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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Fix initial lethal grenade being set incorrectly

This commit is contained in:
Jbleezy
2021-12-05 22:55:04 -08:00
parent b17601165f
commit 7df1c0bca6

View File

@ -13,6 +13,8 @@ init()
{
level.inital_spawn = true;
thread onplayerconnect();
set_lethal_grenade_init();
}
onplayerconnect()
@ -104,8 +106,6 @@ onplayerspawned()
self disable_melee_lunge();
self enable_friendly_fire();
self set_player_lethal_grenade_semtex();
self setperk( "specialty_unlimitedsprint" );
self setperk( "specialty_fastmantle" );
}
@ -1796,19 +1796,17 @@ random_push()
self SetVelocity(vector);
}
set_player_lethal_grenade_semtex()
set_lethal_grenade_init()
{
if (level.script != "zm_transit" && level.script != "zm_nuked" && level.script != "zm_highrise" && level.script != "zm_tomb")
{
return;
}
self takeweapon( self get_player_lethal_grenade() );
self set_player_lethal_grenade( "sticky_grenade_zm" );
self giveweapon( self get_player_lethal_grenade() );
self setweaponammoclip( self get_player_lethal_grenade(), 0 );
level.zombie_lethal_grenade_player_init = "sticky_grenade_zm";
}
fall_velocity_check()
{
self endon("disconnect");