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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00
BO2-Reimagined/scripts/zm/_zm_reimagined.gsc

3089 lines
80 KiB
Plaintext

#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\gametypes_zm\_hud_util;
main()
{
setDvar("scr_disablePlutoniumFixes", 1);
replaceFunc(common_scripts\utility::struct_class_init, scripts\zm\replaced\utility::struct_class_init);
replaceFunc(maps\mp\animscripts\zm_melee::meleecombat, scripts\zm\replaced\zm_melee::meleecombat);
replaceFunc(maps\mp\animscripts\zm_utility::wait_network_frame, scripts\zm\replaced\_zm_utility::wait_network_frame);
replaceFunc(maps\mp\animscripts\traverse\zm_shared::dotraverse, scripts\zm\replaced\zm_shared::dotraverse);
replaceFunc(maps\mp\gametypes_zm\_damagefeedback::onplayerconnect, scripts\zm\replaced\_damagefeedback::onplayerconnect);
replaceFunc(maps\mp\gametypes_zm\_hud_message::onplayerconnect, scripts\zm\replaced\_hud_message::onplayerconnect);
replaceFunc(maps\mp\gametypes_zm\_zm_gametype::hide_gump_loading_for_hotjoiners, scripts\zm\replaced\_zm_gametype::hide_gump_loading_for_hotjoiners);
replaceFunc(maps\mp\zombies\_zm::round_start, scripts\zm\replaced\_zm::round_start);
replaceFunc(maps\mp\zombies\_zm::ai_calculate_health, scripts\zm\replaced\_zm::ai_calculate_health);
replaceFunc(maps\mp\zombies\_zm::onallplayersready, scripts\zm\replaced\_zm::onallplayersready);
replaceFunc(maps\mp\zombies\_zm::last_stand_pistol_rank_init, scripts\zm\replaced\_zm::last_stand_pistol_rank_init);
replaceFunc(maps\mp\zombies\_zm::last_stand_best_pistol, scripts\zm\replaced\_zm::last_stand_best_pistol);
replaceFunc(maps\mp\zombies\_zm::can_track_ammo, scripts\zm\replaced\_zm::can_track_ammo);
replaceFunc(maps\mp\zombies\_zm::take_additionalprimaryweapon, scripts\zm\replaced\_zm::take_additionalprimaryweapon);
replaceFunc(maps\mp\zombies\_zm::check_for_valid_spawn_near_team, scripts\zm\replaced\_zm::check_for_valid_spawn_near_team);
replaceFunc(maps\mp\zombies\_zm::get_valid_spawn_location, scripts\zm\replaced\_zm::get_valid_spawn_location);
replaceFunc(maps\mp\zombies\_zm::actor_damage_override, scripts\zm\replaced\_zm::actor_damage_override);
replaceFunc(maps\mp\zombies\_zm::player_spawn_protection, scripts\zm\replaced\_zm::player_spawn_protection);
replaceFunc(maps\mp\zombies\_zm::wait_and_revive, scripts\zm\replaced\_zm::wait_and_revive);
replaceFunc(maps\mp\zombies\_zm::player_revive_monitor, scripts\zm\replaced\_zm::player_revive_monitor);
replaceFunc(maps\mp\zombies\_zm::player_out_of_playable_area_monitor, scripts\zm\replaced\_zm::player_out_of_playable_area_monitor);
replaceFunc(maps\mp\zombies\_zm::end_game, scripts\zm\replaced\_zm::end_game);
replaceFunc(maps\mp\zombies\_zm::check_quickrevive_for_hotjoin, scripts\zm\replaced\_zm::check_quickrevive_for_hotjoin);
replaceFunc(maps\mp\zombies\_zm_audio::create_and_play_dialog, scripts\zm\replaced\_zm_audio::create_and_play_dialog);
replaceFunc(maps\mp\zombies\_zm_audio_announcer::playleaderdialogonplayer, scripts\zm\replaced\_zm_audio_announcer::playleaderdialogonplayer);
replaceFunc(maps\mp\zombies\_zm_stats::set_global_stat, scripts\zm\replaced\_zm_stats::set_global_stat);
replaceFunc(maps\mp\zombies\_zm_playerhealth::playerhealthregen, scripts\zm\replaced\_zm_playerhealth::playerhealthregen);
replaceFunc(maps\mp\zombies\_zm_utility::init_player_offhand_weapons, scripts\zm\replaced\_zm_utility::init_player_offhand_weapons);
replaceFunc(maps\mp\zombies\_zm_utility::give_start_weapon, scripts\zm\replaced\_zm_utility::give_start_weapon);
replaceFunc(maps\mp\zombies\_zm_utility::is_headshot, scripts\zm\replaced\_zm_utility::is_headshot);
replaceFunc(maps\mp\zombies\_zm_utility::shock_onpain, scripts\zm\replaced\_zm_utility::shock_onpain);
replaceFunc(maps\mp\zombies\_zm_utility::create_zombie_point_of_interest_attractor_positions, scripts\zm\replaced\_zm_utility::create_zombie_point_of_interest_attractor_positions);
replaceFunc(maps\mp\zombies\_zm_utility::get_current_zone, scripts\zm\replaced\_zm_utility::get_current_zone);
replaceFunc(maps\mp\zombies\_zm_utility::is_temporary_zombie_weapon, scripts\zm\replaced\_zm_utility::is_temporary_zombie_weapon);
replaceFunc(maps\mp\zombies\_zm_utility::wait_network_frame, scripts\zm\replaced\_zm_utility::wait_network_frame);
replaceFunc(maps\mp\zombies\_zm_utility::track_players_intersection_tracker, scripts\zm\replaced\_zm_utility::track_players_intersection_tracker);
replaceFunc(maps\mp\zombies\_zm_score::add_to_player_score, scripts\zm\replaced\_zm_score::add_to_player_score);
replaceFunc(maps\mp\zombies\_zm_score::minus_to_player_score, scripts\zm\replaced\_zm_score::minus_to_player_score);
replaceFunc(maps\mp\zombies\_zm_score::player_add_points_kill_bonus, scripts\zm\replaced\_zm_score::player_add_points_kill_bonus);
replaceFunc(maps\mp\zombies\_zm_laststand::revive_do_revive, scripts\zm\replaced\_zm_laststand::revive_do_revive);
replaceFunc(maps\mp\zombies\_zm_laststand::revive_give_back_weapons, scripts\zm\replaced\_zm_laststand::revive_give_back_weapons);
replaceFunc(maps\mp\zombies\_zm_laststand::revive_hud_think, scripts\zm\replaced\_zm_laststand::revive_hud_think);
replaceFunc(maps\mp\zombies\_zm_laststand::auto_revive, scripts\zm\replaced\_zm_laststand::auto_revive);
replaceFunc(maps\mp\zombies\_zm_laststand::revive_hud_create, scripts\zm\replaced\_zm_laststand::revive_hud_create);
replaceFunc(maps\mp\zombies\_zm_blockers::door_buy, scripts\zm\replaced\_zm_blockers::door_buy);
replaceFunc(maps\mp\zombies\_zm_blockers::door_opened, scripts\zm\replaced\_zm_blockers::door_opened);
replaceFunc(maps\mp\zombies\_zm_blockers::player_fails_blocker_repair_trigger_preamble, scripts\zm\replaced\_zm_blockers::player_fails_blocker_repair_trigger_preamble);
replaceFunc(maps\mp\zombies\_zm_weapons::init_weapon_upgrade, scripts\zm\replaced\_zm_weapons::init_weapon_upgrade);
replaceFunc(maps\mp\zombies\_zm_weapons::add_dynamic_wallbuy, scripts\zm\replaced\_zm_weapons::add_dynamic_wallbuy);
replaceFunc(maps\mp\zombies\_zm_weapons::weapon_give, scripts\zm\replaced\_zm_weapons::weapon_give);
replaceFunc(maps\mp\zombies\_zm_weapons::ammo_give, scripts\zm\replaced\_zm_weapons::ammo_give);
replaceFunc(maps\mp\zombies\_zm_weapons::get_upgraded_ammo_cost, scripts\zm\replaced\_zm_weapons::get_upgraded_ammo_cost);
replaceFunc(maps\mp\zombies\_zm_weapons::makegrenadedudanddestroy, scripts\zm\replaced\_zm_weapons::makegrenadedudanddestroy);
replaceFunc(maps\mp\zombies\_zm_weapons::createballisticknifewatcher_zm, scripts\zm\replaced\_zm_weapons::createballisticknifewatcher_zm);
replaceFunc(maps\mp\zombies\_zm_weapons::weapon_spawn_think, scripts\zm\replaced\_zm_weapons::weapon_spawn_think);
replaceFunc(maps\mp\zombies\_zm_weapons::weapon_set_first_time_hint, scripts\zm\replaced\_zm_weapons::weapon_set_first_time_hint);
replaceFunc(maps\mp\zombies\_zm_weapons::give_fallback_weapon, scripts\zm\replaced\_zm_weapons::give_fallback_weapon);
replaceFunc(maps\mp\zombies\_zm_magicbox::treasure_chest_init, scripts\zm\replaced\_zm_magicbox::treasure_chest_init);
replaceFunc(maps\mp\zombies\_zm_magicbox::init_starting_chest_location, scripts\zm\replaced\_zm_magicbox::init_starting_chest_location);
replaceFunc(maps\mp\zombies\_zm_magicbox::decide_hide_show_hint, scripts\zm\replaced\_zm_magicbox::decide_hide_show_hint);
replaceFunc(maps\mp\zombies\_zm_magicbox::trigger_visible_to_player, scripts\zm\replaced\_zm_magicbox::trigger_visible_to_player);
replaceFunc(maps\mp\zombies\_zm_magicbox::can_buy_weapon, scripts\zm\replaced\_zm_magicbox::can_buy_weapon);
replaceFunc(maps\mp\zombies\_zm_magicbox::weapon_is_dual_wield, scripts\zm\replaced\_zm_magicbox::weapon_is_dual_wield);
replaceFunc(maps\mp\zombies\_zm_perks::init, scripts\zm\replaced\_zm_perks::init);
replaceFunc(maps\mp\zombies\_zm_perks::vending_trigger_think, scripts\zm\replaced\_zm_perks::vending_trigger_think);
replaceFunc(maps\mp\zombies\_zm_perks::perk_give_bottle_end, scripts\zm\replaced\_zm_perks::perk_give_bottle_end);
replaceFunc(maps\mp\zombies\_zm_perks::vending_weapon_upgrade, scripts\zm\replaced\_zm_perks::vending_weapon_upgrade);
replaceFunc(maps\mp\zombies\_zm_perks::give_perk, scripts\zm\replaced\_zm_perks::give_perk);
replaceFunc(maps\mp\zombies\_zm_perks::perk_think, scripts\zm\replaced\_zm_perks::perk_think);
replaceFunc(maps\mp\zombies\_zm_perks::perk_set_max_health_if_jugg, scripts\zm\replaced\_zm_perks::perk_set_max_health_if_jugg);
replaceFunc(maps\mp\zombies\_zm_perks::initialize_custom_perk_arrays, scripts\zm\replaced\_zm_perks::initialize_custom_perk_arrays);
replaceFunc(maps\mp\zombies\_zm_perks::turn_tombstone_on, scripts\zm\replaced\_zm_perks::turn_tombstone_on);
replaceFunc(maps\mp\zombies\_zm_perks::wait_for_player_to_take, scripts\zm\replaced\_zm_perks::wait_for_player_to_take);
replaceFunc(maps\mp\zombies\_zm_perks::check_player_has_perk, scripts\zm\replaced\_zm_perks::check_player_has_perk);
replaceFunc(maps\mp\zombies\_zm_perks::set_perk_clientfield, scripts\zm\replaced\_zm_perks::set_perk_clientfield);
replaceFunc(maps\mp\zombies\_zm_perks::perk_pause, scripts\zm\replaced\_zm_perks::perk_pause);
replaceFunc(maps\mp\zombies\_zm_perks::perk_unpause, scripts\zm\replaced\_zm_perks::perk_unpause);
replaceFunc(maps\mp\zombies\_zm_buildables::player_progress_bar_update, scripts\zm\replaced\_zm_buildables::player_progress_bar_update);
replaceFunc(maps\mp\zombies\_zm_power::standard_powered_items, scripts\zm\replaced\_zm_power::standard_powered_items);
replaceFunc(maps\mp\zombies\_zm_powerups::powerup_drop, scripts\zm\replaced\_zm_powerups::powerup_drop);
replaceFunc(maps\mp\zombies\_zm_powerups::get_next_powerup, scripts\zm\replaced\_zm_powerups::get_next_powerup);
