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Grief: melee stunned enemy player only pushes
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@ -246,7 +246,7 @@
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* Players start each round with at least 10000 points
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* 2 lethal grenades and mines awarded each round
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* Unlimited barrier rebuild points
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* Meleeing enemy players that are already stunned will stun them again
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* Meleeing enemy players that are already stunned will push them
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* Stunning enemy players steals 10 points from them
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* Downing enemy players awards 5% of their current points
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* Bleeding out enemy players awards 10% of your current points to all teammates
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@ -1033,7 +1033,7 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
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self applyknockback( idamage, vdir );
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}
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if ( is_true( self._being_shellshocked ) && !is_melee )
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if ( is_true( self._being_shellshocked ) )
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{
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return;
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}
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