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Grief: remove melee prone enemy player sets to crouch

This commit is contained in:
Jbleezy
2021-12-13 16:51:54 -08:00
parent 512e6d4a6d
commit 7e504f38e5
2 changed files with 1 additions and 8 deletions

View File

@ -1031,11 +1031,6 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
{
is_melee = true;
self applyknockback( idamage, vdir );
if(self getstance() == "prone")
{
self setStance("crouch");
}
}
if ( is_true( self._being_shellshocked ) && !is_melee )