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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Optimize move perk machine code

Directly change the structs instead of removing and adding the machines
This commit is contained in:
Jbleezy 2022-01-15 04:43:34 -08:00
parent 8da5e2df27
commit 71c2f09994
4 changed files with 112 additions and 570 deletions

View File

@ -69,9 +69,6 @@ main()
deleteslothbarricades(); deleteslothbarricades();
disable_tunnels(); disable_tunnels();
move_quickrevive_machine();
move_speedcola_machine();
move_staminup_machine();
powerswitchstate( 1 ); powerswitchstate( 1 );
level.enemy_location_override_func = ::enemy_location_override; level.enemy_location_override_func = ::enemy_location_override;
@ -309,286 +306,4 @@ disable_tunnels()
spawn_point.locked = 1; spawn_point.locked = 1;
} }
} }
}
move_quickrevive_machine()
{
if (level.scr_zm_map_start_location != "street")
{
return;
}
perk_struct = undefined;
perk_location_struct = undefined;
structs = getstructarray("zm_perk_machine", "targetname");
foreach (struct in structs)
{
if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
{
if (struct.script_noteworthy == "specialty_quickrevive" && IsSubStr(struct.script_string, "zgrief"))
{
perk_struct = struct;
}
else if (struct.script_noteworthy == "specialty_fastreload" && IsSubStr(struct.script_string, "zgrief"))
{
perk_location_struct = struct;
}
}
}
if(!IsDefined(perk_struct) || !IsDefined(perk_location_struct))
{
return;
}
// delete old machine
vending_triggers = getentarray( "zombie_vending", "targetname" );
for (i = 0; i < vending_trigger.size; i++)
{
trig = vending_triggers[i];
if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_quickrevive")
{
trig.clip delete();
trig.machine delete();
trig.bump delete();
trig delete();
break;
}
}
// spawn new machine
perk_location_struct.origin += (0, -32, 0); // fix for location being off
use_trigger = spawn( "trigger_radius_use", perk_location_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
use_trigger.targetname = "zombie_vending";
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
use_trigger triggerignoreteam();
perk_machine = spawn( "script_model", perk_location_struct.origin );
perk_machine.angles = perk_location_struct.angles;
perk_machine setmodel( perk_struct.model );
bump_trigger = spawn( "trigger_radius", perk_location_struct.origin + AnglesToRight(perk_location_struct.angles) * 32, 0, 35, 32 );
bump_trigger.script_activated = 1;
bump_trigger.script_sound = "zmb_perks_bump_bottle";
bump_trigger.targetname = "audio_bump_trigger";
bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
collision = spawn( "script_model", perk_location_struct.origin, 1 );
collision.angles = perk_location_struct.angles;
collision setmodel( "zm_collision_perks1" );
collision.script_noteworthy = "clip";
collision disconnectpaths();
use_trigger.clip = collision;
use_trigger.machine = perk_machine;
use_trigger.bump = bump_trigger;
if ( isDefined( perk_struct.blocker_model ) )
{
use_trigger.blocker_model = perk_struct.blocker_model;
}
if ( isDefined( perk_struct.script_int ) )
{
perk_machine.script_int = perk_struct.script_int;
}
if ( isDefined( perk_struct.turn_on_notify ) )
{
perk_machine.turn_on_notify = perk_struct.turn_on_notify;
}
use_trigger.script_sound = "mus_perks_revive_jingle";
use_trigger.script_string = "revive_perk";
use_trigger.script_label = "mus_perks_revive_sting";
use_trigger.target = "vending_revive";
perk_machine.script_string = "revive_perk";
perk_machine.targetname = "vending_revive";
bump_trigger.script_string = "revive_perk";
level thread maps/mp/zombies/_zm_perks::turn_revive_on();
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, maps/mp/zombies/_zm_power::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
}
move_speedcola_machine()
{
