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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Move perk icons to same position on all maps

Move health bar HUD and zone name HUD down
Origins: move tablet HUD up
This commit is contained in:
Jbleezy
2024-01-13 23:14:01 -08:00
parent 1339bbec0e
commit 7a8dfbfdb9
3 changed files with 457 additions and 27 deletions

View File

@ -496,15 +496,6 @@ health_bar_hud()
x = 5;
y = -104;
if (level.script == "zm_buried")
{
y -= 25;
}
else if (level.script == "zm_tomb")
{
y -= 60;
}
hud = self createbar((1, 1, 1), level.primaryprogressbarwidth - 10, level.primaryprogressbarheight);
hud.alignx = "left";
hud.bar.alignx = "left";
@ -587,15 +578,6 @@ shield_bar_hud()
x = 5;
y = -104;
if (level.script == "zm_buried")
{
y -= 25;
}
else if (level.script == "zm_tomb")
{
y -= 60;
}
hud = self createbar((0.5, 0.5, 0.5), level.primaryprogressbarwidth - 10, int(level.primaryprogressbarheight / 2));
hud.alignx = "left";
hud.bar.alignx = "left";
@ -981,15 +963,6 @@ zone_hud()
x = 5;
y = -119;
if (level.script == "zm_buried")
{
y -= 25;
}
else if (level.script == "zm_tomb")
{
y -= 60;
}
hud = newClientHudElem(self);
hud.alignx = "left";
hud.aligny = "middle";

View File

@ -0,0 +1,148 @@
require("T6.Zombie.CraftableItemTombDisplay")
require("T6.Zombie.QuestItemTombDisplay")
require("T6.Zombie.PersistentItemTombDisplay")
require("T6.Zombie.CaptureZoneWheelTombDisplay")
CoD.CraftablesTomb = {}
CoD.CraftablesTomb.ContainerHeight = CoD.QuestItemTombDisplay.IconSize + CoD.textSize[CoD.QuestItemTombDisplay.FontName] + 10
CoD.CraftablesTomb.ONSCREEN_DURATION = 3000
CoD.CraftablesTomb.WHEEL_ONSCREEN_DURATION = 5000
CoD.CraftablesTomb.FADE_IN_DURATION = 500
CoD.CraftablesTomb.FADE_OUT_DURATION = 500
CoD.CraftablesTomb.NEED_ALL_ZONES = 0
CoD.CraftablesTomb.ALL_ZONES_CAPTURED = 1
CoD.CraftablesTomb.ZONE_CAPTURED = 1
CoD.CraftablesTomb.ZONE_LOST = 2
CoD.CraftablesTomb.TotalZoneCount = 6
CoD.CraftablesTomb.ZoneWheelBlueColor = CoD.greenBlue
CoD.CraftablesTomb.ZoneWheelRedColor = CoD.red
CoD.CraftablesTomb.TabletTopStart = CoD.RoundStatus.ChalkSize + 94
CoD.CraftablesTomb.OneInchIconWidth = 50
CoD.CraftablesTomb.OneInchIconHeight = CoD.CraftablesTomb.OneInchIconWidth
CoD.CraftablesTomb.NEED_TABLET = 0
CoD.CraftablesTomb.HAVE_TABLET_CLEAN = 1
CoD.CraftablesTomb.NEED_TABLET_DIRTY = 2
LUI.createMenu.CraftablesTombArea = function (f1_arg0)
local f1_local0 = CoD.Menu.NewSafeAreaFromState("CraftablesTombArea", f1_arg0)
f1_local0:setOwner(f1_arg0)
f1_local0.topLeftScaleContainer = CoD.SplitscreenScaler.new(nil, CoD.Zombie.SplitscreenMultiplier)
f1_local0.topLeftScaleContainer:setLeftRight(true, false, 0, 0)
f1_local0.topLeftScaleContainer:setTopBottom(true, false, 0, 0)
f1_local0:addElement(f1_local0.topLeftScaleContainer)
local f1_local1 = CoD.QuestItemTombDisplay.IconSize
local f1_local2 = CoD.QuestItemTombDisplay.ContainerSize / 4
local f1_local3 = false
local f1_local4 = LUI.UIHorizontalList.new()
f1_local4:setLeftRight(true, true, 0, 0)
f1_local4:setTopBottom(true, false, 0, CoD.CraftablesTomb.ContainerHeight)
