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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 23:27:57 -05:00
Meat: fix multi meat powerup
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@ -88,25 +88,29 @@ meat_bounce_override( pos, normal, ent, bounce )
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}
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}
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valid_poi = check_point_in_enabled_zone( pos, undefined, undefined );
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if ( valid_poi )
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if (!isDefined(level.meat_powerup) && !isDefined(level.meat_player))
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{
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self hide();
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valid_poi = check_point_in_enabled_zone( pos, undefined, undefined );
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if (level.scr_zm_ui_gametype_obj == "zmeat")
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if ( valid_poi )
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{
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level.meat_powerup = maps\mp\zombies\_zm_powerups::specific_powerup_drop( "meat_stink", self.origin );
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self hide();
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if (level.scr_zm_ui_gametype_obj == "zmeat")
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{
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level notify("meat_powerup_drop");
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level.meat_powerup = maps\mp\zombies\_zm_powerups::specific_powerup_drop( "meat_stink", self.origin );
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}
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else
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{
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level thread meat_stink_on_ground( self.origin );
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}
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}
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else
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{
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level thread meat_stink_on_ground( self.origin );
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level notify("meat_inactive");
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}
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}
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else
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{
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level notify("meat_inactive");
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}
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self delete();
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}
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@ -171,9 +175,9 @@ meat_stink( who )
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meat_powerup_drop_on_downed()
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{
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level endon("meat_thrown");
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self endon("disconnect");
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self endon("bled_out");
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self endon("meat_unstink_player");
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self waittill("player_downed");
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@ -230,6 +234,11 @@ meat_powerup_reset_on_disconnect()
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level.meat_player = undefined;
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if (isDefined(level.meat_powerup))
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{
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return;
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}
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players = get_players();
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foreach (player in players)
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{
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