mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-27 07:30:09 -05:00
Grief: remove melee prone enemy player sets to crouch
This commit is contained in:
@ -19,9 +19,8 @@
|
||||
* Can dive again right away after just diving
|
||||
* Can move after diving quicker
|
||||
* Decreased dive startup time
|
||||
* Increased melee range
|
||||
* Increased melee range by 16% (same as Black Ops 1)
|
||||
* Disabled melee lunging
|
||||
* Removed ability to melee faster than intended by switching weapons while meleeing with an empty clip
|
||||
* Decreased normal health regeneration delay from 2.4 seconds to 2 seconds
|
||||
* Decreased low health regeneration delay from 5 seconds to 4 seconds
|
||||
* Normal health regeneration rate is no longer instant
|
||||
@ -248,7 +247,6 @@
|
||||
* 2 lethal grenades and mines awarded each round
|
||||
* Unlimited barrier rebuild points
|
||||
* Meleeing enemy players that are already stunned will stun them again
|
||||
* Meleeing enemy players that are prone will make them crouch
|
||||
* Stunning enemy players steals 10 points from them
|
||||
* Downing enemy players awards 5% of their current points
|
||||
* Bleeding out enemy players awards 10% of your current points to all teammates
|
||||
|
@ -1031,11 +1031,6 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
|
||||
{
|
||||
is_melee = true;
|
||||
self applyknockback( idamage, vdir );
|
||||
|
||||
if(self getstance() == "prone")
|
||||
{
|
||||
self setStance("crouch");
|
||||
}
|
||||
}
|
||||
|
||||
if ( is_true( self._being_shellshocked ) && !is_melee )
|
||||
|
Reference in New Issue
Block a user