local f1_local5 = CoD.PersistentItemTombDisplay.new(f1_local4)
f1_local0.topLeftScaleContainer:addElement(f1_local5)
CoD.PersistentItemTombDisplay.AddPersistentStatusDisplay(f1_local5, f1_local2, f1_local3)
local f1_local6 = 90
local f1_local7 = LUI.UIHorizontalList.new()
f1_local7:setLeftRight(true, true, 0, 0)
f1_local7:setTopBottom(true, false, f1_local6, f1_local6 + CoD.CraftablesTomb.ContainerHeight)
local f1_local8 = CoD.QuestItemTombDisplay.new(f1_local7)
f1_local0.topLeftScaleContainer:addElement(f1_local8)
if not CoD.Zombie.LocalSplitscreenMultiplePlayers then
CoD.QuestItemTombDisplay.AddQuestStatusDisplay(f1_local8, f1_local2, f1_local3)
f1_local8.shouldFadeOutQuestStatus = true
f1_local8.highlightRecentItem = true
end
local f1_local9 = f1_local6 + 100
local f1_local10 = LUI.UIVerticalList.new()
f1_local10:setLeftRight(true, true, 0, 0)
f1_local10:setTopBottom(true, false, f1_local9, f1_local9 + CoD.CraftablesTomb.ContainerHeight)
local f1_local11 = CoD.CraftableItemTombDisplay.new(f1_local10)
f1_local0.topLeftScaleContainer:addElement(f1_local11)
if not CoD.Zombie.LocalSplitscreenMultiplePlayers then
CoD.CraftableItemTombDisplay.AddDisplayContainer(f1_local11, CoD.CraftableItemTombDisplay.ContainerSize / 4, f1_local3)
f1_local11.shouldFadeOutQuestStatus = true
f1_local11.highlightRecentItem = true
end
f1_local0.topRightScaleContainer = CoD.SplitscreenScaler.new(nil, CoD.Zombie.SplitscreenMultiplier)
f1_local0.topRightScaleContainer:setLeftRight(false, true, 0, 0)
f1_local0.topRightScaleContainer:setTopBottom(true, false, 0, 0)
f1_local0:addElement(f1_local0.topRightScaleContainer)
local f1_local12 = 10
local f1_local13 = 10
local f1_local14 = 120
local Widget = LUI.UIElement.new()
Widget:setLeftRight(false, true, -f1_local14 - f1_local12, -f1_local12)
Widget:setTopBottom(true, false, f1_local13, f1_local14 + f1_local13)
Widget:setAlpha(0)
f1_local0.topRightScaleContainer:addElement(Widget)
f1_local0.captureZoneWheelContainer = Widget
local f1_local16 = CoD.CaptureZoneWheelTombDisplay.new(f1_local0.captureZoneWheelContainer)
if not CoD.Zombie.LocalSplitscreenMultiplePlayers then
CoD.CaptureZoneWheelTombDisplay.AddCaptureZoneWheel(f1_local16, f1_local14, f1_local3)
f1_local16.shouldFadeOutQuestStatus = true
end
CoD.CraftablesTomb.OneInchPunchCleanMaterial = RegisterMaterial("zm_hud_icon_oneinch_clean")
CoD.CraftablesTomb.OneInchPunchDirtyMaterial = RegisterMaterial("zm_hud_icon_oneinch_dirty")
f1_local0.bottomLeftScaleContainer = CoD.SplitscreenScaler.new(nil, CoD.Zombie.SplitscreenMultiplier)
f1_local0.bottomLeftScaleContainer:setLeftRight(true, false, 0, 0)
f1_local0.bottomLeftScaleContainer:setTopBottom(false, true, 0, 0)
f1_local0:addElement(f1_local0.bottomLeftScaleContainer)
local f1_local17 = CoD.CraftablesTomb.TabletTopStart
local Widget = LUI.UIElement.new()
Widget:setLeftRight(true, false, 0, CoD.CraftablesTomb.OneInchIconWidth)
Widget:setTopBottom(false, true, -CoD.CraftablesTomb.OneInchIconHeight - f1_local17, -f1_local17)
Widget:setAlpha(0)
f1_local0.bottomLeftScaleContainer:addElement(Widget)
f1_local0.tabletContainer = Widget
