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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-09 23:02:53 -05:00

Optimize wallbuy code

This commit is contained in:
Jbleezy
2023-04-18 02:19:01 -07:00
parent d329893074
commit 6f0b3aabd7
3 changed files with 303 additions and 117 deletions

View File

@ -62,6 +62,7 @@ main()
replaceFunc(maps\mp\zombies\_zm_laststand::revive_hud_think, scripts\zm\replaced\_zm_laststand::revive_hud_think);
replaceFunc(maps\mp\zombies\_zm_laststand::auto_revive, scripts\zm\replaced\_zm_laststand::auto_revive);
replaceFunc(maps\mp\zombies\_zm_weapons::init_weapon_upgrade, scripts\zm\replaced\_zm_weapons::init_weapon_upgrade);
replaceFunc(maps\mp\zombies\_zm_weapons::add_dynamic_wallbuy, scripts\zm\replaced\_zm_weapons::add_dynamic_wallbuy);
replaceFunc(maps\mp\zombies\_zm_weapons::weapon_give, scripts\zm\replaced\_zm_weapons::weapon_give);
replaceFunc(maps\mp\zombies\_zm_weapons::ammo_give, scripts\zm\replaced\_zm_weapons::ammo_give);
replaceFunc(maps\mp\zombies\_zm_weapons::get_upgraded_ammo_cost, scripts\zm\replaced\_zm_weapons::get_upgraded_ammo_cost);
@ -383,10 +384,6 @@ post_all_players_spawned()
disable_bank_teller();
wallbuy_increase_trigger_radius();
wallbuy_decrease_upgraded_ammo_cost();
wallbuy_lethal_grenade_changes();
wallbuy_claymore_changes();
wallbuy_location_changes();
zone_changes();
@ -398,9 +395,6 @@ post_all_players_spawned()
level thread buildbuildables();
level thread buildcraftables();
level thread wallbuy_dynamic_update();
level thread wallbuy_dynamic_zgrief_update();
//level.round_number = 115;
//level.zombie_move_speed = 105;
//level.zombie_vars[ "zombie_spawn_delay" ] = 0.08;
@ -2491,100 +2485,6 @@ wallbuy_cost_changes()
}
}
wallbuy_increase_trigger_radius()
{
for(i = 0; i < level._unitriggers.trigger_stubs.size; i++)
{
if(IsDefined(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade))
{
level._unitriggers.trigger_stubs[i].script_length = 64;
}
}
}
wallbuy_decrease_upgraded_ammo_cost()
{
for(i = 0; i < level._unitriggers.trigger_stubs.size; i++)
{
if(isDefined(level._unitriggers.trigger_stubs[i].trigger_func) && level._unitriggers.trigger_stubs[i].trigger_func == maps\mp\zombies\_zm_weapons::weapon_spawn_think)
{
level._unitriggers.trigger_stubs[i].trigger_func = scripts\zm\replaced\_zm_weapons::weapon_spawn_think;
}
}
}
wallbuy_lethal_grenade_changes()
{
for(i = 0; i < level._unitriggers.trigger_stubs.size; i++)
{
if(IsDefined(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade) && is_lethal_grenade(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade))
{
level._unitriggers.trigger_stubs[i].prompt_and_visibility_func = scripts\zm\replaced\_zm_weapons::lethal_grenade_update_prompt;
}
}
}
wallbuy_claymore_changes()
{
for(i = 0; i < level._unitriggers.trigger_stubs.size; i++)
{
if(isDefined(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade) && level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade == "claymore_zm")
{
level._unitriggers.trigger_stubs[i].prompt_and_visibility_func = scripts\zm\replaced\_zm_weap_claymore::claymore_unitrigger_update_prompt;
level._unitriggers.trigger_stubs[i].trigger_func = scripts\zm\replaced\_zm_weap_claymore::buy_claymores;
}
}
}
wallbuy_dynamic_update()
{
if(!(is_classic() && level.scr_zm_map_start_location == "processing"))
{
return;
}
while (!isDefined(level.built_wallbuys))
{
wait 0.5;
}
vars = [];
vars["prev_built_wallbuys"] = 0;
while (1)
{
if (level.built_wallbuys > vars["prev_built_wallbuys"])
{
vars["prev_built_wallbuys"] = level.built_wallbuys;
wallbuy_increase_trigger_radius();
wallbuy_decrease_upgraded_ammo_cost();
}
if (level.built_wallbuys == -100)
{
wallbuy_increase_trigger_radius();
wallbuy_decrease_upgraded_ammo_cost();
return;
}
wait 0.5;
}
}
wallbuy_dynamic_zgrief_update()
{
if(!(level.scr_zm_ui_gametype == "zgrief" && level.scr_zm_map_start_location == "street"))
{
return;
}
level waittill("dynamicwallbuysbuilt");
wallbuy_increase_trigger_radius();
wallbuy_decrease_upgraded_ammo_cost();
}
weapon_inspect_watcher()
{
level endon( "end_game" );