if (level.scr_zm_map_start_location != "street")
{
return;
}
perk_struct = undefined;
structs = getstructarray("zm_perk_machine", "targetname");
foreach (struct in structs)
{
if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
{
if (struct.script_noteworthy == "specialty_fastreload" && IsSubStr(struct.script_string, "zclassic"))
{
perk_struct = struct;
break;
}
}
}
if(!IsDefined(perk_struct))
{
return;
}
// delete old machine
vending_triggers = getentarray( "zombie_vending", "targetname" );
for (i = 0; i < vending_trigger.size; i++)
{
trig = vending_triggers[i];
if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_fastreload")
{
trig.clip delete();
trig.machine delete();
trig.bump delete();
trig delete();
break;
}
}
// spawn new machine
use_trigger = spawn( "trigger_radius_use", perk_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
use_trigger.targetname = "zombie_vending";
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
use_trigger triggerignoreteam();
perk_machine = spawn( "script_model", perk_struct.origin );
perk_machine.angles = perk_struct.angles;
perk_machine setmodel( perk_struct.model );
bump_trigger = spawn( "trigger_radius", perk_struct.origin + AnglesToRight(perk_struct.angles) * 32, 0, 35, 32 );
bump_trigger.script_activated = 1;
bump_trigger.script_sound = "zmb_perks_bump_bottle";
bump_trigger.targetname = "audio_bump_trigger";
bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
collision = spawn( "script_model", perk_struct.origin, 1 );
collision.angles = perk_struct.angles;
collision setmodel( "zm_collision_perks1" );
collision.script_noteworthy = "clip";
collision disconnectpaths();
use_trigger.clip = collision;
use_trigger.machine = perk_machine;
use_trigger.bump = bump_trigger;
if ( isDefined( perk_struct.blocker_model ) )
{
use_trigger.blocker_model = perk_struct.blocker_model;
}
if ( isDefined( perk_struct.script_int ) )
{
perk_machine.script_int = perk_struct.script_int;
}
if ( isDefined( perk_struct.turn_on_notify ) )
{
perk_machine.turn_on_notify = perk_struct.turn_on_notify;
}
use_trigger.script_sound = "mus_perks_speed_jingle";
use_trigger.script_string = "speedcola_perk";
use_trigger.script_label = "mus_perks_speed_sting";
use_trigger.target = "vending_sleight";
perk_machine.script_string = "speedcola_perk";
perk_machine.targetname = "vending_sleight";
bump_trigger.script_string = "speedcola_perk";
level thread maps/mp/zombies/_zm_perks::turn_sleight_on();
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, maps/mp/zombies/_zm_power::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
}
move_staminup_machine()
{
if (level.scr_zm_map_start_location != "street")
{
return;
}
perk_struct = undefined;
perk_location_struct = undefined;
structs = getstructarray("zm_perk_machine", "targetname");
foreach (struct in structs)
{
if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
{
if (struct.script_noteworthy == "specialty_longersprint" && IsSubStr(struct.script_string, "zgrief"))
{
perk_struct = struct;
}
else if (struct.script_noteworthy == "specialty_quickrevive" && IsSubStr(struct.script_string, "zgrief"))
{
perk_location_struct = struct;
}
}
}
if(!IsDefined(perk_struct) || !IsDefined(perk_location_struct))
{
return;
}
// delete old machine
vending_triggers = getentarray( "zombie_vending", "targetname" );
for (i = 0; i < vending_trigger.size; i++)
{
trig = vending_triggers[i];
if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_longersprint")
{
trig.clip delete();
trig.machine delete();
trig.bump delete();
trig delete();
break;
}
}
// spawn new machine
use_trigger = spawn( "trigger_radius_use", perk_location_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
use_trigger.targetname = "zombie_vending";
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
use_trigger triggerignoreteam();