local tabletIcon = LUI.UIImage.new()
tabletIcon:setLeftRight(true, true, 0, 0)
tabletIcon:setTopBottom(true, true, 0, 0)
tabletIcon:setImage(CoD.CraftablesTomb.OneInchPunchDirtyMaterial)
Widget:addElement(tabletIcon)
f1_local0.tabletIcon = tabletIcon
f1_local0:registerEventHandler("player_tablet_state", CoD.CraftablesTomb.UpdateTabletState)
f1_local0:registerEventHandler("hud_update_refresh", CoD.CraftablesTomb.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_VISIBLE, CoD.CraftablesTomb.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_EMP_ACTIVE, CoD.CraftablesTomb.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM, CoD.CraftablesTomb.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN, CoD.CraftablesTomb.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_VEHICLE, CoD.CraftablesTomb.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_GUIDED_MISSILE, CoD.CraftablesTomb.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC, CoD.CraftablesTomb.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_AMMO_COUNTER_HIDE, CoD.CraftablesTomb.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_FLASH_BANGED, CoD.CraftablesTomb.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_UI_ACTIVE, CoD.CraftablesTomb.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_SPECTATING_CLIENT, CoD.CraftablesTomb.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_SCOREBOARD_OPEN, CoD.CraftablesTomb.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_PLAYER_DEAD, CoD.CraftablesTomb.UpdateVisibility)
f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_SCOPED, CoD.CraftablesTomb.UpdateVisibility)
f1_local0.visible = true
return f1_local0
end
CoD.CraftablesTomb.UpdateVisibility = function (f2_arg0, f2_arg1)
local f2_local0 = f2_arg1.controller
if UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_HUD_VISIBLE) == 1 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_EMP_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IN_VEHICLE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IN_GUIDED_MISSILE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_AMMO_COUNTER_HIDE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IS_FLASH_BANGED) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_UI_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_SCOREBOARD_OPEN) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IS_SCOPED) == 0 and (not CoD.IsShoutcaster(f2_local0) or CoD.ExeProfileVarBool(f2_local0, "shoutcaster_scorestreaks") and Engine.IsSpectatingActiveClient(f2_local0)) and CoD.FSM_VISIBILITY(f2_local0) == 0 then
if f2_arg0.visible ~= true then
f2_arg0:setAlpha(1)
f2_arg0.m_inputDisabled = nil
f2_arg0.visible = true
end
elseif f2_arg0.visible == true then
f2_arg0:setAlpha(0)
f2_arg0.m_inputDisabled = true
f2_arg0.visible = nil
end
f2_arg0:dispatchEventToChildren(f2_arg1)
end
CoD.CraftablesTomb.UpdateTabletState = function (f3_arg0, f3_arg1)
local f3_local0 = f3_arg1.newValue
if f3_local0 == CoD.CraftablesTomb.NEED_TABLET then
f3_arg0.tabletContainer:setAlpha(0)
elseif f3_local0 == CoD.CraftablesTomb.HAVE_TABLET_CLEAN then
