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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

HUD: remove ammo fade

This commit is contained in:
Jbleezy
2024-01-19 00:21:37 -08:00
parent 9a1dae9b51
commit 83dc634fa5
3 changed files with 3 additions and 3 deletions

View File

@ -33,7 +33,7 @@
* Moved afterlife display to the right of points display
* Weapon name is all capitalized on all maps
* Weapon name is the same text size on all maps
* Weapon name no longer fades out
* Weapon name and ammo no longer fade out
* Grenade icons no longer fade based on how many the player currently has
* Removed ammo counter for falling hands anim
* Increased waypoint offset from top of screen

View File

@ -50,7 +50,7 @@ LUI.createMenu.AmmoAreaZombie = function (f1_arg0)
Widget.visible = true
Widget:registerEventHandler("hud_update_actionslots", CoD.AmmoAreaZombie.UpdateActionSlots)
Widget:registerEventHandler("hud_update_inventory_weapon", CoD.AmmoAreaZombie.UpdateInventoryWeapon)
Widget:registerEventHandler("hud_fade_dpad", CoD.AmmoAreaZombie.UpdateFading)
-- Widget:registerEventHandler("hud_fade_dpad", CoD.AmmoAreaZombie.UpdateFading)
local f1_local5 = 256
local f1_local6 = f1_local5 / 16
local f1_local7 = f1_local2 + CoD.AmmoAreaZombie.CircleSize / 2

View File

@ -246,7 +246,7 @@ LUI.createMenu.DPadArea = function (f1_arg0)
Widget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_PLAYER_ZOMBIE, CoD.DPadArea.UpdateVisibility)
Widget:registerEventHandler("hud_update_actionslots", CoD.DPadArea.UpdateActionSlots)
Widget:registerEventHandler("hud_update_inventory_weapon", CoD.DPadArea.UpdateInventoryWeapon)
Widget:registerEventHandler("hud_fade_dpad", CoD.DPadArea.UpdateFading)
-- Widget:registerEventHandler("hud_fade_dpad", CoD.DPadArea.UpdateFading)
Widget:registerEventHandler("hud_update_team_change", CoD.DPadArea.UpdateTeamChange)
if CoD.isPC then
Widget:registerEventHandler("input_source_changed", CoD.DPadArea.InputSourceChanged)