replaceFunc(maps\mp\zombies\_zm_powerups::powerup_grab, scripts\zm\replaced\_zm_powerups::powerup_grab);
replaceFunc(maps\mp\zombies\_zm_powerups::full_ammo_powerup, scripts\zm\replaced\_zm_powerups::full_ammo_powerup);
replaceFunc(maps\mp\zombies\_zm_powerups::nuke_powerup, scripts\zm\replaced\_zm_powerups::nuke_powerup);
replaceFunc(maps\mp\zombies\_zm_powerups::insta_kill_powerup, scripts\zm\replaced\_zm_powerups::insta_kill_powerup);
replaceFunc(maps\mp\zombies\_zm_powerups::double_points_powerup, scripts\zm\replaced\_zm_powerups::double_points_powerup);
replaceFunc(maps\mp\zombies\_zm_pers_upgrades::is_pers_system_disabled, scripts\zm\replaced\_zm_pers_upgrades::is_pers_system_disabled);
replaceFunc(maps\mp\zombies\_zm_pers_upgrades_system::check_pers_upgrade, scripts\zm\replaced\_zm_pers_upgrades_system::check_pers_upgrade);
replaceFunc(maps\mp\zombies\_zm_traps::player_elec_damage, scripts\zm\replaced\_zm_traps::player_elec_damage);
replaceFunc(maps\mp\zombies\_zm_equipment::show_equipment_hint, scripts\zm\replaced\_zm_equipment::show_equipment_hint);
replaceFunc(maps\mp\zombies\_zm_equipment::placed_equipment_think, scripts\zm\replaced\_zm_equipment::placed_equipment_think);
replaceFunc(maps\mp\zombies\_zm_clone::spawn_player_clone, scripts\zm\replaced\_zm_clone::spawn_player_clone);
replaceFunc(maps\mp\zombies\_zm_spawner::zombie_gib_on_damage, scripts\zm\replaced\_zm_spawner::zombie_gib_on_damage);
replaceFunc(maps\mp\zombies\_zm_spawner::head_should_gib, scripts\zm\replaced\_zm_spawner::head_should_gib);
replaceFunc(maps\mp\zombies\_zm_spawner::zombie_death_animscript, scripts\zm\replaced\_zm_spawner::zombie_death_animscript);
replaceFunc(maps\mp\zombies\_zm_spawner::zombie_can_drop_powerups, scripts\zm\replaced\_zm_spawner::zombie_can_drop_powerups);
replaceFunc(maps\mp\zombies\_zm_spawner::zombie_complete_emerging_into_playable_area, scripts\zm\replaced\_zm_spawner::zombie_complete_emerging_into_playable_area);
replaceFunc(maps\mp\zombies\_zm_ai_basic::inert_wakeup, scripts\zm\replaced\_zm_ai_basic::inert_wakeup);
replaceFunc(maps\mp\zombies\_zm_ai_dogs::enable_dog_rounds, scripts\zm\replaced\_zm_ai_dogs::enable_dog_rounds);
replaceFunc(maps\mp\zombies\_zm_melee_weapon::init, scripts\zm\replaced\_zm_melee_weapon::init);
replaceFunc(maps\mp\zombies\_zm_melee_weapon::change_melee_weapon, scripts\zm\replaced\_zm_melee_weapon::change_melee_weapon);
replaceFunc(maps\mp\zombies\_zm_melee_weapon::give_melee_weapon, scripts\zm\replaced\_zm_melee_weapon::give_melee_weapon);
replaceFunc(maps\mp\zombies\_zm_weap_ballistic_knife::init, scripts\zm\replaced\_zm_weap_ballistic_knife::init);
replaceFunc(maps\mp\zombies\_zm_weap_ballistic_knife::watch_use_trigger, scripts\zm\replaced\_zm_weap_ballistic_knife::watch_use_trigger);
replaceFunc(maps\mp\zombies\_zm_weap_ballistic_knife::pick_up, scripts\zm\replaced\_zm_weap_ballistic_knife::pick_up);
replaceFunc(maps\mp\zombies\_zm_weap_claymore::claymore_detonation, scripts\zm\replaced\_zm_weap_claymore::claymore_detonation);
replaceFunc(maps\mp\zombies\_zm_weap_claymore::claymore_setup, scripts\zm\replaced\_zm_weap_claymore::claymore_setup);
replaceFunc(maps\mp\zombies\_zm_weap_cymbal_monkey::init, scripts\zm\replaced\_zm_weap_cymbal_monkey::init);
replaceFunc(maps\mp\zombies\_zm_weap_cymbal_monkey::player_handle_cymbal_monkey, scripts\zm\replaced\_zm_weap_cymbal_monkey::player_handle_cymbal_monkey);
}
init()
{
precacheStatusIcon("menu_mp_killstreak_select");
precacheStatusIcon("menu_mp_contract_expired");
precacheStatusIcon("waypoint_revive");
if (is_true(level.zombiemode_using_chugabud_perk))
{
precacheStatusIcon("specialty_chugabud_zombies");
}
if (is_true(level.zombiemode_using_afterlife))
{
precacheStatusIcon("waypoint_revive_afterlife");
}
level.using_solo_revive = 0;
level.claymores_max_per_player = 20;
level.zombiemode_reusing_pack_a_punch = 0;
level.navcards = undefined; // removes navcards on HUD
level.powerup_intro_vox = undefined;
level.player_too_many_players_check = 0;
level.player_too_many_weapons_monitor_func = scripts\zm\replaced\_zm::player_too_many_weapons_monitor;
level.pregame_minplayers = getDvarInt("party_minplayers");
level.player_starting_health = 150;
if (!isdefined(level.item_meat_name))
{
level.item_meat_name = "";
}
setscoreboardcolumns_gametype();
set_lethal_grenade_init();
set_dvars();
weapon_changes();
wallbuy_location_changes();
level thread on_player_connect();
level thread post_all_players_spawned();
level thread enemy_counter_hud();
level thread timer_hud();
level thread swap_staminup_perk();
level thread remove_status_icons_on_intermission();
}
on_player_connect()
{
while (true)
{
level waittill("connecting", player);
player thread on_player_spawned();
player thread on_player_spectate();
player thread on_player_downed();
player thread on_player_revived();
player thread on_player_fake_revive();
player thread grenade_fire_watcher();
}
}
on_player_spawned()
{
level endon("game_ended");
self endon("disconnect");
self.initial_spawn = true;
for (;;)
{
self waittill("spawned_player");
if (self.initial_spawn)
{
self.initial_spawn = false;
self.solo_lives_given = 0;
self.stored_weapon_data = undefined;
self.screecher_seen_hint = 1;
self thread health_bar_hud();
self thread shield_bar_hud();
self thread bleedout_bar_hud();
self thread zone_hud();
self thread veryhurt_blood_fx();
self thread ignoreme_after_revived();
self thread fall_velocity_check();
self thread give_additional_perks();
self thread weapon_locker_give_ammo_after_rounds();
self thread additionalprimaryweapon_indicator();
self thread additionalprimaryweapon_stowed_weapon_refill();
self thread electric_cherry_unlimited();
}
self.statusicon = "";
self set_client_dvars();
self set_perks();
}
}
on_player_spectate()
{
level endon("end_game");
self endon("disconnect");
while (1)
{
self waittill("spawned_spectator");
self.statusicon = "hud_status_dead";
}
}
on_player_downed()
{
level endon("game_ended");
self endon("disconnect");
while (1)
{
self waittill("entering_last_stand");
if (is_gametype_active("zcleansed"))
{
continue;
}
self.statusicon = "waypoint_revive";
self.health = self.maxhealth;
}
}
on_player_revived()
{
level endon("end_game");
self endon("disconnect");
while (1)
{
self waittill("player_revived", reviver);
if (isDefined(self.e_chugabud_corpse))
{
self.statusicon = "specialty_chugabud_zombies";
}
else
{
self.statusicon = "";
}
}
}
on_player_fake_revive()
{
level endon("end_game");
self endon("disconnect");
while (1)
{
self waittill("fake_revive");
if (is_true(level.zombiemode_using_chugabud_perk))
{
self.statusicon = "specialty_chugabud_zombies";
}
else if (is_true(level.zombiemode_using_afterlife))
{
self.statusicon = "waypoint_revive_afterlife";
}
}
}
post_all_players_spawned()
{
flag_wait("start_zombie_round_logic");
wait 0.05;
level.near_miss = 2; // makes screecher not run away first time on solo
level.ta_vaultfee = 0;
level.ta_tellerfee = 0;
level.weapon_locker_online = 0;
level.disable_melee_wallbuy_icons = 0;
level.dont_link_common_wallbuys = 1;
level.magicbox_timeout = 9;
level.packapunch_timeout = 12;
level.perk_purchase_limit = 9;
level._random_zombie_perk_cost = 2500;
level.flopper_network_optimized = 0;
level.equipment_etrap_needs_power = 0;
level.equipment_turret_needs_power = 0;
level.equipment_subwoofer_needs_power = 0;
level.limited_weapons["ray_gun_zm"] = 8;
level.limited_weapons["raygun_mark2_zm"] = 1;
if (isDefined(level.zombie_weapons["slipgun_zm"]))
{
level.zombie_weapons["slipgun_zm"].upgrade_name = "slipgun_upgraded_zm";
level.zombie_weapons_upgraded["slipgun_upgraded_zm"] = "slipgun_zm";
}
level.zombie_vars["riotshield_hit_points"] = 1500;
level.zombie_vars["slipgun_reslip_rate"] = 0;
level.zombie_vars["zombie_perk_divetonuke_min_damage"] = 1000;
level.zombie_vars["zombie_perk_divetonuke_max_damage"] = 5000;
level.explode_overheated_jetgun = 0;
level.unbuild_overheated_jetgun = 0;
level.take_overheated_jetgun = 1;
level.dont_allow_meat_interaction = 1;
level.players_can_damage_riotshields = 1;
level.speed_change_round = undefined;
level.playersuicideallowed = undefined;
level.disable_free_perks_before_power = undefined;
level.custom_random_perk_weights = undefined;
level.zombiemode_divetonuke_perk_func = scripts\zm\replaced\_zm_perk_divetonuke::divetonuke_explode;
level.global_damage_func = scripts\zm\replaced\_zm_spawner::zombie_damage;
level.callbackplayerdamage = scripts\zm\replaced\_zm::callback_playerdamage;
level.overrideplayerdamage = scripts\zm\replaced\_zm::player_damage_override;
level.playerlaststand_func = scripts\zm\replaced\_zm::player_laststand;
level.callbackplayerlaststand = scripts\zm\replaced\_zm::callback_playerlaststand;
level._zombies_round_spawn_failsafe = scripts\zm\replaced\_zm::round_spawn_failsafe;
level.etrap_damage = maps\mp\zombies\_zm::ai_zombie_health(255);
level.slipgun_damage = maps\mp\zombies\_zm::ai_zombie_health(255);
level.should_respawn_func = ::should_respawn;
level.tombstone_spawn_func = ::tombstone_spawn;
level.tombstone_laststand_func = ::tombstone_save;
level.zombie_last_stand = ::last_stand_pistol_swap;
level.zombie_last_stand_ammo_return = ::last_stand_restore_pistol_ammo;
disable_carpenter();
disable_bank_teller();
zone_changes();
jetgun_remove_forced_weapon_switch();
level thread wallbuy_cost_changes();
level thread buildbuildables();
level thread buildcraftables();
}
set_dvars()
{
setDvar("player_backSpeedScale", 1);
// can't set to exactly 90 or else looking completely up or down will cause the player to move in the opposite direction
setDvar("player_view_pitch_up", 89.9999);
setDvar("player_view_pitch_down", 89.9999);
setDvar("dtp_post_move_pause", 0);