perk_machine = spawn( "script_model", perk_location_struct.origin );
perk_machine.angles = perk_location_struct.angles;
perk_machine setmodel( perk_struct.model );
bump_trigger = spawn( "trigger_radius", perk_location_struct.origin + AnglesToRight(perk_location_struct.angles) * 32, 0, 35, 32 );
bump_trigger.script_activated = 1;
bump_trigger.script_sound = "zmb_perks_bump_bottle";
bump_trigger.targetname = "audio_bump_trigger";
bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
collision = spawn( "script_model", perk_location_struct.origin, 1 );
collision.angles = perk_location_struct.angles;
collision setmodel( "zm_collision_perks1" );
collision.script_noteworthy = "clip";
collision disconnectpaths();
use_trigger.clip = collision;
use_trigger.machine = perk_machine;
use_trigger.bump = bump_trigger;
if ( isDefined( perk_struct.blocker_model ) )
{
use_trigger.blocker_model = perk_struct.blocker_model;
}
if ( isDefined( perk_struct.script_int ) )
{
perk_machine.script_int = perk_struct.script_int;
}
if ( isDefined( perk_struct.turn_on_notify ) )
{
perk_machine.turn_on_notify = perk_struct.turn_on_notify;
}
use_trigger.script_sound = "mus_perks_stamin_jingle";
use_trigger.script_string = "marathon_perk";
use_trigger.script_label = "mus_perks_stamin_sting";
use_trigger.target = "vending_marathon";
perk_machine.script_string = "marathon_perk";
perk_machine.targetname = "vending_marathon";
bump_trigger.script_string = "marathon_perk";
level thread maps/mp/zombies/_zm_perks::turn_marathon_on();
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, maps/mp/zombies/_zm_power::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
} }

View File

@ -42,6 +42,7 @@ main()
replaceFunc(maps/mp/zombies/_zm_perks::perk_pause, scripts/zm/replaced/_zm_perks::perk_pause); replaceFunc(maps/mp/zombies/_zm_perks::perk_pause, scripts/zm/replaced/_zm_perks::perk_pause);
replaceFunc(maps/mp/zombies/_zm_perks::destroy_weapon_in_blackout, scripts/zm/replaced/_zm_perks::destroy_weapon_in_blackout); replaceFunc(maps/mp/zombies/_zm_perks::destroy_weapon_in_blackout, scripts/zm/replaced/_zm_perks::destroy_weapon_in_blackout);
replaceFunc(maps/mp/zombies/_zm_perks::give_perk, scripts/zm/replaced/_zm_perks::give_perk); replaceFunc(maps/mp/zombies/_zm_perks::give_perk, scripts/zm/replaced/_zm_perks::give_perk);
replaceFunc(maps/mp/zombies/_zm_perks::initialize_custom_perk_arrays, scripts/zm/replaced/_zm_perks::initialize_custom_perk_arrays);
replaceFunc(maps/mp/zombies/_zm_power::standard_powered_items, scripts/zm/replaced/_zm_power::standard_powered_items); replaceFunc(maps/mp/zombies/_zm_power::standard_powered_items, scripts/zm/replaced/_zm_power::standard_powered_items);
replaceFunc(maps/mp/zombies/_zm_powerups::full_ammo_powerup, scripts/zm/replaced/_zm_powerups::full_ammo_powerup); replaceFunc(maps/mp/zombies/_zm_powerups::full_ammo_powerup, scripts/zm/replaced/_zm_powerups::full_ammo_powerup);
replaceFunc(maps/mp/zombies/_zm_powerups::nuke_powerup, scripts/zm/replaced/_zm_powerups::nuke_powerup); replaceFunc(maps/mp/zombies/_zm_powerups::nuke_powerup, scripts/zm/replaced/_zm_powerups::nuke_powerup);

View File

@ -114,4 +114,115 @@ give_perk( perk, bought )
self.perks_active[ self.perks_active.size ] = perk; self.perks_active[ self.perks_active.size ] = perk;
self notify( "perk_acquired" ); self notify( "perk_acquired" );
self thread perk_think( perk ); self thread perk_think( perk );
}
// modifying this function because it is right before perk_machine_spawn_init and has a lot less code
initialize_custom_perk_arrays()
{
if(!isDefined(level._custom_perks))
{
level._custom_perks = [];
}
struct = spawnStruct();
struct.script_noteworthy = "specialty_longersprint";
struct.scr_zm_ui_gametype = "zstandard";
struct.scr_zm_map_start_location = "town";
struct.origin_offset = (-4, 0, 0);
