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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-09 21:38:09 -05:00
Remove unused code
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@ -27,71 +27,15 @@ zgrief_preinit()
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zgrief_init()
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{
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encounter_init();
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flag_wait( "start_zombie_round_logic" );
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if ( level.round_number < 4 && level.gamedifficulty != 0 )
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{
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level.zombie_move_speed = 35;
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}
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}
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encounter_init()
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{
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level._game_module_player_laststand_callback = ::alcatraz_grief_laststand_weapon_save;
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level.precachecustomcharacters = ::precache_team_characters;
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level.givecustomcharacters = ::give_team_characters;
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level.gamemode_post_spawn_logic = ::give_player_shiv;
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}
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alcatraz_grief_laststand_weapon_save( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration ) //checked changed to match cerberus output
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{
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if ( self hasperk( "specialty_additionalprimaryweapon" ) )
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{
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primary_weapons_that_can_be_taken = [];
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primaryweapons = self getweaponslistprimaries();
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for ( i = 0; i < primaryweapons.size; i++ )
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{
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if ( maps/mp/zombies/_zm_weapons::is_weapon_included( primaryweapons[ i ] ) || maps/mp/zombies/_zm_weapons::is_weapon_upgraded( primaryweapons[ i ] ) )
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{
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primary_weapons_that_can_be_taken[ primary_weapons_that_can_be_taken.size ] = primaryweapons[ i ];
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}
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}
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if ( primary_weapons_that_can_be_taken.size >= 3 )
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{
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weapon_to_take = primary_weapons_that_can_be_taken[ primary_weapons_that_can_be_taken.size - 1 ];
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self takeweapon( weapon_to_take );
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self.weapon_taken_by_losing_specialty_additionalprimaryweapon = weapon_to_take;
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}
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}
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self.grief_savedweapon_weapons = self getweaponslist();
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self.grief_savedweapon_weaponsammo_stock = [];
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self.grief_savedweapon_weaponsammo_clip = [];
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self.grief_savedweapon_currentweapon = self getcurrentweapon();
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self.grief_savedweapon_grenades = self get_player_lethal_grenade();
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if ( isDefined( self.grief_savedweapon_grenades ) )
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{
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self.grief_savedweapon_grenades_clip = self getweaponammoclip( self.grief_savedweapon_grenades );
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}
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self.grief_savedweapon_tactical = self get_player_tactical_grenade();
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if ( isDefined( self.grief_savedweapon_tactical ) )
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{
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self.grief_savedweapon_tactical_clip = self getweaponammoclip( self.grief_savedweapon_tactical );
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}
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for ( i = 0; i < self.grief_savedweapon_weapons.size; i++ )
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{
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self.grief_savedweapon_weaponsammo_clip[ i ] = self getweaponammoclip( self.grief_savedweapon_weapons[ i ] );
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self.grief_savedweapon_weaponsammo_stock[ i ] = self getweaponammostock( self.grief_savedweapon_weapons[ i ] );
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}
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if ( isDefined( self.hasriotshield ) && self.hasriotshield )
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{
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self.grief_hasriotshield = 1;
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}
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if ( self hasweapon( "claymore_zm" ) )
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{
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self.grief_savedweapon_claymore = 1;
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self.grief_savedweapon_claymore_clip = self getweaponammoclip( "claymore_zm" );
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}
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}
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precache_team_characters()
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{
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precachemodel( "c_zom_player_grief_guard_fb" );
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@ -153,7 +153,7 @@ grief_score_hud()
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set_grief_vars()
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{
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level.noroundnumber = 1;
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level.player_starting_points = 10000;
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level.zombie_move_speed = 100;
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level.zombie_vars["zombie_health_start"] = 2000;
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level.zombie_vars["zombie_health_increase"] = 0;
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level.zombie_vars["zombie_health_increase_multiplier"] = 0;
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@ -162,6 +162,7 @@ set_grief_vars()
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level.zombie_powerups["meat_stink"].func_should_drop_with_regular_powerups = ::func_should_drop_meat;
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level.brutus_health = 20000;
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level.brutus_expl_dmg_req = 12000;
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level.player_starting_points = 10000;
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level.global_damage_func = ::zombie_damage;
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level.custom_end_screen = ::custom_end_screen;
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level.game_module_onplayerconnect = ::grief_onplayerconnect;
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@ -176,10 +177,6 @@ set_grief_vars()
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level.grief_score["B"] = 0;
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level.game_mode_griefed_time = 2.5;
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level.crash_delay = 20;
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flag_wait( "start_zombie_round_logic" ); // needs a wait
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level.zombie_move_speed = 100;
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}
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grief_onplayerconnect()
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