setDvar("dtp_startup_delay", 100);
setDvar("dtp_exhaustion_window", 100);
setDvar("player_meleeRange", 64);
setDvar("player_breath_gasp_lerp", 0);
setDvar("g_friendlyfireDist", 0);
setDvar("perk_weapRateEnhanced", 0);
setDvar("riotshield_melee_damage_scale", 1);
setDvar("riotshield_bullet_damage_scale", 1);
setDvar("riotshield_explosive_damage_scale", 1);
setDvar("riotshield_projectile_damage_scale", 1);
setDvar("riotshield_deployed_health", 1500);
setDvar("r_fog", 0);
setDvar("sv_patch_zm_weapons", 1);
setDvar("sv_fix_zm_weapons", 0);
setDvar("sv_voice", 2);
setDvar("sv_voiceQuality", 9);
setDvar("sv_cheats", 0);
if (getDvar("hud_timer") == "")
{
setDvar("hud_timer", 1);
}
if (getDvar("hud_enemy_counter") == "")
{
setDvar("hud_enemy_counter", 1);
}
if (getDvar("hud_health_bar") == "")
{
setDvar("hud_health_bar", 1);
}
if (getDvar("hud_zone_name") == "")
{
setDvar("hud_zone_name", 1);
}
if (getDvar("disable_character_dialog") == "")
{
setDvar("disable_character_dialog", 0);
}
}
set_client_dvars()
{
self setClientDvar("player_lastStandBleedoutTime", getDvarInt("player_lastStandBleedoutTime"));
self setClientDvar("dtp_post_move_pause", getDvarInt("dtp_post_move_pause"));
self setClientDvar("dtp_startup_delay", getDvarInt("dtp_startup_delay"));
self setClientDvar("dtp_exhaustion_window", getDvarInt("dtp_exhaustion_window"));
self setClientDvar("aim_automelee_enabled", 0);
self setClientDvar("cg_drawBreathHint", 0);
self setClientDvar("g_friendlyfireDist", 0);
self setClientDvar("cg_friendlyNameFadeIn", 0);
self setClientDvar("cg_friendlyNameFadeOut", 250);
self setClientDvar("cg_enemyNameFadeIn", 0);
self setClientDvar("cg_enemyNameFadeOut", 250);
self setClientDvar("waypointOffscreenPointerDistance", 30);
self setClientDvar("waypointOffscreenPadTop", 32);
self setClientDvar("waypointOffscreenPadBottom", 32);
self setClientDvar("waypointPlayerOffsetStand", 30);
self setClientDvar("waypointPlayerOffsetCrouch", 30);
self setClientDvar("r_fog", 0);
self setClientDvar("r_dof_enable", 0);
self setClientDvar("r_lodBiasRigid", -1000);
self setClientDvar("r_lodBiasSkinned", -1000);
self setClientDvar("cg_ufo_scaler", 1);
}
set_perks()
{
if (!(getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0)))
{
self setperk("specialty_unlimitedsprint");
}
self setperk("specialty_fastmantle");
self setperk("specialty_fastladderclimb");
}
health_bar_hud()
{
self endon("disconnect");
flag_wait("hud_visible");
if (!getDvarInt("hud_health_bar"))
{
return;
}
x = 5;
y = -104;
if (level.script == "zm_buried")
{
y -= 25;
}
else if (level.script == "zm_tomb")
{
y -= 60;
}
hud = self createbar((1, 1, 1), level.primaryprogressbarwidth - 10, level.primaryprogressbarheight);
hud.alignx = "left";
hud.bar.alignx = "left";
hud.barframe.alignx = "left";
hud.aligny = "middle";
hud.bar.aligny = "middle";
hud.barframe.aligny = "middle";
hud.horzalign = "user_left";
hud.bar.horzalign = "user_left";
hud.barframe.horzalign = "user_left";
hud.vertalign = "user_bottom";
hud.bar.vertalign = "user_bottom";
hud.barframe.vertalign = "user_bottom";
hud.x += x;
hud.bar.x += x + ((hud.width + 4) / 2);
hud.barframe.x += x;
hud.y += y;
hud.bar.y += y;
hud.barframe.y += y;
hud.hidewheninmenu = 1;
hud.bar.hidewheninmenu = 1;
hud.barframe.hidewheninmenu = 1;
hud.foreground = 1;
hud.bar.foreground = 1;
hud.barframe.foreground = 1;
hud.sort = 1;
hud.bar.sort = 2;
hud.barframe.sort = 3;
hud.barframe destroy();
hud_text = createfontstring("objective", 1.2);
hud_text.alignx = "left";
hud_text.aligny = "middle";
hud_text.horzalign = "user_left";
hud_text.vertalign = "user_bottom";
hud_text.x += x + hud.width + 7;
hud_text.y += y;
hud_text.hidewheninmenu = 1;
hud_text.foreground = 1;
hud endon("death");
hud thread destroy_on_intermission();
hud_text thread destroy_on_intermission();
while (1)
{
if (is_true(self.afterlife))
{
hud hideelem();
hud_text hideelem();
while (is_true(self.afterlife))
{
wait 0.05;
}
hud showelem();
hud_text showelem();
}
hud updatebar(self.health / self.maxhealth);
hud_text setvalue(self.health);
wait 0.05;
}
}
shield_bar_hud()
{
self endon("disconnect");
flag_wait("hud_visible");
if (!getDvarInt("hud_health_bar"))
{
return;
}
x = 5;
y = -104;
if (level.script == "zm_buried")
{
y -= 25;
}
else if (level.script == "zm_tomb")
{
y -= 60;
}
hud = self createbar((0.5, 0.5, 0.5), level.primaryprogressbarwidth - 10, int(level.primaryprogressbarheight / 2));
hud.alignx = "left";
hud.bar.alignx = "left";
hud.barframe.alignx = "left";
hud.aligny = "middle";
hud.bar.aligny = "middle";
hud.barframe.aligny = "middle";
hud.horzalign = "user_left";
hud.bar.horzalign = "user_left";
hud.barframe.horzalign = "user_left";
hud.vertalign = "user_bottom";
hud.bar.vertalign = "user_bottom";
hud.barframe.vertalign = "user_bottom";
hud.x += x;
hud.bar.x += x + ((hud.width + 4) / 2);
hud.barframe.x += x;
hud.y += y - 2;
hud.bar.y += y - 2;
hud.barframe.y += y - 2;
hud.hidewheninmenu = 1;
hud.bar.hidewheninmenu = 1;
hud.barframe.hidewheninmenu = 1;
hud.foreground = 1;
hud.bar.foreground = 1;
hud.barframe.foreground = 1;
hud.sort = 2;
hud.bar.sort = 3;
hud.barframe.sort = 4;
hud.alpha = 0;
hud.barframe destroy();
hud_text = createfontstring("objective", 1.2);
hud_text.alignx = "left";
hud_text.aligny = "middle";
hud_text.horzalign = "user_left";
hud_text.vertalign = "user_bottom";
hud_text.label = &"| ";
hud_text.x += x + hud.width + 11;
hud_text.y += y;
hud_text.hidewheninmenu = 1;
hud_text.foreground = 1;
hud_text_x = hud_text.x;
hud endon("death");
hud thread destroy_on_intermission();
hud_text thread destroy_on_intermission();
while (1)
{
if (!is_true(self.hasriotshield) || (isDefined(self.shielddamagetaken) && self.shielddamagetaken >= level.zombie_vars["riotshield_hit_points"]) || is_true(self.afterlife))
{
hud.bar.alpha = 0;
hud_text hideelem();
while (!is_true(self.hasriotshield) || (isDefined(self.shielddamagetaken) && self.shielddamagetaken >= level.zombie_vars["riotshield_hit_points"]) || is_true(self.afterlife))
{
wait 0.05;
}
hud.bar.alpha = 1;
hud_text showelem();
}
health = level.zombie_vars["riotshield_hit_points"] - self.shielddamagetaken;
if (health < 0)
{
health = 0;
}
health_ratio = health / level.zombie_vars["riotshield_hit_points"];
offset_x = 0;
health_str = "" + self.health;
for (i = 0; i < health_str.size; i++)
{
if (health_str[i] == "1")
{
offset_x += 4;
}
else
{
offset_x += 5;
}
}
hud_text.x = hud_text_x + offset_x;
hud updatebar(health_ratio);
hud_text setvalue(int(health_ratio * 100));
wait 0.05;
}
}
enemy_counter_hud()
{
if (getDvar("g_gametype") == "zgrief")
{
return;
}
hud = newHudElem();
hud.alignx = "left";
hud.aligny = "top";
hud.horzalign = "user_left";
hud.vertalign = "user_top";
hud.x += 5;
hud.y += 2;
hud.fontscale = 1.4;
hud.alpha = 0;
hud.color = (1, 1, 1);
hud.hidewheninmenu = 1;
hud.foreground = 1;
hud.label = &"ZOMBIE_HUD_ENEMIES_REMAINING";
hud endon("death");
hud thread destroy_on_intermission();
flag_wait("hud_visible");
if (!getDvarInt("hud_enemy_counter"))
{
return;
}
hud.alpha = 1;
while (1)
{
enemies = get_round_enemy_array().size + level.zombie_total;
if (level flag_exists("spawn_ghosts") && flag("spawn_ghosts"))
{
enemies = get_current_ghost_count();
}
else if (level flag_exists("sq_tpo_special_round_active") && flag("sq_tpo_special_round_active"))
{
enemies = 0;
}
if (enemies == 0)
{
hud setText("");
}
else
{
hud setValue(enemies);
}
wait 0.05;
}
}
get_current_ghost_count()
{
ghost_count = 0;
ais = getaiarray(level.zombie_team);
foreach (ai in ais)
{
if (isdefined(ai.is_ghost) && ai.is_ghost)
ghost_count++;
}
return ghost_count;
}
timer_hud()
{
level thread round_timer_hud();
hud = newHudElem();
hud.alignx = "right";
hud.aligny = "top";
hud.horzalign = "user_right";
hud.vertalign = "user_top";
hud.x -= 5;
hud.y += 12;
hud.fontscale = 1.4;
hud.alpha = 0;
hud.color = (1, 1, 1);
hud.hidewheninmenu = 1;
hud.foreground = 1;
hud.label = &"ZOMBIE_HUD_TOTAL_TIME";
hud endon("death");
hud thread destroy_on_intermission();
hud thread set_time_frozen_on_end_game();
flag_wait("hud_visible");
if (!getDvarInt("hud_timer"))
{
return;
}
hud.alpha = 1;
if (!flag("initial_blackscreen_passed"))
{
hud set_time_frozen(0, "initial_blackscreen_passed");
}
if (getDvar("g_gametype") == "zgrief")
{
hud set_time_frozen(0);
}
hud setTimerUp(0);
hud.start_time = getTime();
level.timer_hud_start_time = hud.start_time;
}
round_timer_hud()
{
flag_wait("hud_visible");
if (isDefined(level.scr_zm_ui_gametype_obj) && level.scr_zm_ui_gametype_obj != "zsnr")
{
return;
}
hud = newHudElem();
hud.alignx = "right";
hud.aligny = "top";
hud.horzalign = "user_right";
hud.vertalign = "user_top";
hud.x -= 5;
hud.y += 27;
hud.fontscale = 1.4;
hud.alpha = 0;
hud.color = (1, 1, 1);
hud.hidewheninmenu = 1;
hud.foreground = 1;
hud.label = &"ZOMBIE_HUD_ROUND_TIME";
hud endon("death");
hud thread destroy_on_intermission();
hud thread set_time_frozen_on_end_game();
if (!getDvarInt("hud_timer"))
{
return;
}
hud.alpha = 1;
if (!flag("initial_blackscreen_passed"))
{
hud set_time_frozen(0, "initial_blackscreen_passed");
}
if (getDvar("g_gametype") == "zgrief")
{
hud set_time_frozen(0);
}
while (1)
{
hud setTimerUp(0);
hud.start_time = getTime();
if (getDvar("g_gametype") == "zgrief")
{
level waittill("restart_round");
}
else
{
level waittill("end_of_round");
}
level thread round_total_timer_hud();
time = int((getTime() - hud.start_time) / 1000);
hud set_time_frozen(time);
}
}
round_total_timer_hud()
{
if (getDvar("g_gametype") == "zgrief")
{
return;
}
hud = newHudElem();
hud.alignx = "right";
hud.aligny = "top";
hud.horzalign = "user_right";
hud.vertalign = "user_top";
hud.x -= 5;
hud.y += 42;
hud.fontscale = 1.4;
hud.alpha = 0;
hud.color = (1, 1, 1);
