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https://github.com/JezuzLizard/BO2-Reimagined.git
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HUD: remove ammo fade
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@ -33,7 +33,7 @@
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* Moved afterlife display to the right of points display
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* Weapon name is all capitalized on all maps
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* Weapon name is the same text size on all maps
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* Weapon name no longer fades out
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* Weapon name and ammo no longer fade out
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* Grenade icons no longer fade based on how many the player currently has
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* Removed ammo counter for falling hands anim
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* Increased waypoint offset from top of screen
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@ -50,7 +50,7 @@ LUI.createMenu.AmmoAreaZombie = function (f1_arg0)
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Widget.visible = true
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Widget:registerEventHandler("hud_update_actionslots", CoD.AmmoAreaZombie.UpdateActionSlots)
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Widget:registerEventHandler("hud_update_inventory_weapon", CoD.AmmoAreaZombie.UpdateInventoryWeapon)
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Widget:registerEventHandler("hud_fade_dpad", CoD.AmmoAreaZombie.UpdateFading)
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-- Widget:registerEventHandler("hud_fade_dpad", CoD.AmmoAreaZombie.UpdateFading)
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local f1_local5 = 256
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local f1_local6 = f1_local5 / 16
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local f1_local7 = f1_local2 + CoD.AmmoAreaZombie.CircleSize / 2
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@ -246,7 +246,7 @@ LUI.createMenu.DPadArea = function (f1_arg0)
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Widget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_PLAYER_ZOMBIE, CoD.DPadArea.UpdateVisibility)
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Widget:registerEventHandler("hud_update_actionslots", CoD.DPadArea.UpdateActionSlots)
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Widget:registerEventHandler("hud_update_inventory_weapon", CoD.DPadArea.UpdateInventoryWeapon)
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Widget:registerEventHandler("hud_fade_dpad", CoD.DPadArea.UpdateFading)
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-- Widget:registerEventHandler("hud_fade_dpad", CoD.DPadArea.UpdateFading)
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Widget:registerEventHandler("hud_update_team_change", CoD.DPadArea.UpdateTeamChange)
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if CoD.isPC then
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Widget:registerEventHandler("input_source_changed", CoD.DPadArea.InputSourceChanged)
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