mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-09 23:02:53 -05:00
Optimize wallbuy code
This commit is contained in:
@ -62,6 +62,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm_laststand::revive_hud_think, scripts\zm\replaced\_zm_laststand::revive_hud_think);
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replaceFunc(maps\mp\zombies\_zm_laststand::auto_revive, scripts\zm\replaced\_zm_laststand::auto_revive);
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replaceFunc(maps\mp\zombies\_zm_weapons::init_weapon_upgrade, scripts\zm\replaced\_zm_weapons::init_weapon_upgrade);
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replaceFunc(maps\mp\zombies\_zm_weapons::add_dynamic_wallbuy, scripts\zm\replaced\_zm_weapons::add_dynamic_wallbuy);
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replaceFunc(maps\mp\zombies\_zm_weapons::weapon_give, scripts\zm\replaced\_zm_weapons::weapon_give);
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replaceFunc(maps\mp\zombies\_zm_weapons::ammo_give, scripts\zm\replaced\_zm_weapons::ammo_give);
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replaceFunc(maps\mp\zombies\_zm_weapons::get_upgraded_ammo_cost, scripts\zm\replaced\_zm_weapons::get_upgraded_ammo_cost);
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@ -383,10 +384,6 @@ post_all_players_spawned()
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disable_bank_teller();
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wallbuy_increase_trigger_radius();
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wallbuy_decrease_upgraded_ammo_cost();
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wallbuy_lethal_grenade_changes();
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wallbuy_claymore_changes();
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wallbuy_location_changes();
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zone_changes();
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@ -398,9 +395,6 @@ post_all_players_spawned()
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level thread buildbuildables();
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level thread buildcraftables();
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level thread wallbuy_dynamic_update();
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level thread wallbuy_dynamic_zgrief_update();
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//level.round_number = 115;
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//level.zombie_move_speed = 105;
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//level.zombie_vars[ "zombie_spawn_delay" ] = 0.08;
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@ -2491,100 +2485,6 @@ wallbuy_cost_changes()
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}
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}
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wallbuy_increase_trigger_radius()
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{
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for(i = 0; i < level._unitriggers.trigger_stubs.size; i++)
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{
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if(IsDefined(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade))
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{
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level._unitriggers.trigger_stubs[i].script_length = 64;
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}
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}
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}
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wallbuy_decrease_upgraded_ammo_cost()
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{
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for(i = 0; i < level._unitriggers.trigger_stubs.size; i++)
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{
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if(isDefined(level._unitriggers.trigger_stubs[i].trigger_func) && level._unitriggers.trigger_stubs[i].trigger_func == maps\mp\zombies\_zm_weapons::weapon_spawn_think)
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{
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level._unitriggers.trigger_stubs[i].trigger_func = scripts\zm\replaced\_zm_weapons::weapon_spawn_think;
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}
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}
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}
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wallbuy_lethal_grenade_changes()
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{
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for(i = 0; i < level._unitriggers.trigger_stubs.size; i++)
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{
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if(IsDefined(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade) && is_lethal_grenade(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade))
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{
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level._unitriggers.trigger_stubs[i].prompt_and_visibility_func = scripts\zm\replaced\_zm_weapons::lethal_grenade_update_prompt;
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}
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}
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}
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wallbuy_claymore_changes()
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{
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for(i = 0; i < level._unitriggers.trigger_stubs.size; i++)
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{
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if(isDefined(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade) && level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade == "claymore_zm")
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{
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level._unitriggers.trigger_stubs[i].prompt_and_visibility_func = scripts\zm\replaced\_zm_weap_claymore::claymore_unitrigger_update_prompt;
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level._unitriggers.trigger_stubs[i].trigger_func = scripts\zm\replaced\_zm_weap_claymore::buy_claymores;
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}
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}
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}
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wallbuy_dynamic_update()
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{