hud.hidewheninmenu = 1;
hud.foreground = 1;
hud.label = &"ZOMBIE_HUD_ROUND_TOTAL_TIME";
hud endon("death");
hud thread destroy_on_intermission();
fade_time = 0.5;
hud fadeOverTime(fade_time);
hud.alpha = 1;
time = int((getTime() - level.timer_hud_start_time) / 1000);
hud set_time_frozen(time);
hud fadeOverTime(fade_time);
hud.alpha = 0;
wait fade_time;
hud destroy();
}
set_time_frozen(time, endon_notify)
{
if (isDefined(endon_notify))
{
level endon(endon_notify);
}
else if (getDvar("g_gametype") == "zgrief")
{
level endon("restart_round_start");
}
else
{
level endon("start_of_round");
}
self endon("death");
if (time != 0)
{
time -= 0.5; // need to set it below the number or it shows the next number
}
while (1)
{
if (time == 0)
{
self setTimerUp(time);
}
else
{
self setTimer(time);
}
wait 0.5;
}
}
set_time_frozen_on_end_game()
{
level endon("intermission");
level waittill_any("end_game", "freeze_timers");
time = int((getTime() - self.start_time) / 1000);
self set_time_frozen(time, "forever");
}
zone_hud()
{
self endon("disconnect");
x = 5;
y = -119;
if (level.script == "zm_buried")
{
y -= 25;
}
else if (level.script == "zm_tomb")
{
y -= 60;
}
hud = newClientHudElem(self);
hud.alignx = "left";
hud.aligny = "middle";
hud.horzalign = "user_left";
hud.vertalign = "user_bottom";
hud.x += x;
hud.y += y;
hud.fontscale = 1.4;
hud.alpha = 0;
hud.color = (1, 1, 1);
hud.hidewheninmenu = 1;
hud.foreground = 1;
hud endon("death");
hud thread destroy_on_intermission();
flag_wait("hud_visible");
if (!getDvarInt("hud_zone_name"))
{
return;
}
vars = [];
vars["zone"] = self get_current_zone();
vars["prev_zone_name"] = get_zone_display_name(vars["zone"]);
hud settext(vars["prev_zone_name"]);
hud.alpha = 1;
while (1)
{
vars["zone"] = self get_current_zone();
vars["zone_name"] = get_zone_display_name(vars["zone"]);
if (vars["prev_zone_name"] != vars["zone_name"])
{
vars["prev_zone_name"] = vars["zone_name"];
hud fadeovertime(0.25);
hud.alpha = 0;
wait 0.25;
hud settext(vars["zone_name"]);
hud fadeovertime(0.25);
hud.alpha = 1;
wait 0.25;
continue;
}
wait 0.05;
}
}
get_zone_display_name(zone)
{
if (!isDefined(zone))
{
return "";
}
if (level.script == "zm_tomb")
{
if (isDefined(self.teleporting) && self.teleporting)
{
return "";
}
}
return istring(toupper(level.script + "_" + zone));
}
bleedout_bar_hud()
{
self endon("disconnect");
flag_wait("hud_visible");
while (1)
{
self waittill("entering_last_stand");
if (is_gametype_active("zcleansed"))
{
continue;
}
// don't show for last player downed
if (!self maps\mp\zombies\_zm_laststand::player_is_in_laststand())
{
continue;
}
if (flag("solo_game"))
{
continue;
}
hud = self createbar((1, 0, 0), level.secondaryprogressbarwidth * 2, level.secondaryprogressbarheight);
hud setpoint("CENTER", undefined, level.secondaryprogressbarx, -1 * level.secondaryprogressbary);
hud.hidewheninmenu = 1;
hud.bar.hidewheninmenu = 1;
hud.barframe.hidewheninmenu = 1;
hud.sort = 1;
hud.bar.sort = 2;
hud.barframe.sort = 3;
hud.barframe destroy();
hud thread destroy_on_intermission();
self thread bleedout_bar_hud_updatebar(hud);
self waittill_any("player_revived", "bled_out", "player_suicide");
hud.bar destroy();
hud destroy();
}
}
// scaleovertime doesn't work past 30 seconds so here is a workaround
bleedout_bar_hud_updatebar(hud)
{
self endon("player_revived");
self endon("bled_out");
self endon("player_suicide");
vars = [];
vars["bleedout_time"] = getDvarInt("player_lastStandBleedoutTime");
vars["interval_time"] = 30;
vars["interval_frac"] = vars["interval_time"] / vars["bleedout_time"];
vars["num_intervals"] = int(vars["bleedout_time"] / vars["interval_time"]) + 1;
hud updatebar(1);
for (i = 0; i < vars["num_intervals"]; i++)
{
vars["time"] = vars["bleedout_time"];
if (vars["time"] > vars["interval_time"])
{
vars["time"] = vars["interval_time"];
}
vars["frac"] = 0.99 - ((i + 1) * vars["interval_frac"]);
barwidth = int((hud.width * vars["frac"]) + 0.5);
if (barwidth < 1)
{
barwidth = 1;
}
hud.bar scaleovertime(vars["time"], barwidth, hud.height);
wait vars["time"];
vars["bleedout_time"] -= vars["time"];
}
}
last_stand_pistol_swap()
{
if (self has_powerup_weapon())
{
self.lastactiveweapon = "none";
}
if (!self hasweapon(self.laststandpistol))
{
if (!is_weapon_upgraded(self.laststandpistol))
{
self giveweapon(self.laststandpistol);
}
else
{
self giveweapon(self.laststandpistol, 0, self get_pack_a_punch_weapon_options(self.laststandpistol));
}
}
amt = 0;
ammoclip = weaponclipsize(self.laststandpistol);
doubleclip = ammoclip * 2;
dual_wield_wep = weapondualwieldweaponname(self.laststandpistol);
if (dual_wield_wep != "none")
{
ammoclip += weaponclipsize(dual_wield_wep);
doubleclip = ammoclip;
}
if (is_true(self._special_solo_pistol_swap) || self.laststandpistol == level.default_solo_laststandpistol && !self.hadpistol)
{
self._special_solo_pistol_swap = 0;
self.hadpistol = 0;
amt = ammoclip;
}
else if (flag("solo_game") && self.laststandpistol == level.default_solo_laststandpistol)
{
amt = ammoclip;
}
else if (self.laststandpistol == level.default_laststandpistol)
{
amt = ammoclip + doubleclip;
}
else if (self.laststandpistol == "ray_gun_zm" || self.laststandpistol == "ray_gun_upgraded_zm" || self.laststandpistol == "raygun_mark2_zm" || self.laststandpistol == "raygun_mark2_upgraded_zm" || self.laststandpistol == level.default_solo_laststandpistol)
{
amt = ammoclip;
if (self.hadpistol && amt > self.stored_weapon_info[self.laststandpistol].total_amt)
{
amt = self.stored_weapon_info[self.laststandpistol].total_amt;
}
self.stored_weapon_info[self.laststandpistol].given_amt = amt;
}
else
{
amt = ammoclip + doubleclip;
if (self.hadpistol && amt > self.stored_weapon_info[self.laststandpistol].total_amt)
{
amt = self.stored_weapon_info[self.laststandpistol].total_amt;
}
self.stored_weapon_info[self.laststandpistol].given_amt = amt;
}
clip_amt_init = 0;
left_clip_amt_init = 0;
if (self.hadpistol)
{
clip_amt_init = self.stored_weapon_info[self.laststandpistol].clip_amt;
if (dual_wield_wep != "none")
{
left_clip_amt_init = self.stored_weapon_info[self.laststandpistol].left_clip_amt;
}
amt -= clip_amt_init + left_clip_amt_init;
}
clip_amt_add = weaponclipsize(self.laststandpistol) - clip_amt_init;
if (clip_amt_add > amt)
{
clip_amt_add = amt;
}
self setweaponammoclip(self.laststandpistol, clip_amt_init + clip_amt_add);
amt -= clip_amt_add;
if (dual_wield_wep != "none")
{
left_clip_amt_add = weaponclipsize(dual_wield_wep) - left_clip_amt_init;
if (left_clip_amt_add > amt)
{
left_clip_amt_add = amt;
}
self set_weapon_ammo_clip_left(self.laststandpistol, left_clip_amt_init + left_clip_amt_add);
amt -= left_clip_amt_add;
}
stock_amt = doubleclip;
if (stock_amt > amt)
{
stock_amt = amt;
}
self setweaponammostock(self.laststandpistol, stock_amt);
self switchtoweapon(self.laststandpistol);
}
last_stand_restore_pistol_ammo(only_store_info = false)
{
self.weapon_taken_by_losing_specialty_additionalprimaryweapon = undefined;
if (!isDefined(self.stored_weapon_info))
{
return;
}
weapon_inventory = self getweaponslist(1);
weapon_to_restore = getarraykeys(self.stored_weapon_info);
i = 0;
while (i < weapon_inventory.size)
{
weapon = weapon_inventory[i];
if (weapon != self.laststandpistol)
{
i++;
continue;
}
for (j = 0; j < weapon_to_restore.size; j++)
{
check_weapon = weapon_to_restore[j];
if (weapon == check_weapon)
{
if (self.stored_weapon_info[weapon].given_amt == 0)
{
self setweaponammoclip(weapon, self.stored_weapon_info[weapon].clip_amt);
if ("none" != dual_wield_name)
self set_weapon_ammo_clip_left(weapon, self.stored_weapon_info[weapon].left_clip_amt);
self setweaponammostock(weapon, self.stored_weapon_info[weapon].stock_amt);
break;
}
dual_wield_name = weapondualwieldweaponname(weapon);
last_clip = self getweaponammoclip(weapon);
last_left_clip = 0;
if ("none" != dual_wield_name)
{
last_left_clip = self getweaponammoclip(dual_wield_name);
}
last_stock = self getweaponammostock(weapon);
last_total = last_clip + last_left_clip + last_stock;
self.stored_weapon_info[weapon].used_amt = self.stored_weapon_info[weapon].given_amt - last_total;
if (only_store_info)
{
break;
}
used_amt = self.stored_weapon_info[weapon].used_amt;
if (used_amt >= self.stored_weapon_info[weapon].stock_amt)
{
used_amt -= self.stored_weapon_info[weapon].stock_amt;
self.stored_weapon_info[weapon].stock_amt = 0;
if ("none" != dual_wield_name)
{
if (used_amt >= self.stored_weapon_info[weapon].left_clip_amt)
{
used_amt -= self.stored_weapon_info[weapon].left_clip_amt;
self.stored_weapon_info[weapon].left_clip_amt = 0;
if (used_amt >= self.stored_weapon_info[weapon].clip_amt)
{
used_amt -= self.stored_weapon_info[weapon].clip_amt;
self.stored_weapon_info[weapon].clip_amt = 0;
}
else
{
self.stored_weapon_info[weapon].clip_amt -= used_amt;
}
}
else
{
self.stored_weapon_info[weapon].left_clip_amt -= used_amt;
}
}
else
{
if (used_amt >= self.stored_weapon_info[weapon].clip_amt)
{
used_amt -= self.stored_weapon_info[weapon].clip_amt;
self.stored_weapon_info[weapon].clip_amt = 0;
}
else
{
self.stored_weapon_info[weapon].clip_amt -= used_amt;
}
}
}
else
{
self.stored_weapon_info[weapon].stock_amt -= used_amt;
}
self setweaponammoclip(weapon, self.stored_weapon_info[weapon].clip_amt);
if ("none" != dual_wield_name)
self set_weapon_ammo_clip_left(weapon, self.stored_weapon_info[weapon].left_clip_amt);
self setweaponammostock(weapon, self.stored_weapon_info[weapon].stock_amt);
break;
}
}
i++;
}
}
// setweaponammoclip on dual wield left weapons only works when the weapon is given
set_weapon_ammo_clip_left(weapon, amount)
{
dual_wield_weapon = weaponDualWieldWeaponName(weapon);
alt_weapon = weaponAltWeaponName(weapon);
clip_ammo = self getweaponammoclip(weapon);
