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Grief: remove melee prone enemy player sets to crouch
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@ -1031,11 +1031,6 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
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{
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is_melee = true;
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self applyknockback( idamage, vdir );
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if(self getstance() == "prone")
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{
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self setStance("crouch");
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}
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}
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if ( is_true( self._being_shellshocked ) && !is_melee )
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