move_perk_machine("zm_transit", "town", "specialty_quickrevive", struct);
struct = spawnStruct();
struct.script_noteworthy = "specialty_longersprint";
struct.scr_zm_ui_gametype = "zclassic";
struct.scr_zm_map_start_location = "transit";
move_perk_machine("zm_transit", "town", "specialty_longersprint", struct);
struct = spawnStruct();
struct.origin = (1852, -825, -56);
struct.angles = (0, 180, 0);
struct.script_string = "zgrief";
move_perk_machine("zm_transit", "town", "specialty_scavenger", struct);
struct = spawnStruct();
struct.script_noteworthy = "specialty_quickrevive";
struct.scr_zm_ui_gametype = "zgrief";
struct.scr_zm_map_start_location = "street";
move_perk_machine("zm_buried", "street", "specialty_longersprint", struct);
struct = spawnStruct();
struct.script_noteworthy = "specialty_fastreload";
struct.scr_zm_ui_gametype = "zgrief";
struct.scr_zm_map_start_location = "street";
struct.origin_offset = (0, -32, 0);
move_perk_machine("zm_buried", "street", "specialty_quickrevive", struct);
struct = spawnStruct();
struct.script_noteworthy = "specialty_fastreload";
struct.scr_zm_ui_gametype = "zclassic";
struct.scr_zm_map_start_location = "processing";
move_perk_machine("zm_buried", "street", "specialty_fastreload", struct);
}
move_perk_machine(map, location, perk, move_struct)
{
if(!(level.script == map && level.scr_zm_map_start_location == location))
{
return;
}
perk_struct = undefined;
structs = getStructArray("zm_perk_machine", "targetname");
foreach(struct in structs)
{
if(isDefined(struct.script_noteworthy) && struct.script_noteworthy == perk)
{
if(isDefined(struct.script_string) && isSubStr(struct.script_string, "perks_" + location))
{
perk_struct = struct;
break;
}
}
}
if(!isDefined(perk_struct))
{
return;
}
if(isDefined(move_struct.script_string))
{
gametypes = strTok(move_struct.script_string, " ");
foreach(gametype in gametypes)
{
perk_struct.script_string += " " + gametype + "_perks_" + location;
}
}
if(isDefined(move_struct.origin))
{
perk_struct.origin = move_struct.origin;
perk_struct.angles = move_struct.angles;
return;
}
foreach(struct in structs)
{
if(isDefined(struct.script_noteworthy) && struct.script_noteworthy == move_struct.script_noteworthy)
{
if(isDefined(struct.script_string) && isSubStr(struct.script_string, move_struct.scr_zm_ui_gametype + "_perks_" + move_struct.scr_zm_map_start_location))
{
perk_struct.origin = struct.origin;
perk_struct.angles = struct.angles;
if(isDefined(move_struct.origin_offset))
{
perk_struct.origin += move_struct.origin_offset;
}
break;
}
}
}
} }

View File

@ -32,10 +32,6 @@ init()
screecher_spawner_changes(); screecher_spawner_changes();
town_move_quickrevive_machine();
town_move_staminup_machine();
town_move_tombstone_machine();
path_exploit_fixes(); path_exploit_fixes();
level thread power_local_electric_doors_globally(); level thread power_local_electric_doors_globally();
@ -133,287 +129,6 @@ b23r_hint_string_fix()
} }
} }
town_move_quickrevive_machine()
{
if (!(!is_classic() && level.scr_zm_map_start_location == "town"))
{
return;
}
perk_struct = undefined;
perk_location_struct = undefined;
structs = getstructarray("zm_perk_machine", "targetname");
foreach (struct in structs)
{
if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
{
if (struct.script_noteworthy == "specialty_quickrevive" && IsSubStr(struct.script_string, "zstandard"))
{
perk_struct = struct;
}
else if (struct.script_noteworthy == "specialty_longersprint" && IsSubStr(struct.script_string, "zstandard"))
{
perk_location_struct = struct;
}
}
}
if(!IsDefined(perk_struct) || !IsDefined(perk_location_struct))
{
return;
}
// delete old machine
vending_triggers = getentarray( "zombie_vending", "targetname" );
for (i = 0; i < vending_trigger.size; i++)
{
trig = vending_triggers[i];