View File

@ -15,6 +15,302 @@ init_weapon_upgrade()
}
}
init_spawnable_weapon_upgrade()
{
spawn_list = [];
spawnable_weapon_spawns = getstructarray( "weapon_upgrade", "targetname" );
spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "bowie_upgrade", "targetname" ), 1, 0 );
spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "sickle_upgrade", "targetname" ), 1, 0 );
spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "tazer_upgrade", "targetname" ), 1, 0 );
spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "buildable_wallbuy", "targetname" ), 1, 0 );
if ( !is_true( level.headshots_only ) )
spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "claymore_purchase", "targetname" ), 1, 0 );
match_string = "";
location = level.scr_zm_map_start_location;
if ( ( location == "default" || location == "" ) && isdefined( level.default_start_location ) )
location = level.default_start_location;
match_string = level.scr_zm_ui_gametype;
if ( "" != location )
match_string = match_string + "_" + location;
match_string_plus_space = " " + match_string;
for ( i = 0; i < spawnable_weapon_spawns.size; i++ )
{
spawnable_weapon = spawnable_weapon_spawns[i];
if ( isdefined( spawnable_weapon.zombie_weapon_upgrade ) && spawnable_weapon.zombie_weapon_upgrade == "sticky_grenade_zm" && is_true( level.headshots_only ) )
continue;
if ( !isdefined( spawnable_weapon.script_noteworthy ) || spawnable_weapon.script_noteworthy == "" )
{
spawn_list[spawn_list.size] = spawnable_weapon;
continue;
}
matches = strtok( spawnable_weapon.script_noteworthy, "," );
for ( j = 0; j < matches.size; j++ )
{
if ( matches[j] == match_string || matches[j] == match_string_plus_space )
spawn_list[spawn_list.size] = spawnable_weapon;
}
}
tempmodel = spawn( "script_model", ( 0, 0, 0 ) );
for ( i = 0; i < spawn_list.size; i++ )
{
clientfieldname = spawn_list[i].zombie_weapon_upgrade + "_" + spawn_list[i].origin;
numbits = 2;
if ( isdefined( level._wallbuy_override_num_bits ) )
numbits = level._wallbuy_override_num_bits;
registerclientfield( "world", clientfieldname, 1, numbits, "int" );
target_struct = getstruct( spawn_list[i].target, "targetname" );
if ( spawn_list[i].targetname == "buildable_wallbuy" )
{
bits = 4;
if ( isdefined( level.buildable_wallbuy_weapons ) )
bits = getminbitcountfornum( level.buildable_wallbuy_weapons.size + 1 );
registerclientfield( "world", clientfieldname + "_idx", 12000, bits, "int" );
spawn_list[i].clientfieldname = clientfieldname;
continue;
}
precachemodel( target_struct.model );
unitrigger_stub = spawnstruct();
unitrigger_stub.origin = spawn_list[i].origin;
unitrigger_stub.angles = spawn_list[i].angles;
tempmodel.origin = spawn_list[i].origin;
tempmodel.angles = spawn_list[i].angles;
mins = undefined;
maxs = undefined;
absmins = undefined;
absmaxs = undefined;
tempmodel setmodel( target_struct.model );
tempmodel useweaponhidetags( spawn_list[i].zombie_weapon_upgrade );
mins = tempmodel getmins();
maxs = tempmodel getmaxs();
absmins = tempmodel getabsmins();
absmaxs = tempmodel getabsmaxs();
bounds = absmaxs - absmins;
unitrigger_stub.script_length = 64;
unitrigger_stub.script_width = bounds[1];
unitrigger_stub.script_height = bounds[2];
unitrigger_stub.origin -= anglestoright( unitrigger_stub.angles ) * ( bounds[0] * 0.1 );
unitrigger_stub.target = spawn_list[i].target;
unitrigger_stub.targetname = spawn_list[i].targetname;
unitrigger_stub.cursor_hint = "HINT_NOICON";
if ( spawn_list[i].targetname == "weapon_upgrade" )
{
unitrigger_stub.cost = get_weapon_cost( spawn_list[i].zombie_weapon_upgrade );
if ( !( isdefined( level.monolingustic_prompt_format ) && level.monolingustic_prompt_format ) )
{
unitrigger_stub.hint_string = get_weapon_hint( spawn_list[i].zombie_weapon_upgrade );
unitrigger_stub.hint_parm1 = unitrigger_stub.cost;