f3_arg0.tabletIcon:setImage(CoD.CraftablesTomb.OneInchPunchCleanMaterial)
f3_arg0.tabletContainer:setAlpha(1)
elseif f3_local0 == CoD.CraftablesTomb.NEED_TABLET_DIRTY then
f3_arg0.tabletIcon:setImage(CoD.CraftablesTomb.OneInchPunchDirtyMaterial)
f3_arg0.tabletContainer:setAlpha(1)
end
end

View File

@ -0,0 +1,309 @@
CoD.Perks = {}
CoD.Perks.TopStart = -140
CoD.Perks.IconSize = 36
CoD.Perks.Spacing = 8
CoD.Perks.STATE_NOTOWNED = 0
CoD.Perks.STATE_OWNED = 1
CoD.Perks.STATE_PAUSED = 2
CoD.Perks.STATE_TBD = 3
CoD.Perks.ClientFieldNames = {}
CoD.Perks.ClientFieldNames[1] = {
clientFieldName = "perk_additional_primary_weapon",
material = RegisterMaterial("specialty_additionalprimaryweapon_zombies")
}
CoD.Perks.ClientFieldNames[2] = {
clientFieldName = "perk_dead_shot",
material = RegisterMaterial("specialty_ads_zombies")
}
CoD.Perks.ClientFieldNames[3] = {
clientFieldName = "perk_dive_to_nuke",
material = RegisterMaterial("specialty_divetonuke_zombies")
}
CoD.Perks.ClientFieldNames[4] = {
clientFieldName = "perk_double_tap",
material = RegisterMaterial("specialty_doubletap_zombies")
}
CoD.Perks.ClientFieldNames[5] = {
clientFieldName = "perk_juggernaut",
material = RegisterMaterial("specialty_juggernaut_zombies")
}
CoD.Perks.ClientFieldNames[6] = {
clientFieldName = "perk_marathon",
material = RegisterMaterial("specialty_marathon_zombies")
}
CoD.Perks.ClientFieldNames[7] = {
clientFieldName = "perk_quick_revive",
material = RegisterMaterial("specialty_quickrevive_zombies")
}
CoD.Perks.ClientFieldNames[8] = {
clientFieldName = "perk_sleight_of_hand",
material = RegisterMaterial("specialty_fastreload_zombies")
}
CoD.Perks.ClientFieldNames[9] = {
clientFieldName = "perk_tombstone",
material = RegisterMaterial("specialty_tombstone_zombies")
}
CoD.Perks.ClientFieldNames[10] = {
clientFieldName = "perk_chugabud",
material = RegisterMaterial("specialty_chugabud_zombies")
}
CoD.Perks.ClientFieldNames[11] = {
clientFieldName = "perk_electric_cherry",
material = RegisterMaterial("specialty_electric_cherry_zombie")
}
CoD.Perks.ClientFieldNames[12] = {
clientFieldName = "perk_vulture",
material = RegisterMaterial("specialty_vulture_zombies"),
glowMaterial = RegisterMaterial("zm_hud_stink_perk_glow")
}
CoD.Perks.PulseDuration = 200
CoD.Perks.PulseScale = 1.3
CoD.Perks.PausedAlpha = 0.3
LUI.createMenu.PerksArea = function (LocalClientIndex)
local PerksAreaWidget = CoD.Menu.NewSafeAreaFromState("PerksArea", LocalClientIndex)
PerksAreaWidget:setOwner(LocalClientIndex)
PerksAreaWidget.scaleContainer = CoD.SplitscreenScaler.new(nil, CoD.Zombie.SplitscreenMultiplier)
PerksAreaWidget.scaleContainer:setLeftRight(true, false, 10, 0)
PerksAreaWidget.scaleContainer:setTopBottom(false, true, 0, 0)
PerksAreaWidget:addElement(PerksAreaWidget.scaleContainer)
CoD.Perks.MeterBlackMaterial = RegisterMaterial("zm_hud_stink_ani_black")
CoD.Perks.MeterGreenMaterial = RegisterMaterial("zm_hud_stink_ani_green")
local f1_local1, f1_local2 = nil, nil
PerksAreaWidget.perks = {}
for ClientFieldIndex = 1, #CoD.Perks.ClientFieldNames, 1 do
f1_local1 = (CoD.Perks.IconSize + CoD.Perks.Spacing) * (ClientFieldIndex - 1)
