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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Fix initial lethal grenade being set incorrectly
This commit is contained in:
@ -13,6 +13,8 @@ init()
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{
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{
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level.inital_spawn = true;
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level.inital_spawn = true;
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thread onplayerconnect();
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thread onplayerconnect();
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set_lethal_grenade_init();
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}
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}
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onplayerconnect()
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onplayerconnect()
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@ -104,8 +106,6 @@ onplayerspawned()
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self disable_melee_lunge();
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self disable_melee_lunge();
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self enable_friendly_fire();
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self enable_friendly_fire();
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self set_player_lethal_grenade_semtex();
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self setperk( "specialty_unlimitedsprint" );
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self setperk( "specialty_unlimitedsprint" );
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self setperk( "specialty_fastmantle" );
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self setperk( "specialty_fastmantle" );
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}
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}
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@ -1796,19 +1796,17 @@ random_push()
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self SetVelocity(vector);
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self SetVelocity(vector);
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}
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}
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set_player_lethal_grenade_semtex()
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set_lethal_grenade_init()
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{
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{
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if (level.script != "zm_transit" && level.script != "zm_nuked" && level.script != "zm_highrise" && level.script != "zm_tomb")
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if (level.script != "zm_transit" && level.script != "zm_nuked" && level.script != "zm_highrise" && level.script != "zm_tomb")
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{
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{
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return;
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return;
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}
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}
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self takeweapon( self get_player_lethal_grenade() );
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level.zombie_lethal_grenade_player_init = "sticky_grenade_zm";
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self set_player_lethal_grenade( "sticky_grenade_zm" );
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self giveweapon( self get_player_lethal_grenade() );
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self setweaponammoclip( self get_player_lethal_grenade(), 0 );
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}
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}
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fall_velocity_check()
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fall_velocity_check()
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{
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{
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self endon("disconnect");
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self endon("disconnect");
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