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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-11 23:57:59 -05:00

Fix initial lethal grenade being set incorrectly

This commit is contained in:
Jbleezy
2021-12-05 22:55:04 -08:00
parent b17601165f
commit 7df1c0bca6

View File

@ -13,6 +13,8 @@ init()
{ {
level.inital_spawn = true; level.inital_spawn = true;
thread onplayerconnect(); thread onplayerconnect();
set_lethal_grenade_init();
} }
onplayerconnect() onplayerconnect()
@ -104,8 +106,6 @@ onplayerspawned()
self disable_melee_lunge(); self disable_melee_lunge();
self enable_friendly_fire(); self enable_friendly_fire();
self set_player_lethal_grenade_semtex();
self setperk( "specialty_unlimitedsprint" ); self setperk( "specialty_unlimitedsprint" );
self setperk( "specialty_fastmantle" ); self setperk( "specialty_fastmantle" );
} }
@ -1796,19 +1796,17 @@ random_push()
self SetVelocity(vector); self SetVelocity(vector);
} }
set_player_lethal_grenade_semtex() set_lethal_grenade_init()
{ {
if (level.script != "zm_transit" && level.script != "zm_nuked" && level.script != "zm_highrise" && level.script != "zm_tomb") if (level.script != "zm_transit" && level.script != "zm_nuked" && level.script != "zm_highrise" && level.script != "zm_tomb")
{ {
return; return;
} }
self takeweapon( self get_player_lethal_grenade() ); level.zombie_lethal_grenade_player_init = "sticky_grenade_zm";
self set_player_lethal_grenade( "sticky_grenade_zm" );
self giveweapon( self get_player_lethal_grenade() );
self setweaponammoclip( self get_player_lethal_grenade(), 0 );
} }
fall_velocity_check() fall_velocity_check()
{ {
self endon("disconnect"); self endon("disconnect");