaced\zm_melee;
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#include scripts\zm\replaced\zm_utility;
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#include scripts\zm\replaced\zm_shared;
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#include scripts\zm\replaced\_damagefeedback;
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#include scripts\zm\replaced\_hud_message;
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#include scripts\zm\replaced\_zm_gametype;
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#include scripts\zm\replaced\_zm;
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#include scripts\zm\replaced\_zm_audio;
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@ -42,6 +44,8 @@ main()
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replaceFunc(maps\mp\animscripts\zm_melee::meleecombat, scripts\zm\replaced\zm_melee::meleecombat);
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replaceFunc(maps\mp\animscripts\zm_utility::wait_network_frame, scripts\zm\replaced\_zm_utility::wait_network_frame);
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replaceFunc(maps\mp\animscripts\traverse\zm_shared::dotraverse, scripts\zm\replaced\zm_shared::dotraverse);
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replaceFunc(maps\mp\gametypes_zm\_damagefeedback::onplayerconnect, scripts\zm\replaced\_damagefeedback::onplayerconnect);
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replaceFunc(maps\mp\gametypes_zm\_hud_message::onplayerconnect, scripts\zm\replaced\_hud_message::onplayerconnect);
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replaceFunc(maps\mp\gametypes_zm\_zm_gametype::hide_gump_loading_for_hotjoiners, scripts\zm\replaced\_zm_gametype::hide_gump_loading_for_hotjoiners);
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replaceFunc(maps\mp\zombies\_zm::round_start, scripts\zm\replaced\_zm::round_start);
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replaceFunc(maps\mp\zombies\_zm::ai_calculate_health, scripts\zm\replaced\_zm::ai_calculate_health);
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@ -253,11 +257,6 @@ on_player_spawned()
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self thread additionalprimaryweapon_stowed_weapon_refill();
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self thread electric_cherry_unlimited();
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//self.score = 100000;
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//maps\mp\zombies\_zm_perks::give_perk( "specialty_armorvest", 0 );
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//self GiveWeapon("dsr50_zm");
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//self GiveMaxAmmo("dsr50_zm");
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}
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self.statusicon = "";
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6
scripts/zm/replaced/_damagefeedback.gsc
Normal file
6
scripts/zm/replaced/_damagefeedback.gsc
Normal file
@ -0,0 +1,6 @@
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#include maps\mp\gametypes_zm\_damagefeedback;
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onplayerconnect()
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{
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// removed
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}
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10
scripts/zm/replaced/_hud_message.gsc
Normal file
10
scripts/zm/replaced/_hud_message.gsc
Normal file
@ -0,0 +1,10 @@
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#include maps\mp\gametypes_zm\_hud_util;
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#include maps\mp\gametypes_zm\_hud_message;
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#include maps\mp\_music;
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#include maps\mp\gametypes_zm\_globallogic_audio;
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#include maps\mp\_utility;
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onplayerconnect()
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{
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// removed
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}
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@ -374,7 +374,7 @@ full_ammo_powerup( drop_item, player )
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}
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i++;
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}
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level thread maps\mp\zombies\_zm_powerups::full_ammo_on_hud( drop_item, player.team );
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level thread full_ammo_on_hud( drop_item, player.team );
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if(level.scr_zm_ui_gametype == "zgrief")
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{
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@ -382,6 +382,36 @@ full_ammo_powerup( drop_item, player )
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}
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}
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full_ammo_on_hud( drop_item, player_team )
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{
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self endon( "disconnect" );
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hudelem = maps\mp\gametypes_zm\_hud_util::createserverfontstring( "objective", 2, player_team );
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hudelem maps\mp\gametypes_zm\_hud_util::setpoint( "TOP", undefined, 0, level.zombie_vars["zombie_timer_offset"] - level.zombie_vars["zombie_timer_offset_interval"] * 2 );
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hudelem.sort = 0.5;
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hudelem.alpha = 0;
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hudelem fadeovertime( 0.5 );
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hudelem.alpha = 1;
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if ( isdefined( drop_item ) )
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hudelem.label = drop_item.hint;
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hudelem thread full_ammo_move_hud( player_team );
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}
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full_ammo_move_hud( player_team )
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{
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players = get_players( player_team );
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players[0] playsoundtoteam( "zmb_full_ammo", player_team );
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wait 0.5;
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move_fade_time = 1.5;
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self fadeovertime( move_fade_time );
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self moveovertime( move_fade_time );
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self.y = 270;
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self.alpha = 0;
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wait( move_fade_time );
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self destroyelem();
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}
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empty_clip_powerup( drop_item, player )
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{
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team = getOtherTeam(player.team);
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