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BO2-Reimagined/scripts/zm/replaced/zm_nuked.gsc
2024-01-14 03:25:00 -08:00

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#include maps\mp\zm_nuked;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zm_nuked_gamemodes;
#include maps\mp\zm_nuked_ffotd;
#include maps\mp\zm_nuked_fx;
#include maps\mp\zombies\_zm;
#include maps\mp\animscripts\zm_death;
#include maps\mp\zombies\_load;
#include maps\mp\teams\_teamset_cdc;
#include maps\mp\gametypes_zm\_spawning;
#include maps\mp\zm_nuked_perks;
#include maps\mp\_sticky_grenade;
#include maps\mp\zombies\_zm_weap_tazer_knuckles;
#include maps\mp\zombies\_zm_weap_bowie;
#include maps\mp\zombies\_zm_weap_cymbal_monkey;
#include maps\mp\zombies\_zm_weap_claymore;
#include maps\mp\zombies\_zm_weap_ballistic_knife;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zombies\_zm_net;
#include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\animscripts\zm_run;
#include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_blockers;
#include maps\mp\zombies\_zm_sidequests;
#include maps\mp\_compass;
give_team_characters()
{
if (isdefined(level.hotjoin_player_setup) && [[level.hotjoin_player_setup]]("c_zom_suit_viewhands"))
return;
self detachall();
self set_player_is_female(0);
if (isdefined(level.should_use_cia))
{
if (level.should_use_cia)
{
self setmodel("c_zom_player_cia_fb");
self setviewmodel("c_zom_suit_viewhands");
self.characterindex = 0;
}
else
{
self setmodel("c_zom_player_cdc_fb");
self setviewmodel("c_zom_hazmat_viewhands");
self.characterindex = 1;
}
}
else
{
if (!isdefined(self.characterindex))
{
self.characterindex = 1;
if (self.team == "axis")
self.characterindex = 0;
}
switch (self.characterindex)
{
case 0:
case 2:
self setmodel("c_zom_player_cia_fb");
self.voice = "american";
self.skeleton = "base";
self setviewmodel("c_zom_suit_viewhands");
self.characterindex = 0;
break;
case 1:
case 3:
self setmodel("c_zom_player_cdc_fb");
self.voice = "american";
self.skeleton = "base";
self setviewmodel("c_zom_hazmat_viewhands");
self.characterindex = 1;
break;
}
}
self setmovespeedscale(1);
self setsprintduration(4);
self setsprintcooldown(0);
}