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Decrease solo last stand pistol ammo
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@ -1947,23 +1947,25 @@ last_stand_pistol_swap()
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}
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}
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}
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curclip = self getweaponammoclip(self.laststandpistol);
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ammoclip = weaponclipsize( self.laststandpistol );
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ammoclip = weaponclipsize( self.laststandpistol );
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doubleclip = ammoclip * 2;
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doubleclip = ammoclip * 2;
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if(weapondualwieldweaponname(self.laststandpistol) != "none")
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if(weapondualwieldweaponname(self.laststandpistol) != "none")
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{
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{
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curclip += self getweaponammoclip(weapondualwieldweaponname(self.laststandpistol));
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ammoclip += weaponclipsize(weapondualwieldweaponname(self.laststandpistol));
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ammoclip += weaponclipsize(weapondualwieldweaponname(self.laststandpistol));
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doubleclip = ammoclip;
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doubleclip = ammoclip;
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}
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}
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if ( is_true( self._special_solo_pistol_swap ) || self.laststandpistol == level.default_solo_laststandpistol && !self.hadpistol )
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if ( is_true( self._special_solo_pistol_swap ) || self.laststandpistol == level.default_solo_laststandpistol && !self.hadpistol )
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{
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{
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self._special_solo_pistol_swap = 0;
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self._special_solo_pistol_swap = 0;
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self.hadpistol = 0;
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self.hadpistol = 0;
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self setweaponammostock( self.laststandpistol, doubleclip );
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self setweaponammostock( self.laststandpistol, doubleclip - curclip );
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}
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}
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else if ( flag( "solo_game" ) && self.laststandpistol == level.default_solo_laststandpistol )
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else if ( flag( "solo_game" ) && self.laststandpistol == level.default_solo_laststandpistol )
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{
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{
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self setweaponammostock(self.laststandpistol, doubleclip);
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self setweaponammostock(self.laststandpistol, doubleclip - curclip);
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}
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}
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else if ( self.laststandpistol == level.default_laststandpistol )
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else if ( self.laststandpistol == level.default_laststandpistol )
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{
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{
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