f1_local2 = f1_local1 + CoD.Perks.IconSize
local Widget = LUI.UIElement.new()
Widget:setLeftRight(true, false, f1_local1, f1_local2)
Widget:setTopBottom(false, true, CoD.Perks.TopStart, CoD.Perks.TopStart + CoD.Perks.IconSize)
Widget:setScale(1)
Widget.perkId = nil
local perkIcon = LUI.UIImage.new()
perkIcon:setLeftRight(true, true, 0, 0)
perkIcon:setTopBottom(true, true, 0, 0)
perkIcon:setAlpha(0)
Widget:addElement(perkIcon)
Widget.perkIcon = perkIcon
Widget:registerEventHandler("transition_complete_pulse", CoD.Perks.IconPulseFinish)
PerksAreaWidget.scaleContainer:addElement(Widget)
PerksAreaWidget.perks[ClientFieldIndex] = Widget
PerksAreaWidget:registerEventHandler(CoD.Perks.ClientFieldNames[ClientFieldIndex].clientFieldName, CoD.Perks.Update)
end
PerksAreaWidget:registerEventHandler("hud_update_refresh", CoD.Perks.UpdateVisibility)
PerksAreaWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_VISIBLE, CoD.Perks.UpdateVisibility)
PerksAreaWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_PLAYER_IN_AFTERLIFE, CoD.Perks.UpdateVisibility)
PerksAreaWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_EMP_ACTIVE, CoD.Perks.UpdateVisibility)
PerksAreaWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM, CoD.Perks.UpdateVisibility)
PerksAreaWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN, CoD.Perks.UpdateVisibility)
PerksAreaWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_VEHICLE, CoD.Perks.UpdateVisibility)
PerksAreaWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_GUIDED_MISSILE, CoD.Perks.UpdateVisibility)
PerksAreaWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC, CoD.Perks.UpdateVisibility)
PerksAreaWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_AMMO_COUNTER_HIDE, CoD.Perks.UpdateVisibility)
PerksAreaWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_FLASH_BANGED, CoD.Perks.UpdateVisibility)
PerksAreaWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_UI_ACTIVE, CoD.Perks.UpdateVisibility)
PerksAreaWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SPECTATING_CLIENT, CoD.Perks.UpdateVisibility)
PerksAreaWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SCOREBOARD_OPEN, CoD.Perks.UpdateVisibility)
PerksAreaWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_PLAYER_DEAD, CoD.Perks.UpdateVisibility)
PerksAreaWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_SCOPED, CoD.Perks.UpdateVisibility)
PerksAreaWidget.visible = true
return PerksAreaWidget
end
CoD.Perks.UpdateVisibility = function (Menu, ClientInstance)
local f2_local0 = ClientInstance.controller
if UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_HUD_VISIBLE) == 1 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IS_PLAYER_IN_AFTERLIFE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_EMP_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IN_VEHICLE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IN_GUIDED_MISSILE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_AMMO_COUNTER_HIDE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IS_FLASH_BANGED) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_UI_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_SCOREBOARD_OPEN) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IS_SCOPED) == 0 and (not CoD.IsShoutcaster(f2_local0) or CoD.ExeProfileVarBool(f2_local0, "shoutcaster_scorestreaks") and Engine.IsSpectatingActiveClient(f2_local0)) and CoD.FSM_VISIBILITY(f2_local0) == 0 then
