mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Smoke Grenade: remove gibbing
This commit is contained in:
@ -1355,7 +1355,17 @@ actor_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon,
|
|||||||
{
|
{
|
||||||
if (!is_true(self.is_brutus))
|
if (!is_true(self.is_brutus))
|
||||||
{
|
{
|
||||||
damage = level.zombie_health;
|
if (is_true(self.real_willy_pete_damage))
|
||||||
|
{
|
||||||
|
self.real_willy_pete_damage = undefined;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// hack to make Smoke Grenade use MOD_UNKNOWN so zombies don't gib
|
||||||
|
self.real_willy_pete_damage = 1;
|
||||||
|
self dodamage(self.health, inflictor.origin, attacker, self, "none", "MOD_UNKNOWN", 0, weapon);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user