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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Nuketown: add Grief

This commit is contained in:
Jbleezy 2024-01-14 03:25:00 -08:00
parent c1b98baab0
commit 717c91c6b6
10 changed files with 200 additions and 0 deletions

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@ -1,3 +1,5 @@
#include clientscripts\mp\gametypes\zgrief;
onprecachegametype()
{
if (getdvar("mapname") == "zm_prison")
@ -13,4 +15,11 @@ onprecachegametype()
level._effect["meat_stink_camera"] = loadfx("maps/zombie/fx_zmb_meat_stink_camera");
level._effect["meat_stink_torso"] = loadfx("maps/zombie/fx_zmb_meat_stink_torso");
registerclientfield("toplayer", "meat_stink", 1, 1, "int", ::meat_stink_cb, 0, 1);
}
premain()
{
// removed
}

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@ -1,3 +1,4 @@
#include maps\mp\gametypes_zm\zgrief;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;

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@ -0,0 +1,21 @@
#include clientscripts\mp\zm_nuked;
#include clientscripts\mp\_utility;
#include clientscripts\mp\zombies\_zm_weapons;
#include clientscripts\mp\zombies\_zm_utility;
#include clientscripts\mp\zm_nuked_ffotd;
#include clientscripts\mp\zm_nuked_fx;
#include clientscripts\mp\zm_nuked_amb;
#include clientscripts\mp\zm_nuked_standard;
#include clientscripts\mp\zombies\_zm;
#include clientscripts\mp\_sticky_grenade;
#include clientscripts\mp\zombies\_zm_weap_cymbal_monkey;
#include clientscripts\mp\zombies\_zm_weap_tazer_knuckles;
init_gamemodes()
{
add_map_gamemode("zstandard", undefined, undefined);
add_map_gamemode("zgrief", undefined, undefined);
add_map_location_gamemode("zstandard", "nuked", clientscripts\mp\zm_nuked_standard::precache, undefined, clientscripts\mp\zm_nuked_standard::main);
add_map_location_gamemode("zgrief", "nuked", clientscripts\mp\zm_nuked_standard::precache, undefined, clientscripts\mp\zm_nuked_standard::main);
}

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@ -0,0 +1,90 @@
#include maps\mp\zm_nuked;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zm_nuked_gamemodes;
#include maps\mp\zm_nuked_ffotd;
#include maps\mp\zm_nuked_fx;
#include maps\mp\zombies\_zm;
#include maps\mp\animscripts\zm_death;
#include maps\mp\zombies\_load;
#include maps\mp\teams\_teamset_cdc;
#include maps\mp\gametypes_zm\_spawning;
#include maps\mp\zm_nuked_perks;
#include maps\mp\_sticky_grenade;
#include maps\mp\zombies\_zm_weap_tazer_knuckles;
#include maps\mp\zombies\_zm_weap_bowie;
#include maps\mp\zombies\_zm_weap_cymbal_monkey;
#include maps\mp\zombies\_zm_weap_claymore;
#include maps\mp\zombies\_zm_weap_ballistic_knife;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zombies\_zm_net;
#include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\animscripts\zm_run;
#include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_blockers;
#include maps\mp\zombies\_zm_sidequests;
#include maps\mp\_compass;
give_team_characters()
{
if (isdefined(level.hotjoin_player_setup) && [[level.hotjoin_player_setup]]("c_zom_suit_viewhands"))
return;
self detachall();
self set_player_is_female(0);
if (isdefined(level.should_use_cia))
{
if (level.should_use_cia)
{
self setmodel("c_zom_player_cia_fb");
self setviewmodel("c_zom_suit_viewhands");
self.characterindex = 0;
}
else
{
self setmodel("c_zom_player_cdc_fb");
self setviewmodel("c_zom_hazmat_viewhands");
self.characterindex = 1;
}
}
else
{
if (!isdefined(self.characterindex))
{
self.characterindex = 1;
if (self.team == "axis")
self.characterindex = 0;
}
switch (self.characterindex)
{
case 0:
case 2:
self setmodel("c_zom_player_cia_fb");
self.voice = "american";
self.skeleton = "base";
self setviewmodel("c_zom_suit_viewhands");
self.characterindex = 0;
break;
case 1:
case 3:
self setmodel("c_zom_player_cdc_fb");
self.voice = "american";
self.skeleton = "base";
self setviewmodel("c_zom_hazmat_viewhands");
self.characterindex = 1;
break;
}
}
self setmovespeedscale(1);
self setsprintduration(4);
self setsprintcooldown(0);
}

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@ -0,0 +1,21 @@
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_game_module;
#include maps\mp\gametypes_zm\_zm_gametype;
#include maps\mp\zm_nuked;
#include maps\mp\zm_nuked_standard;
init()
{
add_map_gamemode("zstandard", maps\mp\zm_nuked::zstandard_preinit, undefined, undefined);
add_map_gamemode("zgrief", ::zgrief_preinit, undefined, undefined);
add_map_location_gamemode("zstandard", "nuked", maps\mp\zm_nuked_standard::precache, maps\mp\zm_nuked_standard::main);
add_map_location_gamemode("zgrief", "nuked", maps\mp\zm_nuked_standard::precache, maps\mp\zm_nuked_standard::main);
}
zgrief_preinit()
{
registerclientfield("toplayer", "meat_stink", 1, 1, "int");
}