stock_ammo = self getweaponammostock(weapon);
alt_clip_ammo = self getweaponammoclip(alt_weapon);
alt_stock_ammo = self getweaponammostock(alt_weapon);
self takeweapon(weapon);
self giveweapon(weapon, 0, self maps\mp\zombies\_zm_weapons::get_pack_a_punch_weapon_options(weapon));
self setweaponammoclip(weapon, clip_ammo);
self setweaponammostock(weapon, stock_ammo);
self setweaponammoclip(alt_weapon, alt_clip_ammo);
self setweaponammostock(alt_weapon, alt_stock_ammo);
self setweaponammoclip(dual_wield_weapon, amount);
self seteverhadweaponall(1);
}
setscoreboardcolumns_gametype()
{
if (getDvar("g_gametype") == "zgrief")
{
if (getDvar("ui_gametype_obj") == "zcontainment" || getDvar("ui_gametype_obj") == "zmeat")
{
setscoreboardcolumns("score", "captures", "killsconfirmed", "downs", "revives");
}
else if (getDvar("ui_gametype_obj") == "zgrief" || getDvar("ui_gametype_obj") == "zsnr")
{
setscoreboardcolumns("score", "killsdenied", "killsconfirmed", "downs", "revives");
}
else
{
setscoreboardcolumns("score", "kills", "killsconfirmed", "downs", "revives");
}
}
else
{
setscoreboardcolumns("score", "kills", "headshots", "downs", "revives");
}
}
set_lethal_grenade_init()
{
if (level.script != "zm_transit" && level.script != "zm_nuked" && level.script != "zm_highrise" && level.script != "zm_tomb")
{
return;
}
level.zombie_lethal_grenade_player_init = "sticky_grenade_zm";
}
swap_staminup_perk()
{
vending_triggers = getentarray("zombie_vending", "targetname");
foreach (trigger in vending_triggers)
{
if (trigger.script_noteworthy == "specialty_longersprint")
{
trigger.script_noteworthy = "specialty_movefaster";
}
}
if (isDefined(level._random_perk_machine_perk_list))
{
for (i = 0; i < level._random_perk_machine_perk_list.size; i++)
{
if (level._random_perk_machine_perk_list[i] == "specialty_longersprint")
{
level._random_perk_machine_perk_list[i] = "specialty_movefaster";
}
}
}
}
veryhurt_blood_fx()
{
self endon("disconnect");
while (1)
{
health_ratio = self.health / self.maxhealth;
if (health_ratio <= 0.2)
{
playFXOnTag(level._effect["zombie_guts_explosion"], self, "J_SpineLower");
wait 1;
continue;
}
wait 0.05;
}
}
ignoreme_after_revived()
{
self endon("disconnect");
while (1)
{
self waittill("player_revived", reviver);
self thread player_revive_protection();
}
}
player_revive_protection()
{
self endon("disconnect");
self endon("player_downed");
self endon("meat_grabbed");
self endon("meat_stink_player_start");
self thread player_revive_protection_timeout();
self.revive_protection = 1;
for (i = 0; i < 20; i++)
{
self.ignoreme = 1;
wait 0.05;
}
if (!isDefined(level.meat_player))
{
self.ignoreme = 0;
}
self.revive_protection = 0;
self notify("player_revive_protection_end");
}
player_revive_protection_timeout()
{
self endon("disconnect");
self endon("player_revive_protection_end");
self waittill_any("player_downed", "meat_grabbed", "meat_stink_player_start");
self.revive_protection = 0;
}
fall_velocity_check()
{
self endon("disconnect");
vars = [];
while (1)
{
vars["was_on_ground"] = 1;
self.fall_velocity = 0;
while (!self isOnGround())
{
vars["was_on_ground"] = 0;
vel = self getVelocity();
self.fall_velocity = vel[2];
wait 0.05;
}
if (!vars["was_on_ground"])
{
// fall damage does not register when player's max health is less than 100 and has PHD Flopper
if (self.maxhealth < 100 && self hasPerk("specialty_flakjacket"))
{
if (is_true(self.divetoprone) && self.fall_velocity <= -300)
{
if (isDefined(level.zombiemode_divetonuke_perk_func))
{
[[level.zombiemode_divetonuke_perk_func]](self, self.origin);
}
}
}
continue;
}
wait 0.05;
}
}
disable_bank_teller()
{
level notify("stop_bank_teller");
bank_teller_dmg_trig = getent("bank_teller_tazer_trig", "targetname");
if (IsDefined(bank_teller_dmg_trig))
{
bank_teller_transfer_trig = getent(bank_teller_dmg_trig.target, "targetname");
bank_teller_dmg_trig delete();
bank_teller_transfer_trig delete();
}
}
disable_carpenter()
{
arrayremovevalue(level.zombie_powerup_array, "carpenter");
}
weapon_changes()
{
if (level.script == "zm_transit" || level.script == "zm_nuked" || level.script == "zm_highrise" || level.script == "zm_buried" || level.script == "zm_tomb")
{
include_weapon( "held_knife_zm", 0 );
register_melee_weapon_for_level( "held_knife_zm" );
}
if (level.script == "zm_transit" || level.script == "zm_nuked" || level.script == "zm_highrise" || level.script == "zm_buried")
{
include_weapon( "held_bowie_knife_zm", 0 );
register_melee_weapon_for_level( "held_bowie_knife_zm" );
include_weapon( "held_tazer_knuckles_zm", 0 );
register_melee_weapon_for_level( "held_tazer_knuckles_zm" );
level.laststandpistol = "fnp45_zm";
level.default_laststandpistol = "fnp45_zm";
level.default_solo_laststandpistol = "fnp45_upgraded_zm";
level.start_weapon = "fnp45_zm";
include_weapon( "fnp45_zm", 0 );
include_weapon( "fnp45_upgraded_zm", 0 );
add_limited_weapon( "fnp45_zm", 0 );
add_zombie_weapon( "fnp45_zm", "fnp45_upgraded_zm", &"WEAPON_FNP45", 50, "wpck_pistol", "", undefined, 1 );
}
if (level.script == "zm_prison")
{
include_weapon( "held_knife_zm_alcatraz", 0 );
register_melee_weapon_for_level( "held_knife_zm_alcatraz" );
include_weapon( "held_spoon_zm_alcatraz", 0 );
register_melee_weapon_for_level( "held_spoon_zm_alcatraz" );
include_weapon( "held_spork_zm_alcatraz", 0 );
register_melee_weapon_for_level( "held_spork_zm_alcatraz" );
}
if (level.script == "zm_tomb")
{
include_weapon( "held_one_inch_punch_zm", 0 );
register_melee_weapon_for_level( "held_one_inch_punch_zm" );
include_weapon( "held_one_inch_punch_upgraded_zm", 0 );
register_melee_weapon_for_level( "held_one_inch_punch_upgraded_zm" );
include_weapon( "held_one_inch_punch_air_zm", 0 );
register_melee_weapon_for_level( "held_one_inch_punch_air_zm" );
include_weapon( "held_one_inch_punch_fire_zm", 0 );
register_melee_weapon_for_level( "held_one_inch_punch_fire_zm" );
include_weapon( "held_one_inch_punch_ice_zm", 0 );
register_melee_weapon_for_level( "held_one_inch_punch_ice_zm" );
include_weapon( "held_one_inch_punch_lightning_zm", 0 );
register_melee_weapon_for_level( "held_one_inch_punch_lightning_zm" );
}
}
wallbuy_location_changes()
{
if (!is_classic())
{
if (level.scr_zm_map_start_location == "farm")
{
if (level.scr_zm_ui_gametype == "zstandard")
{
level thread remove_wallbuy("tazer_knuckles_zm");
}
level thread remove_wallbuy("rottweil72_zm");
add_wallbuy("870mcs_zm", "zclassic");
add_wallbuy("claymore_zm");
}
if (level.scr_zm_map_start_location == "street")
{
if (level.scr_zm_ui_gametype == "zgrief")
{
add_wallbuy("beretta93r_zm");
add_wallbuy("m16_zm");
add_wallbuy("claymore_zm");
add_wallbuy("bowie_knife_zm");
}
}
}
}
remove_wallbuy(name)
{
flag_wait("start_zombie_round_logic");
wait 0.05;
for (i = 0; i < level._unitriggers.trigger_stubs.size; i++)
{
if (IsDefined(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade) && level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade == name)
{
maps\mp\zombies\_zm_unitrigger::unregister_unitrigger(level._unitriggers.trigger_stubs[i]);
}
}
}
add_wallbuy(name, script_noteworthy)
{
struct = undefined;
spawnable_weapon_spawns = getstructarray("weapon_upgrade", "targetname");
spawnable_weapon_spawns = arraycombine(spawnable_weapon_spawns, getstructarray("bowie_upgrade", "targetname"), 1, 0);
spawnable_weapon_spawns = arraycombine(spawnable_weapon_spawns, getstructarray("sickle_upgrade", "targetname"), 1, 0);
spawnable_weapon_spawns = arraycombine(spawnable_weapon_spawns, getstructarray("tazer_upgrade", "targetname"), 1, 0);
spawnable_weapon_spawns = arraycombine(spawnable_weapon_spawns, getstructarray("buildable_wallbuy", "targetname"), 1, 0);
spawnable_weapon_spawns = arraycombine(spawnable_weapon_spawns, getstructarray("claymore_purchase", "targetname"), 1, 0);
for (i = 0; i < spawnable_weapon_spawns.size; i++)
{
if (IsDefined(spawnable_weapon_spawns[i].zombie_weapon_upgrade) && spawnable_weapon_spawns[i].zombie_weapon_upgrade == name)
{
if (isDefined(script_noteworthy) && isDefined(spawnable_weapon_spawns[i].script_noteworthy) && !isSubStr(spawnable_weapon_spawns[i].script_noteworthy, script_noteworthy))
{
continue;
}
struct = spawnable_weapon_spawns[i];
break;
}
}
if (!IsDefined(struct))
{
return;
}
scripts\zm\replaced\utility::wallbuy(name, struct.target, struct.targetname, struct.origin, struct.angles);
}
wallbuy_cost_changes()
{
flag_wait("initial_blackscreen_passed");
if (isDefined(level.zombie_weapons["beretta93r_zm"]))
{
cost = 900;
level.zombie_weapons["beretta93r_zm"].cost = cost;
level.zombie_weapons["beretta93r_zm"].ammo_cost = int(cost / 2);
}
if (isDefined(level.zombie_weapons["870mcs_zm"]))
{
cost = 1200;
level.zombie_weapons["870mcs_zm"].cost = cost;
level.zombie_weapons["870mcs_zm"].ammo_cost = int(cost / 2);
}
if (isDefined(level.zombie_weapons["an94_zm"]))
{
cost = 1500;
level.zombie_weapons["an94_zm"].cost = cost;
level.zombie_weapons["an94_zm"].ammo_cost = int(cost / 2);
}
if (isDefined(level.zombie_weapons["thompson_zm"]))
{
level.zombie_weapons["thompson_zm"].ammo_cost = 750;
}
}
grenade_fire_watcher()
{
level endon("end_game");
self endon("disconnect");
while (1)
{
self waittill("grenade_fire", grenade, weapname);
if (is_lethal_grenade(weapname) || is_tactical_grenade(weapname))
{
self thread temp_disable_offhand_weapons();
}
}
}
temp_disable_offhand_weapons()
{
self endon("disconnect");
self endon("entering_last_stand");
self disableOffhandWeapons();
while (self isThrowingGrenade())
{
wait 0.05;
}
if (!is_true(self.is_drinking))
{
self enableOffhandWeapons();
}
}
buildbuildables()
{
// need a wait or else some buildables dont build
wait 1;
if (is_classic())
{
if (level.scr_zm_map_start_location == "transit")
{
