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Monkey Bomb: add model from Buried to all maps
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@ -240,8 +240,8 @@
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* Unupgraded: grenades explode on impact
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### Monkey Bomb
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* Added model and HUD icon from Buried to all maps
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* Zombies killed can drop powerups
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* Added HUD icon from Buried and Origins to all maps
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* Fixed an issue where a Monkey Bomb wouldn't activate if the previously thrown Monkey Bomb hadn't activated yet
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### EMP Grenade
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BIN
images/~-gt6_wpn_zmb_monkey_bomb_col.iwi
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BIN
images/~-gt6_wpn_zmb_monkey_bomb_col.iwi
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BIN
images/~-gt6_wpn_zmb_monkey_col.iwi
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BIN
images/~-gt6_wpn_zmb_monkey_col.iwi
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BIN
images/~-gt6_wpn_zmb_monkey_fur_col.iwi
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images/~-gt6_wpn_zmb_monkey_fur_col.iwi
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images/~~-gt6_wpn_zmb_monkey_bomb_sp~38ff878d.iwi
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images/~~-gt6_wpn_zmb_monkey_bomb_sp~38ff878d.iwi
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BIN
images/~~-gt6_wpn_zmb_monkey_spc-rgb~3685bf4c.iwi
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images/~~-gt6_wpn_zmb_monkey_spc-rgb~3685bf4c.iwi
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78292
model_export/t6_wpn_zmb_monkey_bomb_view_lod0.XMODEL_EXPORT
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78292
model_export/t6_wpn_zmb_monkey_bomb_view_lod0.XMODEL_EXPORT
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File diff suppressed because it is too large
Load Diff
78309
model_export/t6_wpn_zmb_monkey_bomb_world_lod0.XMODEL_EXPORT
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78309
model_export/t6_wpn_zmb_monkey_bomb_world_lod0.XMODEL_EXPORT
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File diff suppressed because it is too large
Load Diff
@ -114,6 +114,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm_weap_ballistic_knife::pick_up, scripts\zm\replaced\_zm_weap_ballistic_knife::pick_up);
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replaceFunc(maps\mp\zombies\_zm_weap_claymore::claymore_detonation, scripts\zm\replaced\_zm_weap_claymore::claymore_detonation);
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replaceFunc(maps\mp\zombies\_zm_weap_claymore::claymore_setup, scripts\zm\replaced\_zm_weap_claymore::claymore_setup);
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replaceFunc(maps\mp\zombies\_zm_weap_cymbal_monkey::init, scripts\zm\replaced\_zm_weap_cymbal_monkey::init);
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replaceFunc(maps\mp\zombies\_zm_weap_cymbal_monkey::player_handle_cymbal_monkey, scripts\zm\replaced\_zm_weap_cymbal_monkey::player_handle_cymbal_monkey);
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}
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@ -7,6 +7,19 @@
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#using_animtree("zombie_cymbal_monkey");
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init()
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{
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if ( !cymbal_monkey_exists() )
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return;
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level.cymbal_monkey_model = "t6_wpn_zmb_monkey_bomb_world";
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level._effect["monkey_glow"] = loadfx( "maps/zombie/fx_zombie_monkey_light" );
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level._effect["grenade_samantha_steal"] = loadfx( "maps/zombie/fx_zmb_blackhole_trap_end" );
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level.cymbal_monkeys = [];
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scriptmodelsuseanimtree( #animtree );
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}
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player_handle_cymbal_monkey()
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{
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self notify("starting_monkey_watch");
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1
weapons/zm/cymbal_monkey_zm
Normal file
1
weapons/zm/cymbal_monkey_zm
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File diff suppressed because one or more lines are too long
8
zone_source/cymbal_monkey_zm.zone
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8
zone_source/cymbal_monkey_zm.zone
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@ -0,0 +1,8 @@
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xmodel,t6_wpn_zmb_monkey_bomb_view
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xmodel,t6_wpn_zmb_monkey_bomb_world
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material,mc/mtl_t6_wpn_zmb_monkey_bomb
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material,mc/mtl_t6_wpn_zmb_monkey
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material,mc/mtl_t6_wpn_zmb_monkey_fur_view
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image,~-gt6_wpn_zmb_monkey_bomb_col
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image,~-gt6_wpn_zmb_monkey_col
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image,~-gt6_wpn_zmb_monkey_fur_col
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@ -5,6 +5,7 @@
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include,knife_ballistic_zm
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include,ray_gun_zm
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include,raygun_mark2_zm
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include,cymbal_monkey_zm
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include,willy_pete_zm
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include,item_meat_zm
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include,zombie_perk_bottle_nuke
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