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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-08 12:58:13 -05:00

Maze: fix being able to get on top of added collision

This commit is contained in:
Jbleezy
2023-03-19 01:44:07 -07:00
parent 8613a06a4c
commit 869ea99b60

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@ -242,6 +242,7 @@ disable_player_spawn_locations()
disable_mansion() disable_mansion()
{ {
// left
model = spawn( "script_model", (3386.42, 548.859, 239.727)); model = spawn( "script_model", (3386.42, 548.859, 239.727));
model.angles = (0, -90, 0); model.angles = (0, -90, 0);
model setmodel("p6_zm_bu_sloth_blocker_medium"); model setmodel("p6_zm_bu_sloth_blocker_medium");
@ -249,10 +250,11 @@ disable_mansion()
model.angles = (0, 90, 0); model.angles = (0, 90, 0);
model setmodel("collision_clip_wall_128x128x10"); model setmodel("collision_clip_wall_128x128x10");
model = spawn( "script_model", (3490.37, 1045.68, 56.6861)); // right
model = spawn( "script_model", (3476.37, 1045.68, 56.6861));
model.angles = (0, -96, 8); model.angles = (0, -96, 8);
model setmodel("p6_zm_bu_sloth_blocker_medium"); model setmodel("p6_zm_bu_sloth_blocker_medium");
model = spawn( "script_model", (3364.03, 1123.32, 51.4592)); model = spawn( "script_model", (3332.03, 1123.32, 51.4592));
model.angles = (0, 0, 0); model.angles = (-15, 0, 0);
model setmodel("collision_clip_256x256x256"); model setmodel("collision_clip_256x256x256");
} }