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if(!(is_classic() && level.scr_zm_map_start_location == "processing"))
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{
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return;
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}
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while (!isDefined(level.built_wallbuys))
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{
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wait 0.5;
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}
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vars = [];
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vars["prev_built_wallbuys"] = 0;
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while (1)
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{
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if (level.built_wallbuys > vars["prev_built_wallbuys"])
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{
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vars["prev_built_wallbuys"] = level.built_wallbuys;
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wallbuy_increase_trigger_radius();
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wallbuy_decrease_upgraded_ammo_cost();
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}
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if (level.built_wallbuys == -100)
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{
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wallbuy_increase_trigger_radius();
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wallbuy_decrease_upgraded_ammo_cost();
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return;
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}
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wait 0.5;
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}
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}
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wallbuy_dynamic_zgrief_update()
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{
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if(!(level.scr_zm_ui_gametype == "zgrief" && level.scr_zm_map_start_location == "street"))
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{
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return;
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}
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level waittill("dynamicwallbuysbuilt");
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wallbuy_increase_trigger_radius();
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wallbuy_decrease_upgraded_ammo_cost();
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}
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weapon_inspect_watcher()
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{
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level endon( "end_game" );
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@ -15,6 +15,302 @@ init_weapon_upgrade()
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}
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}
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init_spawnable_weapon_upgrade()
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{
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spawn_list = [];
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spawnable_weapon_spawns = getstructarray( "weapon_upgrade", "targetname" );
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spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "bowie_upgrade", "targetname" ), 1, 0 );
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spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "sickle_upgrade", "targetname" ), 1, 0 );
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spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "tazer_upgrade", "targetname" ), 1, 0 );
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spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "buildable_wallbuy", "targetname" ), 1, 0 );
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if ( !is_true( level.headshots_only ) )
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spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "claymore_purchase", "targetname" ), 1, 0 );
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match_string = "";
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location = level.scr_zm_map_start_location;
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if ( ( location == "default" || location == "" ) && isdefined( level.default_start_location ) )
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location = level.default_start_location;
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match_string = level.scr_zm_ui_gametype;
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if ( "" != location )
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match_string = match_string + "_" + location;
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match_string_plus_space = " " + match_string;
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for ( i = 0; i < spawnable_weapon_spawns.size; i++ )
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{
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spawnable_weapon = spawnable_weapon_spawns[i];
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if ( isdefined( spawnable_weapon.zombie_weapon_upgrade ) && spawnable_weapon.zombie_weapon_upgrade == "sticky_grenade_zm" && is_true( level.headshots_only ) )
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continue;
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if ( !isdefined( spawnable_weapon.script_noteworthy ) || spawnable_weapon.script_noteworthy == "" )
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{
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spawn_list[spawn_list.size] = spawnable_weapon;
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continue;
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}
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matches = strtok( spawnable_weapon.script_noteworthy, "," );
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for ( j = 0; j < matches.size; j++ )
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{
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if ( matches[j] == match_string || matches[j] == match_string_plus_space )
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spawn_list[spawn_list.size] = spawnable_weapon;
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}
