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https://github.com/JezuzLizard/BO2-Reimagined.git
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Meat powerup: remove spiking the meat
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@ -427,7 +427,6 @@
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* No longer able to drop when another meat powerup is already dropped
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* Message shows when the meat is grabbed and landed on a player
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* Meleeing while the meat is moving no longer grabs the meat
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* Meleeing while the meat is moving throws the meat
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* Removed pick up trigger
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## Persistent Upgrades
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@ -22,16 +22,7 @@ meat_bounce_override( pos, normal, ent, bounce )
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{
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if ( isdefined( ent ) && isplayer( ent ) && is_player_valid(ent) && !ent hasWeapon("item_meat_zm") && !is_true(ent.dont_touch_the_meat) )
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{
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if (ent isMeleeing() && level.scr_zm_ui_gametype_obj != "zmeat")
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{
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ent thread maps\mp\gametypes_zm\zmeat::spike_the_meat(self);
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return;
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}
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else
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{
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level thread meat_stink_player( ent );
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}
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level thread meat_stink_player( ent );
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if ( isdefined( self.owner ) )
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{
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@ -71,16 +62,7 @@ meat_bounce_override( pos, normal, ent, bounce )
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if ( isdefined( closest_player ) )
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{
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if (closest_player isMeleeing() && level.scr_zm_ui_gametype_obj != "zmeat")
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{
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closest_player thread maps\mp\gametypes_zm\zmeat::spike_the_meat(self);
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return;
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}
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else
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{
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level thread meat_stink_player( closest_player );
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}
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level thread meat_stink_player( closest_player );
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if ( isdefined( self.owner ) )
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{
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