if Menu.visible ~= true then
Menu:setAlpha(1)
Menu.m_inputDisabled = nil
Menu.visible = true
end
elseif Menu.visible == true then
Menu:setAlpha(0)
Menu.m_inputDisabled = true
Menu.visible = nil
end
Menu:dispatchEventToChildren(ClientInstance)
end
CoD.Perks.GetMaterial = function (Menu, ClientFieldName)
local Material = nil
for ClientFieldIndex = 1, #CoD.Perks.ClientFieldNames, 1 do
if CoD.Perks.ClientFieldNames[ClientFieldIndex].clientFieldName == ClientFieldName then
Material = CoD.Perks.ClientFieldNames[ClientFieldIndex].material
break
end
end
return Material
end
CoD.Perks.GetGlowMaterial = function (Menu, ClientFieldName)
local Material = nil
for ClientFieldIndex = 1, #CoD.Perks.ClientFieldNames, 1 do
if CoD.Perks.ClientFieldNames[ClientFieldIndex].clientFieldName == ClientFieldName then
if CoD.Perks.ClientFieldNames[ClientFieldIndex].glowMaterial then
Material = CoD.Perks.ClientFieldNames[ClientFieldIndex].glowMaterial
break
end
end
end
return Material
end
CoD.Perks.RemovePerkIcon = function (Menu, OwnedPerkIndex)
local PerkWidget, NextPerkWidget = nil, nil
for PerkIndex = OwnedPerkIndex, #CoD.Perks.ClientFieldNames, 1 do
PerkWidget = Menu.perks[PerkIndex]
if not PerkWidget.perkId then
break
elseif PerkIndex ~= #CoD.Perks.ClientFieldNames then
NextPerkWidget = Menu.perks[PerkIndex + 1]
end
if not NextPerkWidget then
PerkWidget.perkIcon:setAlpha(0)
if PerkWidget.perkGlowIcon then
else
PerkWidget.perkId = nil
break
end
PerkWidget.perkGlowIcon:setAlpha(0)
elseif not NextPerkWidget.perkId then
PerkWidget.perkIcon:setAlpha(0)
if PerkWidget.perkGlowIcon then
PerkWidget.perkGlowIcon:close()
PerkWidget.perkGlowIcon = nil
end
if PerkWidget.meterContainer then
else
PerkWidget.perkId = nil
break
end
PerkWidget.meterContainer:close()
PerkWidget.meterContainer = nil
else
PerkWidget.perkIcon:setImage(CoD.Perks.GetMaterial(Menu, NextPerkWidget.perkId))
local f5_local5 = CoD.Perks.GetGlowMaterial(Menu, NextPerkWidget.perkId)
if f5_local5 and PerkWidget.perkGlowIcon then
PerkWidget.perkGlowIcon:setImage(f5_local5)
end
end
PerkWidget.perkId = NextPerkWidget.perkId
end
end
CoD.Perks.Update = function (Menu, ClientInstance)
local PerkWidget = nil
for OwnedPerkIndex = 1, #CoD.Perks.ClientFieldNames, 1 do
PerkWidget = Menu.perks[OwnedPerkIndex]
if ClientInstance.newValue == CoD.Perks.STATE_OWNED then
if not PerkWidget.perkId then
PerkWidget.perkId = ClientInstance.name
PerkWidget.perkIcon:setImage(CoD.Perks.GetMaterial(Menu, ClientInstance.name))
PerkWidget.perkIcon:setAlpha(1)
if PerkWidget.perkId == "perk_vulture" then
else
local f6_local4 = CoD.Perks.GetGlowMaterial(Menu, ClientInstance.name)
if f6_local4 and PerkWidget.perkGlowIcon then
PerkWidget.perkGlowIcon:setImage(f6_local4)
end
end
CoD.Perks.AddGlowIcon(Menu, PerkWidget)