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}
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tempmodel = spawn( "script_model", ( 0, 0, 0 ) );
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for ( i = 0; i < spawn_list.size; i++ )
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{
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clientfieldname = spawn_list[i].zombie_weapon_upgrade + "_" + spawn_list[i].origin;
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numbits = 2;
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if ( isdefined( level._wallbuy_override_num_bits ) )
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numbits = level._wallbuy_override_num_bits;
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registerclientfield( "world", clientfieldname, 1, numbits, "int" );
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target_struct = getstruct( spawn_list[i].target, "targetname" );
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if ( spawn_list[i].targetname == "buildable_wallbuy" )
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{
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bits = 4;
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if ( isdefined( level.buildable_wallbuy_weapons ) )
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bits = getminbitcountfornum( level.buildable_wallbuy_weapons.size + 1 );
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registerclientfield( "world", clientfieldname + "_idx", 12000, bits, "int" );
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spawn_list[i].clientfieldname = clientfieldname;
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continue;
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}
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precachemodel( target_struct.model );
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unitrigger_stub = spawnstruct();
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unitrigger_stub.origin = spawn_list[i].origin;
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unitrigger_stub.angles = spawn_list[i].angles;
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tempmodel.origin = spawn_list[i].origin;
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tempmodel.angles = spawn_list[i].angles;
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mins = undefined;
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maxs = undefined;
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absmins = undefined;
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absmaxs = undefined;
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tempmodel setmodel( target_struct.model );
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tempmodel useweaponhidetags( spawn_list[i].zombie_weapon_upgrade );
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mins = tempmodel getmins();
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maxs = tempmodel getmaxs();
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absmins = tempmodel getabsmins();
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absmaxs = tempmodel getabsmaxs();
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bounds = absmaxs - absmins;
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unitrigger_stub.script_length = 64;
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unitrigger_stub.script_width = bounds[1];
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unitrigger_stub.script_height = bounds[2];
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unitrigger_stub.origin -= anglestoright( unitrigger_stub.angles ) * ( bounds[0] * 0.1 );
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unitrigger_stub.target = spawn_list[i].target;
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unitrigger_stub.targetname = spawn_list[i].targetname;
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unitrigger_stub.cursor_hint = "HINT_NOICON";
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if ( spawn_list[i].targetname == "weapon_upgrade" )
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{
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unitrigger_stub.cost = get_weapon_cost( spawn_list[i].zombie_weapon_upgrade );
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if ( !( isdefined( level.monolingustic_prompt_format ) && level.monolingustic_prompt_format ) )
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{
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unitrigger_stub.hint_string = get_weapon_hint( spawn_list[i].zombie_weapon_upgrade );
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unitrigger_stub.hint_parm1 = unitrigger_stub.cost;
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}
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else
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{
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unitrigger_stub.hint_parm1 = get_weapon_display_name( spawn_list[i].zombie_weapon_upgrade );
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if ( !isdefined( unitrigger_stub.hint_parm1 ) || unitrigger_stub.hint_parm1 == "" || unitrigger_stub.hint_parm1 == "none" )
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unitrigger_stub.hint_parm1 = "missing weapon name " + spawn_list[i].zombie_weapon_upgrade;
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unitrigger_stub.hint_parm2 = unitrigger_stub.cost;
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unitrigger_stub.hint_string = &"ZOMBIE_WEAPONCOSTONLY";
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}
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}
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unitrigger_stub.weapon_upgrade = spawn_list[i].zombie_weapon_upgrade;
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unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
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unitrigger_stub.require_look_at = 1;
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if ( isdefined( spawn_list[i].require_look_from ) && spawn_list[i].require_look_from )
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unitrigger_stub.require_look_from = 1;
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unitrigger_stub.zombie_weapon_upgrade = spawn_list[i].zombie_weapon_upgrade;
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unitrigger_stub.clientfieldname = clientfieldname;
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maps\mp\zombies\_zm_unitrigger::unitrigger_force_per_player_triggers( unitrigger_stub, 1 );