level.buildables_available = array("turbine", "riotshield_zm", "turret", "electric_trap", "jetgun_zm");
buildbuildable("turbine");
buildbuildable("electric_trap");
buildbuildable("turret");
buildbuildable("riotshield_zm");
buildbuildable("jetgun_zm");
buildbuildable("powerswitch", 1);
buildbuildable("pap", 1);
buildbuildable("sq_common", 1);
// power switch is not showing up from forced build
show_powerswitch();
}
else if (level.scr_zm_map_start_location == "rooftop")
{
level.buildables_available = array("springpad_zm", "slipgun_zm");
buildbuildable("slipgun_zm");
buildbuildable("springpad_zm");
buildbuildable("sq_common", 1);
}
else if (level.scr_zm_map_start_location == "processing")
{
flag_wait("initial_blackscreen_passed"); // wait for buildables to randomize
wait 1;
level.buildables_available = array("subwoofer_zm", "springpad_zm", "headchopper_zm");
removebuildable("keys_zm");
removebuildable("booze");
removebuildable("candy");
removebuildable("sloth");
buildbuildable("turbine");
buildbuildable("subwoofer_zm");
buildbuildable("springpad_zm");
buildbuildable("headchopper_zm");
buildbuildable("sq_common", 1);
buildbuildable("buried_sq_bt_m_tower", 0, 1, ::onuseplantobject_mtower);
buildbuildable("buried_sq_bt_r_tower", 0, 1, ::onuseplantobject_rtower);
}
}
else
{
if (level.scr_zm_map_start_location == "street")
{
flag_wait("initial_blackscreen_passed"); // wait for buildables to be built
wait 1;
updatebuildables();
removebuildable("turbine", "buried");
removebuildable("headchopper_zm", "buried"); // TODO - remove line when headchopper anims work on Borough
}
}
}
buildbuildable(buildable, craft = 0, solo_pool = 0, onuse)
{
player = get_players()[0];
foreach (stub in level.buildable_stubs)
{
if (!isDefined(buildable) || stub.equipname == buildable)
{
if (isDefined(buildable) || stub.persistent != 3)
{
stub.cost = stub get_equipment_cost();
stub.trigger_func = scripts\zm\replaced\_zm_buildables_pooled::pooled_buildable_place_think;
if (isDefined(onuse))
{
stub.buildablestruct.onuseplantobject = onuse;
}
if (craft)
{
stub maps\mp\zombies\_zm_buildables::buildablestub_finish_build(player);
stub maps\mp\zombies\_zm_buildables::buildablestub_remove();
if (isdefined(stub.model))
{
stub.model notsolid();
stub.model show();
}
}
else
{
if (level.script == "zm_buried")
{
if (solo_pool)
{
stub.solo_pool = 1;
scripts\zm\replaced\_zm_buildables_pooled::add_buildable_to_pool(stub, stub.equipname);
}
}
else
{
scripts\zm\replaced\_zm_buildables_pooled::add_buildable_to_pool(stub, level.script);
}
}
foreach (piece in stub.buildablezone.pieces)
{
piece maps\mp\zombies\_zm_buildables::piece_unspawn();
}
return;
}
}
}
}
get_equipment_cost()
{
if (self.equipname == "turbine")
{
return 500;
}
else if (self.equipname == "jetgun_zm")
{
return 10000;
}
else if (self.equipname == "slipgun_zm")
{
return 10000;
}
else if (self.equipname == "packasplat")
{
return 2500;
}
return 1000;
}
// adds updated hintstring and functionality
updatebuildables()
{
foreach (stub in level._unitriggers.trigger_stubs)
{
if (IsDefined(stub.equipname))
{
stub.cost = stub get_equipment_cost();
stub.trigger_func = scripts\zm\replaced\_zm_buildables_pooled::pooled_buildable_place_think;
stub.prompt_and_visibility_func = scripts\zm\replaced\_zm_buildables_pooled::pooledbuildabletrigger_update_prompt;
}
}
}
removebuildable(buildable, poolname)
{
if (isDefined(poolname))
{
foreach (stub in level.buildablepools[poolname].stubs)
{
if (IsDefined(stub.equipname) && stub.equipname == buildable)
{
stub.model hide();
maps\mp\zombies\_zm_unitrigger::unregister_unitrigger(stub);
return;
}
}
}
else
{
foreach (stub in level.buildable_stubs)
{
if (!isDefined(buildable) || stub.equipname == buildable)
{
if (isDefined(buildable) || stub.persistent != 3)
{
stub maps\mp\zombies\_zm_buildables::buildablestub_remove();
foreach (piece in stub.buildablezone.pieces)
{
piece maps\mp\zombies\_zm_buildables::piece_unspawn();
}
maps\mp\zombies\_zm_unitrigger::unregister_unitrigger(stub);
return;
}
}
}
}
}
onuseplantobject_mtower(player)
{
level setclientfield("sq_gl_b_vt", 1);
level setclientfield("sq_gl_b_bb", 1);
level setclientfield("sq_gl_b_a", 1);
level setclientfield("sq_gl_b_ws", 1);
level notify("mtower_object_planted");
self maps\mp\zombies\_zm_buildables::buildablestub_finish_build(player);
player playsound("zmb_buildable_complete");
level thread unregister_tower_unitriggers();
}
onuseplantobject_rtower(player)
{
m_tower = getent("sq_guillotine", "targetname");
m_tower sq_tower_spawn_attachment("p6_zm_bu_sq_crystal", "j_crystal_01");
m_tower sq_tower_spawn_attachment("p6_zm_bu_sq_satellite_dish", "j_satellite");
m_tower sq_tower_spawn_attachment("p6_zm_bu_sq_antenna", "j_antenna");
m_tower sq_tower_spawn_attachment("p6_zm_bu_sq_wire_spool", "j_spool");
level notify("rtower_object_planted");
self maps\mp\zombies\_zm_buildables::buildablestub_finish_build(player);
player playsound("zmb_buildable_complete");
level thread unregister_tower_unitriggers();
}
sq_tower_spawn_attachment(str_model, str_tag)
{
m_part = spawn("script_model", self gettagorigin(str_tag));
m_part.angles = self gettagangles(str_tag);
m_part setmodel(str_model);
}
unregister_tower_unitriggers()
{
foreach (stub in level.buildable_stubs)
{
if (isDefined(stub.equipname))
{
if (stub.equipname == "buried_sq_bt_m_tower" || stub.equipname == "buried_sq_bt_r_tower")
{
maps\mp\zombies\_zm_unitrigger::unregister_unitrigger(stub);
}
}
}
}
// MOTD\Origins style buildables
buildcraftables()
{
// need a wait or else some buildables dont build
wait 1;
if (is_classic())
{
if (level.scr_zm_map_start_location == "prison")
{
buildcraftable("alcatraz_shield_zm");
buildcraftable("packasplat");
}
else if (level.scr_zm_map_start_location == "tomb")
{
buildcraftable("tomb_shield_zm");
buildcraftable("equip_dieseldrone_zm");
takecraftableparts("gramophone");
}
}
}
takecraftableparts(buildable)
{
player = get_players()[0];
foreach (stub in level.zombie_include_craftables)
{
if (stub.name == buildable)
{
foreach (piece in stub.a_piecestubs)
{
piecespawn = piece.piecespawn;
if (isDefined(piecespawn))
{
player player_take_piece(piecespawn);
}
}
return;
}
}
}
buildcraftable(buildable)
{
player = get_players()[0];
foreach (stub in level.a_uts_craftables)
{
if (stub.craftablestub.name == buildable)
{
foreach (piece in stub.craftablespawn.a_piecespawns)
{
piecespawn = get_craftable_piece(stub.craftablestub.name, piece.piecename);
if (isDefined(piecespawn))
{
player player_take_piece(piecespawn);
}
}
return;
}
}
}
get_craftable_piece(str_craftable, str_piece)
{
foreach (uts_craftable in level.a_uts_craftables)
{
if (uts_craftable.craftablestub.name == str_craftable)
{
foreach (piecespawn in uts_craftable.craftablespawn.a_piecespawns)
{
if (piecespawn.piecename == str_piece)
{
return piecespawn;
}
}
}
}
return undefined;
}
player_take_piece(piecespawn)
{
piecestub = piecespawn.piecestub;
damage = piecespawn.damage;
if (isDefined(piecestub.onpickup))
{
piecespawn [[piecestub.onpickup]](self);
}
if (isDefined(piecestub.is_shared) && piecestub.is_shared)
{
if (isDefined(piecestub.client_field_id))
{
level setclientfield(piecestub.client_field_id, 1);
}
}
else
{
if (isDefined(piecestub.client_field_state))
{
self setclientfieldtoplayer("craftable", piecestub.client_field_state);
}
}
piecespawn piece_unspawn();
piecespawn notify("pickup");
if (isDefined(piecestub.is_shared) && piecestub.is_shared)
{
piecespawn.in_shared_inventory = 1;
}
self adddstat("buildables", piecespawn.craftablename, "pieces_pickedup", 1);
}
piece_unspawn()
{
if (isDefined(self.model))
{
self.model delete();
}
self.model = undefined;
if (isDefined(self.unitrigger))
{
thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger(self.unitrigger);
}
self.unitrigger = undefined;
}
remove_buildable_pieces(buildable_name)
{
foreach (buildable in level.zombie_include_buildables)
{
if (IsDefined(buildable.name) && buildable.name == buildable_name)
{
pieces = buildable.buildablepieces;
for (i = 0; i < pieces.size; i++)
{
pieces[i] maps\mp\zombies\_zm_buildables::piece_unspawn();
}
return;
}
}
}
jetgun_remove_forced_weapon_switch()
{
foreach (buildable in level.zombie_include_buildables)
{
if (IsDefined(buildable.name) && buildable.name == "jetgun_zm")
{
buildable.onbuyweapon = undefined;
return;
}
}
}
give_additional_perks()
{
self endon("disconnect");
for (;;)
{
self waittill_any("perk_acquired", "perk_lost");
if (self HasPerk("specialty_fastreload"))
{
self SetPerk("specialty_fastads");
self SetPerk("specialty_fastweaponswitch");
self Setperk("specialty_fasttoss");
}
else
{
self UnsetPerk("specialty_fastads");
self UnsetPerk("specialty_fastweaponswitch");
self Unsetperk("specialty_fasttoss");
}
if (self HasPerk("specialty_deadshot"))
{
self SetPerk("specialty_stalker");
self Setperk("specialty_sprintrecovery");
}
else
{
self UnsetPerk("specialty_stalker");
self Unsetperk("specialty_sprintrecovery");
}
}
}
weapon_locker_give_ammo_after_rounds()
{
self endon("disconnect");
while (1)
{
level waittill("end_of_round");
if (isDefined(self.stored_weapon_data))
{
if (self.stored_weapon_data["name"] != "none")
{
self.stored_weapon_data["clip"] = weaponClipSize(self.stored_weapon_data["name"]);
self.stored_weapon_data["stock"] = weaponMaxAmmo(self.stored_weapon_data["name"]);
}
if (self.stored_weapon_data["dw_name"] != "none")
{
self.stored_weapon_data["lh_clip"] = weaponClipSize(self.stored_weapon_data["dw_name"]);
}
if (self.stored_weapon_data["alt_name"] != "none")
{
self.stored_weapon_data["alt_clip"] = weaponClipSize(self.stored_weapon_data["alt_name"]);
self.stored_weapon_data["alt_stock"] = weaponMaxAmmo(self.stored_weapon_data["alt_name"]);
}
}
}
}
tombstone_spawn()
{
vars = [];