if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_quickrevive")
{
trig.clip delete();
trig.machine delete();
trig.bump delete();
trig delete();
break;
}
}
// spawn new machine
perk_location_struct.origin += anglesToRight(perk_location_struct.angles) * 4;
use_trigger = spawn( "trigger_radius_use", perk_location_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
use_trigger.targetname = "zombie_vending";
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
use_trigger triggerignoreteam();
perk_machine = spawn( "script_model", perk_location_struct.origin );
perk_machine.angles = perk_location_struct.angles;
perk_machine setmodel( perk_struct.model );
bump_trigger = spawn( "trigger_radius", perk_location_struct.origin + AnglesToRight(perk_location_struct.angles) * 32, 0, 35, 32 );
bump_trigger.script_activated = 1;
bump_trigger.script_sound = "zmb_perks_bump_bottle";
bump_trigger.targetname = "audio_bump_trigger";
bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
collision = spawn( "script_model", perk_location_struct.origin, 1 );
collision.angles = perk_location_struct.angles;
collision setmodel( "zm_collision_perks1" );
collision.script_noteworthy = "clip";
collision disconnectpaths();
use_trigger.clip = collision;
use_trigger.machine = perk_machine;
use_trigger.bump = bump_trigger;
if ( isDefined( perk_struct.blocker_model ) )
{
use_trigger.blocker_model = perk_struct.blocker_model;
}
if ( isDefined( perk_struct.script_int ) )
{
perk_machine.script_int = perk_struct.script_int;
}
if ( isDefined( perk_struct.turn_on_notify ) )
{
perk_machine.turn_on_notify = perk_struct.turn_on_notify;
}
use_trigger.script_sound = "mus_perks_revive_jingle";
use_trigger.script_string = "revive_perk";
use_trigger.script_label = "mus_perks_revive_sting";
use_trigger.target = "vending_revive";
perk_machine.script_string = "revive_perk";
perk_machine.targetname = "vending_revive";
bump_trigger.script_string = "revive_perk";
level thread maps/mp/zombies/_zm_perks::turn_revive_on();
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, maps/mp/zombies/_zm_power::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
}
town_move_staminup_machine()
{
if (!(!is_classic() && level.scr_zm_map_start_location == "town"))
{
return;
}
perk_struct = undefined;
structs = getstructarray("zm_perk_machine", "targetname");
foreach (struct in structs)
{
if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
{
if (struct.script_noteworthy == "specialty_longersprint" && IsSubStr(struct.script_string, "zclassic"))
{
perk_struct = struct;
break;
}
}
}
if(!IsDefined(perk_struct))
{
return;
}
// delete old machine
vending_triggers = getentarray( "zombie_vending", "targetname" );
for (i = 0; i < vending_trigger.size; i++)
{
trig = vending_triggers[i];
if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_longersprint")
{
trig.clip delete();
trig.machine delete();
trig.bump delete();
trig delete();
break;
}
}
// spawn new machine
use_trigger = spawn( "trigger_radius_use", perk_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
use_trigger.targetname = "zombie_vending";
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
use_trigger triggerignoreteam();
perk_machine = spawn( "script_model", perk_struct.origin );
perk_machine.angles = perk_struct.angles;
perk_machine setmodel( perk_struct.model );
bump_trigger = spawn( "trigger_radius", perk_struct.origin + AnglesToRight(perk_struct.angles) * 32, 0, 35, 32 );
bump_trigger.script_activated = 1;
bump_trigger.script_sound = "zmb_perks_bump_bottle";
bump_trigger.targetname = "audio_bump_trigger";
bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
collision = spawn( "script_model", perk_struct.origin, 1 );
collision.angles = perk_struct.angles;
collision setmodel( "zm_collision_perks1" );
collision.script_noteworthy = "clip";
collision disconnectpaths();
