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Nuketown: add Grief
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21
scripts/zm/replaced/zm_nuked.csc
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21
scripts/zm/replaced/zm_nuked.csc
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@ -0,0 +1,21 @@
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#include clientscripts\mp\zm_nuked;
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\zombies\_zm_weapons;
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#include clientscripts\mp\zombies\_zm_utility;
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#include clientscripts\mp\zm_nuked_ffotd;
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#include clientscripts\mp\zm_nuked_fx;
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#include clientscripts\mp\zm_nuked_amb;
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#include clientscripts\mp\zm_nuked_standard;
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#include clientscripts\mp\zombies\_zm;
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#include clientscripts\mp\_sticky_grenade;
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#include clientscripts\mp\zombies\_zm_weap_cymbal_monkey;
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#include clientscripts\mp\zombies\_zm_weap_tazer_knuckles;
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init_gamemodes()
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{
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add_map_gamemode("zstandard", undefined, undefined);
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add_map_gamemode("zgrief", undefined, undefined);
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add_map_location_gamemode("zstandard", "nuked", clientscripts\mp\zm_nuked_standard::precache, undefined, clientscripts\mp\zm_nuked_standard::main);
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add_map_location_gamemode("zgrief", "nuked", clientscripts\mp\zm_nuked_standard::precache, undefined, clientscripts\mp\zm_nuked_standard::main);
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}
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