vars["powerup"] = spawn("script_model", self.origin + vectorScale((0, 0, 1), 40));
vars["powerup"].angles = self.angles;
vars["powerup"] setmodel("tag_origin");
vars["icon"] = spawn("script_model", self.origin + vectorScale((0, 0, 1), 40));
vars["icon"].angles = self.angles;
vars["icon"] setmodel("ch_tombstone1");
vars["icon"] linkto(vars["powerup"]);
vars["powerup"].icon = vars["icon"];
vars["powerup"].script_noteworthy = "player_tombstone_model";
vars["powerup"].player = self;
self thread maps\mp\zombies\_zm_tombstone::tombstone_clear();
vars["powerup"] thread tombstone_wobble();
vars["powerup"] thread tombstone_emp();
result = self waittill_any_return("player_revived", "spawned_player", "disconnect");
if (result == "disconnect")
{
vars["powerup"] tombstone_delete();
return;
}
vars["powerup"] thread tombstone_waypoint();
vars["powerup"] thread tombstone_timeout();
vars["powerup"] thread tombstone_grab();
}
tombstone_wobble()
{
self endon("tombstone_grabbed");
self endon("tombstone_timedout");
if (isDefined(self))
{
playfxontag(level._effect["powerup_on_solo"], self, "tag_origin");
self playsound("zmb_tombstone_spawn");
self playloopsound("zmb_tombstone_looper");
}
while (isDefined(self))
{
self rotateyaw(360, 3);
wait 2.9;
}
}
tombstone_emp()
{
self endon("tombstone_timedout");
self endon("tombstone_grabbed");
if (!should_watch_for_emp())
{
return;
}
while (1)
{
level waittill("emp_detonate", origin, radius);
if (distancesquared(origin, self.origin) < (radius * radius))
{
playfx(level._effect["powerup_off"], self.origin);
self thread tombstone_delete();
}
}
}
tombstone_waypoint()
{
hud = newClientHudElem(self.player);
hud.x = self.origin[0];
hud.y = self.origin[1];
hud.z = self.origin[2] + 40;
hud.alpha = 1;
hud.color = (0.5, 0.5, 0.5);
hud.hidewheninmenu = 1;
hud.fadewhentargeted = 1;
hud setShader("specialty_tombstone_zombies", 8, 8);
hud setWaypoint(1);
self waittill_any("tombstone_grabbed", "tombstone_timedout");
hud destroy();
}
tombstone_timeout()
{
self endon("tombstone_grabbed");
self thread maps\mp\zombies\_zm_tombstone::playtombstonetimeraudio();
self.player waittill("player_downed");
self tombstone_delete();
}
tombstone_grab()
{
self endon("tombstone_timedout");
while (isDefined(self))
{
players = get_players();
i = 0;
while (i < players.size)
{
if (players[i].is_zombie)
{
i++;
continue;
}
else
{
if (isDefined(self.player) && players[i] == self.player)
{
dist = distance(players[i].origin, self.origin);
if (dist < 64)
{
playfx(level._effect["powerup_grabbed_solo"], self.origin);
playfx(level._effect["powerup_grabbed_wave_solo"], self.origin);
players[i] tombstone_give();
wait 0.1;
playsoundatposition("zmb_tombstone_grab", self.origin);
self stoploopsound();
self.icon unlink();
self.icon delete();
self delete();
self notify("tombstone_grabbed");
players[i] clientnotify("dc0");
players[i] notify("dance_on_my_grave");
}
}
}
i++;
}
wait_network_frame();
}
}
tombstone_delete()
{
self notify("tombstone_timedout");
self.icon unlink();
self.icon delete();
self delete();
}
tombstone_save()
{
self.tombstone_savedweapon_weapons = self getweaponslist();
self.tombstone_savedweapon_weaponsammo_clip = [];
self.tombstone_savedweapon_weaponsammo_clip_dualwield = [];
self.tombstone_savedweapon_weaponsammo_stock = [];
self.tombstone_savedweapon_weaponsammo_clip_alt = [];
self.tombstone_savedweapon_weaponsammo_stock_alt = [];
self.tombstone_savedweapon_currentweapon = self getcurrentweapon();
self.tombstone_savedweapon_melee = self get_player_melee_weapon();
self.tombstone_savedweapon_grenades = self get_player_lethal_grenade();
self.tombstone_savedweapon_tactical = self get_player_tactical_grenade();
self.tombstone_savedweapon_mine = self get_player_placeable_mine();
self.tombstone_savedweapon_equipment = self get_player_equipment();
self.tombstone_hasriotshield = undefined;
self.tombstone_perks = tombstone_save_perks(self);
// can't switch to alt weapon
if (is_alt_weapon(self.tombstone_savedweapon_currentweapon))
{
self.tombstone_savedweapon_currentweapon = maps\mp\zombies\_zm_weapons::get_nonalternate_weapon(self.tombstone_savedweapon_currentweapon);
}
for (i = 0; i < self.tombstone_savedweapon_weapons.size; i++)
{
self.tombstone_savedweapon_weaponsammo_clip[i] = self getweaponammoclip(self.tombstone_savedweapon_weapons[i]);
self.tombstone_savedweapon_weaponsammo_clip_dualwield[i] = self getweaponammoclip(weaponDualWieldWeaponName(self.tombstone_savedweapon_weapons[i]));
self.tombstone_savedweapon_weaponsammo_stock[i] = self getweaponammostock(self.tombstone_savedweapon_weapons[i]);
self.tombstone_savedweapon_weaponsammo_clip_alt[i] = self getweaponammoclip(weaponAltWeaponName(self.tombstone_savedweapon_weapons[i]));
self.tombstone_savedweapon_weaponsammo_stock_alt[i] = self getweaponammostock(weaponAltWeaponName(self.tombstone_savedweapon_weapons[i]));
wep = self.tombstone_savedweapon_weapons[i];
dualwield_wep = weaponDualWieldWeaponName(wep);
alt_wep = weaponAltWeaponName(wep);
clip_missing = weaponClipSize(wep) - self.tombstone_savedweapon_weaponsammo_clip[i];
if (clip_missing > self.tombstone_savedweapon_weaponsammo_stock[i])
{
clip_missing = self.tombstone_savedweapon_weaponsammo_stock[i];
}
self.tombstone_savedweapon_weaponsammo_clip[i] += clip_missing;
self.tombstone_savedweapon_weaponsammo_stock[i] -= clip_missing;
if (dualwield_wep != "none")
{
clip_dualwield_missing = weaponClipSize(dualwield_wep) - self.tombstone_savedweapon_weaponsammo_clip_dualwield[i];
if (clip_dualwield_missing > self.tombstone_savedweapon_weaponsammo_stock[i])
{
clip_dualwield_missing = self.tombstone_savedweapon_weaponsammo_stock[i];
}
self.tombstone_savedweapon_weaponsammo_clip_dualwield[i] += clip_dualwield_missing;
self.tombstone_savedweapon_weaponsammo_stock[i] -= clip_dualwield_missing;
}
if (alt_wep != "none")
{
clip_alt_missing = weaponClipSize(alt_wep) - self.tombstone_savedweapon_weaponsammo_clip_alt[i];
if (clip_alt_missing > self.tombstone_savedweapon_weaponsammo_stock_alt[i])
{
clip_alt_missing = self.tombstone_savedweapon_weaponsammo_stock_alt[i];
}
self.tombstone_savedweapon_weaponsammo_clip_alt[i] += clip_alt_missing;
self.tombstone_savedweapon_weaponsammo_stock_alt[i] -= clip_alt_missing;
}
}
if (isDefined(self.tombstone_savedweapon_grenades))
{
self.tombstone_savedweapon_grenades_clip = self getweaponammoclip(self.tombstone_savedweapon_grenades);
}
if (isDefined(self.tombstone_savedweapon_tactical))
{
self.tombstone_savedweapon_tactical_clip = self getweaponammoclip(self.tombstone_savedweapon_tactical);
}
if (isDefined(self.tombstone_savedweapon_mine))
{
self.tombstone_savedweapon_mine_clip = self getweaponammoclip(self.tombstone_savedweapon_mine);
}
if (isDefined(self.hasriotshield) && self.hasriotshield)
{
self.tombstone_hasriotshield = 1;
}
}
tombstone_save_perks(ent)
{
perk_array = [];
if (ent hasperk("specialty_armorvest"))
{
perk_array[perk_array.size] = "specialty_armorvest";
}
if (ent hasperk("specialty_deadshot"))
{
perk_array[perk_array.size] = "specialty_deadshot";
}
if (ent hasperk("specialty_fastreload"))
{
perk_array[perk_array.size] = "specialty_fastreload";
}
if (ent hasperk("specialty_flakjacket"))
{
perk_array[perk_array.size] = "specialty_flakjacket";
}
if (ent hasperk("specialty_movefaster"))
{
perk_array[perk_array.size] = "specialty_movefaster";
}
if (ent hasperk("specialty_quickrevive"))
{
perk_array[perk_array.size] = "specialty_quickrevive";
}
if (ent hasperk("specialty_rof"))
{
perk_array[perk_array.size] = "specialty_rof";
}
return perk_array;
}
tombstone_give()
{
if (!isDefined(self.tombstone_savedweapon_weapons))
{
return;
}
primary_weapons = self getWeaponsListPrimaries();
foreach (weapon in primary_weapons)
{
self takeWeapon(weapon);
}
self takeWeapon(self get_player_melee_weapon());
self takeWeapon(self get_player_lethal_grenade());
self takeWeapon(self get_player_tactical_grenade());
self takeWeapon(self get_player_placeable_mine());
primary_weapons_returned = 0;
i = 0;
while (i < self.tombstone_savedweapon_weapons.size)
{
if (isdefined(self.tombstone_savedweapon_grenades) && self.tombstone_savedweapon_weapons[i] == self.tombstone_savedweapon_grenades || (isdefined(self.tombstone_savedweapon_tactical) && self.tombstone_savedweapon_weapons[i] == self.tombstone_savedweapon_tactical))
{
i++;
continue;
}
if (isweaponprimary(self.tombstone_savedweapon_weapons[i]))
{
if (primary_weapons_returned >= 2)
{
i++;
continue;
}
primary_weapons_returned++;
}
if (level.item_meat_name == self.tombstone_savedweapon_weapons[i])
{
i++;
continue;
}
self giveweapon(self.tombstone_savedweapon_weapons[i], 0, self maps\mp\zombies\_zm_weapons::get_pack_a_punch_weapon_options(self.tombstone_savedweapon_weapons[i]));
if (isdefined(self.tombstone_savedweapon_weaponsammo_clip[i]))
{
self setweaponammoclip(self.tombstone_savedweapon_weapons[i], self.tombstone_savedweapon_weaponsammo_clip[i]);
}
if (isdefined(self.tombstone_savedweapon_weaponsammo_clip_dualwield[i]))
{
self setweaponammoclip(weaponDualWieldWeaponName(self.tombstone_savedweapon_weapons[i]), self.tombstone_savedweapon_weaponsammo_clip_dualwield[i]);
}
if (isdefined(self.tombstone_savedweapon_weaponsammo_stock[i]))
{
self setweaponammostock(self.tombstone_savedweapon_weapons[i], self.tombstone_savedweapon_weaponsammo_stock[i]);
}
if (isdefined(self.tombstone_savedweapon_weaponsammo_clip_alt[i]))
{
self setweaponammoclip(weaponAltWeaponName(self.tombstone_savedweapon_weapons[i]), self.tombstone_savedweapon_weaponsammo_clip_alt[i]);
}
if (isdefined(self.tombstone_savedweapon_weaponsammo_stock_alt[i]))
{
self setweaponammostock(weaponAltWeaponName(self.tombstone_savedweapon_weapons[i]), self.tombstone_savedweapon_weaponsammo_stock_alt[i]);
}
i++;
}