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if ( is_melee_weapon( unitrigger_stub.zombie_weapon_upgrade ) )
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{
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if ( unitrigger_stub.zombie_weapon_upgrade == "tazer_knuckles_zm" )
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unitrigger_stub.origin += (anglesToForward(unitrigger_stub.angles) * -7) + (anglesToRight(unitrigger_stub.angles) * -2);
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maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::weapon_spawn_think );
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}
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else if ( unitrigger_stub.zombie_weapon_upgrade == "claymore_zm" )
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{
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unitrigger_stub.prompt_and_visibility_func = scripts\zm\replaced\_zm_weap_claymore::claymore_unitrigger_update_prompt;
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maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, scripts\zm\replaced\_zm_weap_claymore::buy_claymores );
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}
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else
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{
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if( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
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unitrigger_stub.prompt_and_visibility_func = ::lethal_grenade_update_prompt;
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else
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unitrigger_stub.prompt_and_visibility_func = ::wall_weapon_update_prompt;
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maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::weapon_spawn_think );
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}
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spawn_list[i].trigger_stub = unitrigger_stub;
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}
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level._spawned_wallbuys = spawn_list;
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tempmodel delete();
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}
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add_dynamic_wallbuy( weapon, wallbuy, pristine )
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{
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spawned_wallbuy = undefined;
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for ( i = 0; i < level._spawned_wallbuys.size; i++ )
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{
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if ( level._spawned_wallbuys[i].target == wallbuy )
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{
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spawned_wallbuy = level._spawned_wallbuys[i];
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break;
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}
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}
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if ( !isdefined( spawned_wallbuy ) )
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{
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return;
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}
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if ( isdefined( spawned_wallbuy.trigger_stub ) )
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{
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return;
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}
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target_struct = getstruct( wallbuy, "targetname" );
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wallmodel = spawn_weapon_model( weapon, undefined, target_struct.origin, target_struct.angles );
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clientfieldname = spawned_wallbuy.clientfieldname;
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model = getweaponmodel( weapon );
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unitrigger_stub = spawnstruct();
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unitrigger_stub.origin = target_struct.origin;
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unitrigger_stub.angles = target_struct.angles;
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wallmodel.origin = target_struct.origin;
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wallmodel.angles = target_struct.angles;
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mins = undefined;
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maxs = undefined;
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absmins = undefined;
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absmaxs = undefined;
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wallmodel setmodel( model );
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wallmodel useweaponhidetags( weapon );
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mins = wallmodel getmins();
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maxs = wallmodel getmaxs();
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absmins = wallmodel getabsmins();
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absmaxs = wallmodel getabsmaxs();
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bounds = absmaxs - absmins;
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unitrigger_stub.script_length = 64;
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unitrigger_stub.script_width = bounds[1];
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unitrigger_stub.script_height = bounds[2];
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unitrigger_stub.origin -= anglestoright( unitrigger_stub.angles ) * ( bounds[0] * 0.1 );
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unitrigger_stub.target = spawned_wallbuy.target;
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unitrigger_stub.targetname = "weapon_upgrade";
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unitrigger_stub.cursor_hint = "HINT_NOICON";
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unitrigger_stub.first_time_triggered = !pristine;
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if ( !is_melee_weapon( weapon ) )
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{
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if ( pristine || weapon == "claymore_zm" )
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unitrigger_stub.hint_string = get_weapon_hint( weapon );
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else