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@ -4,4 +4,5 @@
main()
{
replaceFunc(clientscripts\mp\gametypes\zgrief::onprecachegametype, scripts\zm\replaced\zgrief::onprecachegametype);
replaceFunc(clientscripts\mp\gametypes\zgrief::premain, scripts\zm\replaced\zgrief::premain);
}

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@ -0,0 +1,7 @@
#include clientscripts\mp\_utility;
#include clientscripts\mp\zombies\_zm_utility;
main()
{
replaceFunc(clientscripts\mp\zm_nuked::init_gamemodes, scripts\zm\replaced\zm_nuked::init_gamemodes);
}

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@ -4,6 +4,8 @@
main()
{
replaceFunc(maps\mp\zm_nuked::give_team_characters, scripts\zm\replaced\zm_nuked::give_team_characters);
replaceFunc(maps\mp\zm_nuked_gamemodes::init, scripts\zm\replaced\zm_nuked_gamemodes::init);
replaceFunc(maps\mp\zm_nuked_perks::init_nuked_perks, scripts\zm\replaced\zm_nuked_perks::init_nuked_perks);
replaceFunc(maps\mp\zm_nuked_perks::perks_from_the_sky, scripts\zm\replaced\zm_nuked_perks::perks_from_the_sky);
}

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@ -1,8 +1,10 @@
script,scripts/zm/_zm_reimagined.csc
script,scripts/zm/zm_nuked/zm_nuked_reimagined.csc
script,scripts/zm/zm_buried/zm_buried_reimagined.csc
script,scripts/zm/zm_prison/zm_prison_reimagined.csc
script,scripts/zm/zgrief/zgrief_reimagined.csc
script,scripts/zm/replaced/_zm.csc
script,scripts/zm/replaced/_zm_weapons.csc
script,scripts/zm/replaced/zm_nuked.csc
script,scripts/zm/replaced/zm_buried.csc
script,scripts/zm/replaced/zgrief.csc

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@ -926,9 +926,55 @@ image,jun_art_plastic_tarp_n
image,~~-gjun_art_plastic_tarp_c-rg~4b76f708
material,mc/mtl_p6_zm_bu_buildable_bench_tarp
xmodel,p6_zm_bu_buildable_bench_tarp
material,gfx_fxt_smk_cigar_add
material,gfx_fxt_bio_fruit_fly
material,gfx_fxt_bio_insect_gen
fx,maps/zombie/fx_zmb_meat_stink_camera
fx,maps/zombie/fx_zmb_meat_stink_torso_os
fx,maps/zombie/fx_zmb_meat_stink_torso
image,~~-gmtl_t6_wpn_zmb_meat_spc-r~1f27ef3d
image,mtl_t6_wpn_zmb_meat_nml
image,~-gmtl_t6_wpn_zmb_meat_col
material,mc/mtl_t6_wpn_zmb_meat
xmodel,t6_wpn_zmb_meat_view
xmodel,t6_wpn_zmb_meat_world
techniqueset,effect_7104842q
image,fxt_smk_trail
material,gfx_fxt_smk_trail_ds128
material,gfx_fxt_light_flare_phosphorous_top
image,fxt_exp_ember_omni3
material,gfx_fxt_exp_ember_omni3
material,gfx_fxt_light_flare_star
fx,maps/zombie/fx_zmb_meat_trail
xanim,viewmodel_zomb_meat_idle
xanim,viewmodel_zomb_meat_fire
xanim,viewmodel_zomb_meat_hold_fire
xanim,viewmodel_zomb_meat_pullout
xanim,viewmodel_zomb_meat_putaway
xanim,viewmodel_zomb_head_pullout
xanim,viewmodel_zomb_meat_sprint_in
xanim,viewmodel_zomb_meat_sprint_loop
xanim,viewmodel_zomb_meat_sprint_out
xanim,viewmodel_zomb_meat_crawl_in
xanim,viewmodel_zomb_meat_crawl_forward
xanim,viewmodel_zomb_meat_crawl_back
xanim,viewmodel_zomb_meat_crawl_right
xanim,viewmodel_zomb_meat_crawl_left
xanim,viewmodel_zomb_meat_crawl_out
xanim,viewmodel_zomb_meat_d2p_in
xanim,viewmodel_zomb_meat_d2p_loop
xanim,viewmodel_zomb_meat_d2p_out
xanim,viewmodel_zomb_meat_ads_up
xanim,viewmodel_zomb_meat_ads_down
weapon,item_meat_zm
script,maps/mp/gametypes_zm/zgrief.gsc
script,maps/mp/gametypes_zm/zmeat.gsc
script,maps/mp/zombies/_zm_game_module_grief.gsc
script,maps/mp/zombies/_zm_game_module_meat.gsc
script,maps/mp/zombies/_zm_game_module_utility.gsc
script,maps/mp/zombies/_zm_game_module_meat_utility.gsc
script,clientscripts/mp/gametypes/zgrief.csc
script,clientscripts/mp/gametypes/zmeat.csc
footsteptable,default_1st_person
footsteptable,default_3rd_person
footsteptable,default_1st_person_quiet