if (isDefined(self.tombstone_savedweapon_melee))
{
self set_player_melee_weapon(self.tombstone_savedweapon_melee);
self setactionslot(2, "weapon", "held_" + self.tombstone_savedweapon_melee);
}
if (isDefined(self.tombstone_savedweapon_grenades))
{
self giveweapon(self.tombstone_savedweapon_grenades);
self set_player_lethal_grenade(self.tombstone_savedweapon_grenades);
if (isDefined(self.tombstone_savedweapon_grenades_clip))
{
self setweaponammoclip(self.tombstone_savedweapon_grenades, self.tombstone_savedweapon_grenades_clip);
}
}
if (isDefined(self.tombstone_savedweapon_tactical))
{
self giveweapon(self.tombstone_savedweapon_tactical);
self set_player_tactical_grenade(self.tombstone_savedweapon_tactical);
if (isDefined(self.tombstone_savedweapon_tactical_clip))
{
self setweaponammoclip(self.tombstone_savedweapon_tactical, self.tombstone_savedweapon_tactical_clip);
}
}
if (isDefined(self.tombstone_savedweapon_mine))
{
self giveweapon(self.tombstone_savedweapon_mine);
self set_player_placeable_mine(self.tombstone_savedweapon_mine);
self setactionslot(4, "weapon", self.tombstone_savedweapon_mine);
self setweaponammoclip(self.tombstone_savedweapon_mine, self.tombstone_savedweapon_mine_clip);
}
if (isDefined(self.current_equipment))
{
self maps\mp\zombies\_zm_equipment::equipment_take(self.current_equipment);
}
if (isDefined(self.tombstone_savedweapon_equipment))
{
self.do_not_display_equipment_pickup_hint = 1;
self maps\mp\zombies\_zm_equipment::equipment_give(self.tombstone_savedweapon_equipment);
self.do_not_display_equipment_pickup_hint = undefined;
}
if (isDefined(self.tombstone_hasriotshield) && self.tombstone_hasriotshield)
{
if (isDefined(self.player_shield_reset_health))
{
self [[self.player_shield_reset_health]]();
}
}
current_wep = self getCurrentWeapon();
if (!isSubStr(current_wep, "perk_bottle") && !isSubStr(current_wep, "knuckle_crack") && !isSubStr(current_wep, "flourish") && !isSubStr(current_wep, level.item_meat_name))
{
switched = 0;
primaries = self getweaponslistprimaries();
foreach (weapon in primaries)
{
if (isDefined(self.tombstone_savedweapon_currentweapon) && self.tombstone_savedweapon_currentweapon == weapon)
{
switched = 1;
self switchtoweapon(weapon);
}
}
if (!switched)
{
if (primaries.size > 0)
{
self switchtoweapon(primaries[0]);
}
}
}
if (isDefined(self.tombstone_perks) && self.tombstone_perks.size > 0)
{
i = 0;
while (i < self.tombstone_perks.size)
{
if (self hasperk(self.tombstone_perks[i]))
{
i++;
continue;
}
self maps\mp\zombies\_zm_perks::give_perk(self.tombstone_perks[i]);
i++;
}
}
}
additionalprimaryweapon_indicator()
{
self endon("disconnect");
if (!is_true(level.zombiemode_using_additionalprimaryweapon_perk))
{
return;
}
hud = newClientHudElem(self);
hud.alignx = "right";
hud.aligny = "bottom";
hud.horzalign = "user_right";
hud.vertalign = "user_bottom";
if (level.script == "zm_highrise")
{
hud.x -= 60;
hud.y -= 55;
}
else
{
hud.x -= 60;
hud.y -= 80;
}
hud.alpha = 0;
hud.color = (1, 1, 1);
hud.hidewheninmenu = 1;
hud setShader("specialty_additionalprimaryweapon_zombies", 24, 24);
hud thread destroy_on_intermission();
while (1)
{
self waittill_any("weapon_change", "specialty_additionalprimaryweapon_stop", "player_downed", "spawned_player");
if (!is_player_valid(self) || !self hasPerk("specialty_additionalprimaryweapon"))
{
hud fadeOverTime(0.5);
hud.alpha = 0;
continue;
}
primary_weapons_that_can_be_taken = [];
primaryweapons = self getweaponslistprimaries();
for (i = 0; i < primaryweapons.size; i++)
{
if (maps\mp\zombies\_zm_weapons::is_weapon_included(primaryweapons[i]) || maps\mp\zombies\_zm_weapons::is_weapon_upgraded(primaryweapons[i]))
{
primary_weapons_that_can_be_taken[primary_weapons_that_can_be_taken.size] = primaryweapons[i];
}
}
pwtcbt = primary_weapons_that_can_be_taken.size;
if (pwtcbt < 3)
{
hud fadeOverTime(0.5);
hud.alpha = 0;
continue;
}
weapon = primary_weapons_that_can_be_taken[pwtcbt - 1];
if (self getCurrentWeapon() != weapon)
{
hud fadeOverTime(0.5);
hud.alpha = 0;
continue;
}
self thread additionalprimaryweapon_indicator_show_and_hide(hud);
}
}
additionalprimaryweapon_indicator_show_and_hide(hud)
{
self endon("disconnect");
self endon("player_downed");
self endon("spawned_player");
self endon("weapon_change");
self endon("specialty_additionalprimaryweapon_stop");
hud fadeOverTime(0.5);
hud.alpha = 1;
wait 1.5;
hud fadeOverTime(0.5);
hud.alpha = 0;
}
additionalprimaryweapon_stowed_weapon_refill()
{
self endon("disconnect");
vars = [];
while (1)
{
vars["string"] = self waittill_any_return("weapon_change", "weapon_change_complete", "specialty_additionalprimaryweapon_stop", "spawned_player");
if (self hasPerk("specialty_additionalprimaryweapon"))
{
vars["curr_wep"] = self getCurrentWeapon();
if (vars["curr_wep"] == "none")
{
continue;
}
primaries = self getWeaponsListPrimaries();
foreach (primary in primaries)
{
if (primary != maps\mp\zombies\_zm_weapons::get_nonalternate_weapon(vars["curr_wep"]))
{
if (vars["string"] != "weapon_change")
{
self thread refill_after_time(primary);
}
}
else
{
self notify(primary + "_reload_stop");
}
}
}
}
}
refill_after_time(primary)
{
self endon(primary + "_reload_stop");
self endon("specialty_additionalprimaryweapon_stop");
self endon("spawned_player");
vars = [];
vars["reload_time"] = weaponReloadTime(primary);
vars["reload_amount"] = undefined;
if (primary == "m32_zm" || primary == "python_zm" || maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "judge_zm" || maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "870mcs_zm" || maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "ksg_zm")
{
vars["reload_amount"] = 1;
if (maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "ksg_zm" && maps\mp\zombies\_zm_weapons::is_weapon_upgraded(primary))
{
vars["reload_amount"] = 2;
}
}
if (!isDefined(vars["reload_amount"]) && vars["reload_time"] < 1)
{
vars["reload_time"] = 1;
}
if (self hasPerk("specialty_fastreload"))
{
vars["reload_time"] *= getDvarFloat("perk_weapReloadMultiplier");
}
wait vars["reload_time"];
vars["ammo_clip"] = self getWeaponAmmoClip(primary);
vars["ammo_stock"] = self getWeaponAmmoStock(primary);
vars["missing_clip"] = weaponClipSize(primary) - vars["ammo_clip"];
if (vars["missing_clip"] > vars["ammo_stock"])
{
vars["missing_clip"] = vars["ammo_stock"];
}
if (isDefined(vars["reload_amount"]) && vars["missing_clip"] > vars["reload_amount"])
{
vars["missing_clip"] = vars["reload_amount"];
}
self setWeaponAmmoClip(primary, vars["ammo_clip"] + vars["missing_clip"]);
self setWeaponAmmoStock(primary, vars["ammo_stock"] - vars["missing_clip"]);
vars["dw_primary"] = weaponDualWieldWeaponName(primary);
if (vars["dw_primary"] != "none")
{
vars["ammo_clip"] = self getWeaponAmmoClip(vars["dw_primary"]);
vars["ammo_stock"] = self getWeaponAmmoStock(vars["dw_primary"]);
vars["missing_clip"] = weaponClipSize(vars["dw_primary"]) - vars["ammo_clip"];
if (vars["missing_clip"] > vars["ammo_stock"])
{
vars["missing_clip"] = vars["ammo_stock"];
}
self setWeaponAmmoClip(vars["dw_primary"], vars["ammo_clip"] + vars["missing_clip"]);
self setWeaponAmmoStock(vars["dw_primary"], vars["ammo_stock"] - vars["missing_clip"]);
}
vars["alt_primary"] = weaponAltWeaponName(primary);
if (vars["alt_primary"] != "none")
{
vars["ammo_clip"] = self getWeaponAmmoClip(vars["alt_primary"]);
vars["ammo_stock"] = self getWeaponAmmoStock(vars["alt_primary"]);
vars["missing_clip"] = weaponClipSize(vars["alt_primary"]) - vars["ammo_clip"];
if (vars["missing_clip"] > vars["ammo_stock"])
{
vars["missing_clip"] = vars["ammo_stock"];
}
self setWeaponAmmoClip(vars["alt_primary"], vars["ammo_clip"] + vars["missing_clip"]);
self setWeaponAmmoStock(vars["alt_primary"], vars["ammo_stock"] - vars["missing_clip"]);
}
if (isDefined(vars["reload_amount"]) && self getWeaponAmmoStock(primary) > 0 && self getWeaponAmmoClip(primary) < weaponClipSize(primary))
{
self refill_after_time(primary);
}
}
electric_cherry_unlimited()
{
self endon("disconnect");
for (;;)
{
self.consecutive_electric_cherry_attacks = 0;
wait 0.5;
}
}
show_powerswitch()
{
getent("powerswitch_p6_zm_buildable_pswitch_hand", "targetname") show();
getent("powerswitch_p6_zm_buildable_pswitch_body", "targetname") show();
getent("powerswitch_p6_zm_buildable_pswitch_lever", "targetname") show();
}
zone_changes()
{
if (level.script == "zm_transit")
{
if (level.scr_zm_map_start_location == "farm")
{
// Barn to Farm
flag_set("OnFarm_enter");
}
}
else if (level.script == "zm_highrise")
{
// Green Highrise to Lower Blue Highrise
level.zones["zone_green_level3b"].adjacent_zones["zone_blue_level1c"] structdelete();
level.zones["zone_green_level3b"].adjacent_zones["zone_blue_level1c"] = undefined;
// Lower Orange Highrise debris
level.zones["zone_orange_level3a"].adjacent_zones["zone_orange_level3b"].is_connected = 0;
level.zones["zone_orange_level3b"].adjacent_zones["zone_orange_level3a"].is_connected = 0;
}
}
should_respawn()
{
if (is_true(level.intermission))
{
return 0;
}
if (!flag("initial_blackscreen_passed"))
{
return 1;
}
if (isDefined(level.is_respawn_gamemode_func) && [[level.is_respawn_gamemode_func]]())
{
return 1;
}
return 0;
}
remove_status_icons_on_intermission()
{
level waittill("intermission");
players = get_players();
foreach (player in players)
{
player.statusicon = "";
}
}
destroy_on_end_game()
{
self endon("death");
level waittill("end_game");
if (isDefined(self.bar))
{
self.bar destroy();
}
if (isDefined(self.barframe))
{
self.barframe destroy();
}
self destroy();
}
destroy_on_intermission()
{
self endon("death");
level waittill("intermission");
if (isDefined(self.bar))
{
self.bar destroy();
}
if (isDefined(self.barframe))
{
self.barframe destroy();
}
self destroy();
}