}
else
{
unitrigger_stub.hint_parm1 = get_weapon_display_name( spawn_list[i].zombie_weapon_upgrade );
if ( !isdefined( unitrigger_stub.hint_parm1 ) || unitrigger_stub.hint_parm1 == "" || unitrigger_stub.hint_parm1 == "none" )
unitrigger_stub.hint_parm1 = "missing weapon name " + spawn_list[i].zombie_weapon_upgrade;
unitrigger_stub.hint_parm2 = unitrigger_stub.cost;
unitrigger_stub.hint_string = &"ZOMBIE_WEAPONCOSTONLY";
}
}
unitrigger_stub.weapon_upgrade = spawn_list[i].zombie_weapon_upgrade;
unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
unitrigger_stub.require_look_at = 1;
if ( isdefined( spawn_list[i].require_look_from ) && spawn_list[i].require_look_from )
unitrigger_stub.require_look_from = 1;
unitrigger_stub.zombie_weapon_upgrade = spawn_list[i].zombie_weapon_upgrade;
unitrigger_stub.clientfieldname = clientfieldname;
maps\mp\zombies\_zm_unitrigger::unitrigger_force_per_player_triggers( unitrigger_stub, 1 );
if ( is_melee_weapon( unitrigger_stub.zombie_weapon_upgrade ) )
{
if ( unitrigger_stub.zombie_weapon_upgrade == "tazer_knuckles_zm" )
unitrigger_stub.origin += (anglesToForward(unitrigger_stub.angles) * -7) + (anglesToRight(unitrigger_stub.angles) * -2);
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::weapon_spawn_think );
}
else if ( unitrigger_stub.zombie_weapon_upgrade == "claymore_zm" )
{
unitrigger_stub.prompt_and_visibility_func = scripts\zm\replaced\_zm_weap_claymore::claymore_unitrigger_update_prompt;
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, scripts\zm\replaced\_zm_weap_claymore::buy_claymores );
}
else
{
if( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
unitrigger_stub.prompt_and_visibility_func = ::lethal_grenade_update_prompt;
else
unitrigger_stub.prompt_and_visibility_func = ::wall_weapon_update_prompt;
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::weapon_spawn_think );
}
spawn_list[i].trigger_stub = unitrigger_stub;
}
level._spawned_wallbuys = spawn_list;
tempmodel delete();
}
add_dynamic_wallbuy( weapon, wallbuy, pristine )
{
spawned_wallbuy = undefined;
for ( i = 0; i < level._spawned_wallbuys.size; i++ )
{
if ( level._spawned_wallbuys[i].target == wallbuy )
{
spawned_wallbuy = level._spawned_wallbuys[i];
break;
}
}
if ( !isdefined( spawned_wallbuy ) )
{
return;
}
if ( isdefined( spawned_wallbuy.trigger_stub ) )
{
return;
}
target_struct = getstruct( wallbuy, "targetname" );
wallmodel = spawn_weapon_model( weapon, undefined, target_struct.origin, target_struct.angles );
clientfieldname = spawned_wallbuy.clientfieldname;
model = getweaponmodel( weapon );
unitrigger_stub = spawnstruct();
unitrigger_stub.origin = target_struct.origin;
unitrigger_stub.angles = target_struct.angles;
wallmodel.origin = target_struct.origin;
wallmodel.angles = target_struct.angles;
mins = undefined;
maxs = undefined;
absmins = undefined;
absmaxs = undefined;
wallmodel setmodel( model );
wallmodel useweaponhidetags( weapon );
mins = wallmodel getmins();
maxs = wallmodel getmaxs();
absmins = wallmodel getabsmins();
absmaxs = wallmodel getabsmaxs();
bounds = absmaxs - absmins;
unitrigger_stub.script_length = 64;
unitrigger_stub.script_width = bounds[1];
unitrigger_stub.script_height = bounds[2];
unitrigger_stub.origin -= anglestoright( unitrigger_stub.angles ) * ( bounds[0] * 0.1 );
unitrigger_stub.target = spawned_wallbuy.target;
unitrigger_stub.targetname = "weapon_upgrade";
unitrigger_stub.cursor_hint = "HINT_NOICON";
unitrigger_stub.first_time_triggered = !pristine;
if ( !is_melee_weapon( weapon ) )
{
if ( pristine || weapon == "claymore_zm" )
unitrigger_stub.hint_string = get_weapon_hint( weapon );
else
unitrigger_stub.hint_string = get_weapon_hint_ammo();
unitrigger_stub.cost = get_weapon_cost( weapon );
unitrigger_stub.hint_parm1 = unitrigger_stub.cost;