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unitrigger_stub.hint_string = get_weapon_hint_ammo();
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unitrigger_stub.cost = get_weapon_cost( weapon );
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unitrigger_stub.hint_parm1 = unitrigger_stub.cost;
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}
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unitrigger_stub.weapon_upgrade = weapon;
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unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
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unitrigger_stub.require_look_at = 1;
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unitrigger_stub.zombie_weapon_upgrade = weapon;
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unitrigger_stub.clientfieldname = clientfieldname;
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unitrigger_force_per_player_triggers( unitrigger_stub, 1 );
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if ( is_melee_weapon( weapon ) )
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{
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if ( weapon == "tazer_knuckles_zm" )
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unitrigger_stub.origin += (anglesToForward(unitrigger_stub.angles) * -7) + (anglesToRight(unitrigger_stub.angles) * -2);
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maps\mp\zombies\_zm_melee_weapon::add_stub( unitrigger_stub, weapon );
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maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, maps\mp\zombies\_zm_melee_weapon::melee_weapon_think );
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}
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else if ( weapon == "claymore_zm" )
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{
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unitrigger_stub.prompt_and_visibility_func = maps\mp\zombies\_zm_weap_claymore::claymore_unitrigger_update_prompt;
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maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, maps\mp\zombies\_zm_weap_claymore::buy_claymores );
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}
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else
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{
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if( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
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unitrigger_stub.prompt_and_visibility_func = ::lethal_grenade_update_prompt;
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else
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unitrigger_stub.prompt_and_visibility_func = ::wall_weapon_update_prompt;
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maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::weapon_spawn_think );
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}
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spawned_wallbuy.trigger_stub = unitrigger_stub;
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weaponidx = undefined;
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if ( isdefined( level.buildable_wallbuy_weapons ) )
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{
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for ( i = 0; i < level.buildable_wallbuy_weapons.size; i++ )
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||||
{
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||||
if ( weapon == level.buildable_wallbuy_weapons[i] )
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{
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weaponidx = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( isdefined( weaponidx ) )
|
||||
{
|
||||
level setclientfield( clientfieldname + "_idx", weaponidx + 1 );
|
||||
wallmodel delete();
|
||||
|
||||
if ( !pristine )
|
||||
level setclientfield( clientfieldname, 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
level setclientfield( clientfieldname, 1 );
|
||||
wallmodel show();
|
||||
}
|
||||
}
|
||||
|
||||
lethal_grenade_update_prompt( player )
|
||||
{
|
||||
weapon = self.stub.zombie_weapon_upgrade;
|
||||
|
||||
cost = get_weapon_cost( weapon );
|
||||
self.stub.hint_string = get_weapon_hint( weapon );
|
||||
self sethintstring( self.stub.hint_string, cost );
|
||||
|
||||
self.stub.cursor_hint = "HINT_WEAPON";
|
||||
self.stub.cursor_hint_weapon = weapon;
|
||||
self setcursorhint( self.stub.cursor_hint, self.stub.cursor_hint_weapon );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
weapon_give( weapon, is_upgrade, magic_box, nosound )
|
||||
{
|
||||
primaryweapons = self getweaponslistprimaries();
|
||||
@ -232,19 +528,6 @@ ammo_give( weapon )
|
||||
return false;
|
||||
}
|
||||
|
||||
lethal_grenade_update_prompt( player )
|
||||
{
|
||||
weapon = self.stub.zombie_weapon_upgrade;
|
||||
hint = level.zombie_weapons[weapon].hint;
|
||||
cost = level.zombie_weapons[weapon].cost;
|
||||
self.stub.hint_string = hint;
|
||||
self sethintstring( self.stub.hint_string, cost );
|
||||
self.stub.cursor_hint = "HINT_WEAPON";
|
||||
self.stub.cursor_hint_weapon = weapon;
|
||||
self setcursorhint( self.stub.cursor_hint, self.stub.cursor_hint_weapon );
|
||||
return 1;
|
||||
}
|
||||
|
||||
weapon_spawn_think()
|
||||
{
|
||||
cost = maps\mp\zombies\_zm_weapons::get_weapon_cost( self.zombie_weapon_upgrade );
|
||||
|
@ -268,8 +268,7 @@ wallbuy( weapon_name, target, targetname, origin, angles, play_chalk_fx = 1 )
|
||||
|
||||
if(weapon_name == "tazer_knuckles_zm")
|
||||
{
|
||||
unitrigger_stub.origin += anglesToForward(angles) * -7;
|
||||
unitrigger_stub.origin += anglesToRight(angles) * -2;
|
||||
unitrigger_stub.origin += (anglesToForward(angles) * -7) + (anglesToRight(angles) * -2);
|
||||
}
|
||||
|
||||
wallmodel.origin += anglesToForward(angles) * -8; // _zm_melee_weapon::melee_weapon_show moves this back
|
||||
@ -286,7 +285,11 @@ wallbuy( weapon_name, target, targetname, origin, angles, play_chalk_fx = 1 )
|
||||
}
|
||||
else
|
||||
{
|
||||
unitrigger_stub.prompt_and_visibility_func = ::wall_weapon_update_prompt;
|
||||
if( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
|
||||
unitrigger_stub.prompt_and_visibility_func = scripts\zm\replaced\_zm_weapons::lethal_grenade_update_prompt;
|
||||
else
|
||||
unitrigger_stub.prompt_and_visibility_func = ::wall_weapon_update_prompt;
|
||||
|
||||
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::weapon_spawn_think );
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user