CoD.Perks.AddVultureMeter(Menu, PerkWidget)
break
elseif PerkWidget.perkId == ClientInstance.name then
PerkWidget:beginAnimation("pulse", CoD.Perks.PulseDuration)
PerkWidget:setScale(CoD.Perks.PulseScale)
PerkWidget.perkIcon:beginAnimation("pulse", CoD.Perks.PulseDuration)
PerkWidget.perkIcon:setAlpha(1)
if PerkWidget.perkGlowIcon then
PerkWidget.perkGlowIcon:beginAnimation("pulse", CoD.Perks.PulseDuration)
end
break
end
end
if ClientInstance.newValue == CoD.Perks.STATE_NOTOWNED then
if PerkWidget.perkId == ClientInstance.name then
CoD.Perks.RemovePerkIcon(Menu, OwnedPerkIndex)
break
end
end
if ClientInstance.newValue == CoD.Perks.STATE_PAUSED then
if PerkWidget.perkId == ClientInstance.name then
PerkWidget:beginAnimation("pulse", CoD.Perks.PulseDuration)
PerkWidget:setScale(CoD.Perks.PulseScale)
PerkWidget.perkIcon:beginAnimation("pulse", CoD.Perks.PulseDuration)
PerkWidget.perkIcon:setAlpha(CoD.Perks.PausedAlpha)
if PerkWidget.perkGlowIcon then
PerkWidget.perkGlowIcon:beginAnimation("pulse", CoD.Perks.PulseDuration)
PerkWidget.perkGlowIcon:setAlpha(0)
end
break
end
end
if ClientInstance.newValue == CoD.Perks.STATE_TBD then
end
end
end
CoD.Perks.IconPulseFinish = function (Menu, ClientInstance)
if ClientInstance.interrupted ~= true then
Menu:beginAnimation("pulse_done", CoD.Perks.PulseDuration)
Menu:setScale(1)
end
end
CoD.Perks.AddGlowIcon = function (Menu, PerkWidget)
if not PerkWidget.perkGlowIcon then
local GlowIcon = LUI.UIImage.new()
GlowIcon:setLeftRight(true, true, -CoD.Perks.IconSize / 2, CoD.Perks.IconSize / 2)
GlowIcon:setTopBottom(true, true, -CoD.Perks.IconSize / 2, CoD.Perks.IconSize / 2)
GlowIcon:setAlpha(0)
PerkWidget:addElement(GlowIcon)
PerkWidget.perkGlowIcon = GlowIcon
end
end
CoD.Perks.AddVultureMeter = function (Menu, PerkWidget)
if not PerkWidget.meterContainer then
local f9_local0 = CoD.Perks.TopStart + CoD.Perks.IconSize * 2
local f9_local1 = -CoD.Perks.IconSize
local meterContainer = LUI.UIElement.new()
meterContainer:setLeftRight(true, false, 0, CoD.Perks.IconSize)
meterContainer:setTopBottom(false, true, f9_local0 + 5, f9_local1 + 5)
meterContainer:setAlpha(0)
meterContainer:setPriority(-10)
PerkWidget:addElement(meterContainer)
PerkWidget.meterContainer = meterContainer
local f9_local3 = LUI.UIImage.new()
f9_local3:setLeftRight(true, true, -CoD.Perks.IconSize / 2, CoD.Perks.IconSize / 2)
f9_local3:setTopBottom(true, true, 0, 0)
f9_local3:setImage(CoD.Perks.MeterBlackMaterial)
meterContainer:addElement(f9_local3)
local f9_local4 = LUI.UIImage.new()
f9_local4:setLeftRight(true, true, -CoD.Perks.IconSize / 2, CoD.Perks.IconSize / 2)
f9_local4:setTopBottom(true, true, 0, 0)
f9_local4:setImage(CoD.Perks.MeterGreenMaterial)
meterContainer:addElement(f9_local4)
PerkWidget:registerEventHandler("vulture_perk_disease_meter", CoD.Perks.UpdateVultureDiseaseMeter)
end
end
CoD.Perks.UpdateVultureDiseaseMeter = function (Menu, ClientInstance)
local f10_local0 = ClientInstance.newValue
if Menu.meterContainer then
Menu.meterContainer:setAlpha(f10_local0)
end
if Menu.perkGlowIcon then
Menu.perkGlowIcon:setAlpha(f10_local0)
end
end