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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-25 14:40:32 -05:00
Meat and Containment: zombies can target players close to them
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@ -208,6 +208,8 @@ meat_stink( who )
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}
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}
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who thread meat_stink_ignoreme_think();
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who thread meat_stink_player_create();
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who thread meat_stink_cleanup_on_downed();
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@ -238,6 +240,40 @@ meat_disable_weapons()
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self.meat_weapons_disabled = undefined;
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}
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meat_stink_ignoreme_think()
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{
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level endon("meat_thrown");
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level endon("meat_grabbed");
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self endon("disconnect");
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self endon("player_downed");
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self endon("bled_out");
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while (1)
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{
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zombies = get_round_enemy_array();
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players = get_players();
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foreach (player in players)
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{
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if (player == self)
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{
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continue;
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}
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if (!is_player_valid(player))
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{
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continue;
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}
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close_zombies = get_array_of_closest(player.origin, zombies, undefined, 1, 64);
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player.ignoreme = close_zombies.size == 0;
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}
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wait 0.05;
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}
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}
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meat_stink_cleanup_on_downed()
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{
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level endon("meat_thrown");
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@ -354,6 +390,7 @@ meat_stink_player( who )
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player print_meat_msg(who, "has");
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}
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who thread meat_stink_ignoreme_think();
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who thread meat_stink_player_create();
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who waittill_any_or_timeout( 30, "disconnect", "player_downed", "bled_out" );
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players = get_players();
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@ -2599,6 +2599,7 @@ containment_think()
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start_time = getTime();
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while((getTime() - start_time) <= 60000 || containment_zones.size == 1)
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{
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zombies = get_round_enemy_array();
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players = get_players();
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in_containment_zone = [];
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in_containment_zone["axis"] = [];
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@ -2637,12 +2638,11 @@ containment_think()
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}
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else
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{
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if(is_player_valid(player))
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if(is_player_valid(player) && !isDefined(level.meat_player))
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{
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if(!isDefined(level.meat_player))
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{
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player.ignoreme = 1;
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}
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close_zombies = get_array_of_closest(player.origin, zombies, undefined, 1, 64);
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player.ignoreme = close_zombies.size == 0;
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}
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player.obj_waypoint.alpha = 1;
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@ -3056,6 +3056,8 @@ meat_think()
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while(1)
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{
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players = get_players();
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if (isDefined(level.meat_player))
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{
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if (!isDefined(held_time))
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@ -3113,7 +3115,6 @@ meat_think()
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level.item_meat.obj_waypoint_origin.origin = level.item_meat.origin + (0, 0, 32);
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players = get_players();
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foreach (player in players)
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{
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player.obj_waypoint.alpha = 1;
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@ -3133,7 +3134,6 @@ meat_think()
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level.meat_powerup thread meat_waypoint_origin_destroy_on_death();
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}
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players = get_players();
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foreach (player in players)
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{
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player.obj_waypoint.alpha = 1;
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@ -3143,7 +3143,6 @@ meat_think()
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}
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else
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{
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players = get_players();
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foreach (player in players)
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{
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player.obj_waypoint.alpha = 0;
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