}
unitrigger_stub.weapon_upgrade = weapon;
unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
unitrigger_stub.require_look_at = 1;
unitrigger_stub.zombie_weapon_upgrade = weapon;
unitrigger_stub.clientfieldname = clientfieldname;
unitrigger_force_per_player_triggers( unitrigger_stub, 1 );
if ( is_melee_weapon( weapon ) )
{
if ( weapon == "tazer_knuckles_zm" )
unitrigger_stub.origin += (anglesToForward(unitrigger_stub.angles) * -7) + (anglesToRight(unitrigger_stub.angles) * -2);
maps\mp\zombies\_zm_melee_weapon::add_stub( unitrigger_stub, weapon );
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, maps\mp\zombies\_zm_melee_weapon::melee_weapon_think );
}
else if ( weapon == "claymore_zm" )
{
unitrigger_stub.prompt_and_visibility_func = maps\mp\zombies\_zm_weap_claymore::claymore_unitrigger_update_prompt;
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, maps\mp\zombies\_zm_weap_claymore::buy_claymores );
}
else
{
if( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
unitrigger_stub.prompt_and_visibility_func = ::lethal_grenade_update_prompt;
else
unitrigger_stub.prompt_and_visibility_func = ::wall_weapon_update_prompt;
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::weapon_spawn_think );
}
spawned_wallbuy.trigger_stub = unitrigger_stub;
weaponidx = undefined;
if ( isdefined( level.buildable_wallbuy_weapons ) )
{
for ( i = 0; i < level.buildable_wallbuy_weapons.size; i++ )
{
if ( weapon == level.buildable_wallbuy_weapons[i] )
{
weaponidx = i;
break;
}
}
}
if ( isdefined( weaponidx ) )
{
level setclientfield( clientfieldname + "_idx", weaponidx + 1 );
wallmodel delete();
if ( !pristine )
level setclientfield( clientfieldname, 1 );
}
else
{
level setclientfield( clientfieldname, 1 );
wallmodel show();
}
}
lethal_grenade_update_prompt( player )
{
weapon = self.stub.zombie_weapon_upgrade;
cost = get_weapon_cost( weapon );
self.stub.hint_string = get_weapon_hint( weapon );
self sethintstring( self.stub.hint_string, cost );
self.stub.cursor_hint = "HINT_WEAPON";
self.stub.cursor_hint_weapon = weapon;
self setcursorhint( self.stub.cursor_hint, self.stub.cursor_hint_weapon );
return 1;
}
weapon_give( weapon, is_upgrade, magic_box, nosound )
{
primaryweapons = self getweaponslistprimaries();
@ -232,19 +528,6 @@ ammo_give( weapon )
return false;
}
lethal_grenade_update_prompt( player )
{
weapon = self.stub.zombie_weapon_upgrade;
hint = level.zombie_weapons[weapon].hint;
cost = level.zombie_weapons[weapon].cost;
self.stub.hint_string = hint;
self sethintstring( self.stub.hint_string, cost );
self.stub.cursor_hint = "HINT_WEAPON";
self.stub.cursor_hint_weapon = weapon;
self setcursorhint( self.stub.cursor_hint, self.stub.cursor_hint_weapon );
return 1;
}
weapon_spawn_think()
{
cost = maps\mp\zombies\_zm_weapons::get_weapon_cost( self.zombie_weapon_upgrade );

View File

@ -268,8 +268,7 @@ wallbuy( weapon_name, target, targetname, origin, angles, play_chalk_fx = 1 )
if(weapon_name == "tazer_knuckles_zm")
{
unitrigger_stub.origin += anglesToForward(angles) * -7;
unitrigger_stub.origin += anglesToRight(angles) * -2;
unitrigger_stub.origin += (anglesToForward(angles) * -7) + (anglesToRight(angles) * -2);
}
wallmodel.origin += anglesToForward(angles) * -8; // _zm_melee_weapon::melee_weapon_show moves this back
@ -286,7 +285,11 @@ wallbuy( weapon_name, target, targetname, origin, angles, play_chalk_fx = 1 )
}
else
{
unitrigger_stub.prompt_and_visibility_func = ::wall_weapon_update_prompt;
if( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
unitrigger_stub.prompt_and_visibility_func = scripts\zm\replaced\_zm_weapons::lethal_grenade_update_prompt;
else
unitrigger_stub.prompt_and_visibility_func = ::wall_weapon_update_prompt;
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::weapon_spawn_think );
}