use_trigger.clip = collision;
use_trigger.machine = perk_machine;
use_trigger.bump = bump_trigger;
if ( isDefined( perk_struct.blocker_model ) )
{
use_trigger.blocker_model = perk_struct.blocker_model;
}
if ( isDefined( perk_struct.script_int ) )
{
perk_machine.script_int = perk_struct.script_int;
}
if ( isDefined( perk_struct.turn_on_notify ) )
{
perk_machine.turn_on_notify = perk_struct.turn_on_notify;
}
use_trigger.script_sound = "mus_perks_stamin_jingle";
use_trigger.script_string = "marathon_perk";
use_trigger.script_label = "mus_perks_stamin_sting";
use_trigger.target = "vending_marathon";
perk_machine.script_string = "marathon_perk";
perk_machine.targetname = "vending_marathon";
bump_trigger.script_string = "marathon_perk";
level thread maps/mp/zombies/_zm_perks::turn_marathon_on();
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, maps/mp/zombies/_zm_power::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
}
town_move_tombstone_machine()
{
if (!(!is_classic() && level.scr_zm_map_start_location == "town"))
{
return;
}
perk_struct = undefined;
structs = getstructarray("zm_perk_machine", "targetname");
foreach (struct in structs)
{
if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
{
if (struct.script_noteworthy == "specialty_scavenger" && IsSubStr(struct.script_string, "zstandard"))
{
perk_struct = struct;
break;
}
}
}
if(!IsDefined(perk_struct))
{
return;
}
// delete old machine (only on Survival)
if(level.scr_zm_ui_gametype == "zstandard")
{
vending_triggers = getentarray( "zombie_vending", "targetname" );
for (i = 0; i < vending_trigger.size; i++)
{
trig = vending_triggers[i];
if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_scavenger")
{
trig.clip delete();
trig.machine delete();
trig.bump delete();
trig delete();
break;
}
}
}
// spawn new machine
origin = (1852, -825, -56);
angles = (0, 180, 0);
use_trigger = spawn( "trigger_radius_use", origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
use_trigger.targetname = "zombie_vending";
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
use_trigger triggerignoreteam();
perk_machine = spawn( "script_model", origin );
perk_machine.angles = angles;
perk_machine setmodel( perk_struct.model );
bump_trigger = spawn( "trigger_radius", origin + AnglesToRight(angles) * 32, 0, 35, 32 );
bump_trigger.script_activated = 1;
bump_trigger.script_sound = "zmb_perks_bump_bottle";
bump_trigger.targetname = "audio_bump_trigger";
bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
collision = spawn( "script_model", origin, 1 );
collision.angles = angles;
collision setmodel( "zm_collision_perks1" );
collision.script_noteworthy = "clip";
collision disconnectpaths();
use_trigger.clip = collision;
use_trigger.machine = perk_machine;
use_trigger.bump = bump_trigger;
if ( isDefined( perk_struct.blocker_model ) )
{
use_trigger.blocker_model = perk_struct.blocker_model;
}
if ( isDefined( perk_struct.script_int ) )
{
perk_machine.script_int = perk_struct.script_int;
}
if ( isDefined( perk_struct.turn_on_notify ) )
{
perk_machine.turn_on_notify = perk_struct.turn_on_notify;
}
use_trigger.script_sound = "mus_perks_tombstone_jingle";
use_trigger.script_string = "tombstone_perk";
use_trigger.script_label = "mus_perks_tombstone_sting";
use_trigger.target = "vending_tombstone";
perk_machine.script_string = "tombstone_perk";
perk_machine.targetname = "vending_tombstone";
bump_trigger.script_string = "tombstone_perk";
level thread maps/mp/zombies/_zm_perks::turn_tombstone_on();
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, maps/mp/zombies/_zm_power::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
}
grenade_safe_to_bounce( player, weapname ) grenade_safe_to_bounce( player, weapname )
{ {
if ( !is_offhand_weapon( weapname ) ) if ( !is_offhand_weapon( weapname ) )