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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-10 05:48:31 -05:00

Remove unused code

This commit is contained in:
Jbleezy
2021-12-18 22:47:39 -08:00
parent 9ef77ca973
commit 86f3527b10
2 changed files with 2 additions and 61 deletions

View File

@ -27,71 +27,15 @@ zgrief_preinit()
zgrief_init() zgrief_init()
{ {
encounter_init(); encounter_init();
flag_wait( "start_zombie_round_logic" );
if ( level.round_number < 4 && level.gamedifficulty != 0 )
{
level.zombie_move_speed = 35;
}
} }
encounter_init() encounter_init()
{ {
level._game_module_player_laststand_callback = ::alcatraz_grief_laststand_weapon_save;
level.precachecustomcharacters = ::precache_team_characters; level.precachecustomcharacters = ::precache_team_characters;
level.givecustomcharacters = ::give_team_characters; level.givecustomcharacters = ::give_team_characters;
level.gamemode_post_spawn_logic = ::give_player_shiv; level.gamemode_post_spawn_logic = ::give_player_shiv;
} }
alcatraz_grief_laststand_weapon_save( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration ) //checked changed to match cerberus output
{
if ( self hasperk( "specialty_additionalprimaryweapon" ) )
{
primary_weapons_that_can_be_taken = [];
primaryweapons = self getweaponslistprimaries();
for ( i = 0; i < primaryweapons.size; i++ )
{
if ( maps/mp/zombies/_zm_weapons::is_weapon_included( primaryweapons[ i ] ) || maps/mp/zombies/_zm_weapons::is_weapon_upgraded( primaryweapons[ i ] ) )
{
primary_weapons_that_can_be_taken[ primary_weapons_that_can_be_taken.size ] = primaryweapons[ i ];
}
}
if ( primary_weapons_that_can_be_taken.size >= 3 )
{
weapon_to_take = primary_weapons_that_can_be_taken[ primary_weapons_that_can_be_taken.size - 1 ];
self takeweapon( weapon_to_take );
self.weapon_taken_by_losing_specialty_additionalprimaryweapon = weapon_to_take;
}
}
self.grief_savedweapon_weapons = self getweaponslist();
self.grief_savedweapon_weaponsammo_stock = [];
self.grief_savedweapon_weaponsammo_clip = [];
self.grief_savedweapon_currentweapon = self getcurrentweapon();
self.grief_savedweapon_grenades = self get_player_lethal_grenade();
if ( isDefined( self.grief_savedweapon_grenades ) )
{
self.grief_savedweapon_grenades_clip = self getweaponammoclip( self.grief_savedweapon_grenades );
}
self.grief_savedweapon_tactical = self get_player_tactical_grenade();
if ( isDefined( self.grief_savedweapon_tactical ) )
{
self.grief_savedweapon_tactical_clip = self getweaponammoclip( self.grief_savedweapon_tactical );
}
for ( i = 0; i < self.grief_savedweapon_weapons.size; i++ )
{
self.grief_savedweapon_weaponsammo_clip[ i ] = self getweaponammoclip( self.grief_savedweapon_weapons[ i ] );
self.grief_savedweapon_weaponsammo_stock[ i ] = self getweaponammostock( self.grief_savedweapon_weapons[ i ] );
}
if ( isDefined( self.hasriotshield ) && self.hasriotshield )
{
self.grief_hasriotshield = 1;
}
if ( self hasweapon( "claymore_zm" ) )
{
self.grief_savedweapon_claymore = 1;
self.grief_savedweapon_claymore_clip = self getweaponammoclip( "claymore_zm" );
}
}
precache_team_characters() precache_team_characters()
{ {
precachemodel( "c_zom_player_grief_guard_fb" ); precachemodel( "c_zom_player_grief_guard_fb" );

View File

@ -153,7 +153,7 @@ grief_score_hud()
set_grief_vars() set_grief_vars()
{ {
level.noroundnumber = 1; level.noroundnumber = 1;
level.player_starting_points = 10000; level.zombie_move_speed = 100;
level.zombie_vars["zombie_health_start"] = 2000; level.zombie_vars["zombie_health_start"] = 2000;
level.zombie_vars["zombie_health_increase"] = 0; level.zombie_vars["zombie_health_increase"] = 0;
level.zombie_vars["zombie_health_increase_multiplier"] = 0; level.zombie_vars["zombie_health_increase_multiplier"] = 0;
@ -162,6 +162,7 @@ set_grief_vars()
level.zombie_powerups["meat_stink"].func_should_drop_with_regular_powerups = ::func_should_drop_meat; level.zombie_powerups["meat_stink"].func_should_drop_with_regular_powerups = ::func_should_drop_meat;
level.brutus_health = 20000; level.brutus_health = 20000;
level.brutus_expl_dmg_req = 12000; level.brutus_expl_dmg_req = 12000;
level.player_starting_points = 10000;
level.global_damage_func = ::zombie_damage; level.global_damage_func = ::zombie_damage;
level.custom_end_screen = ::custom_end_screen; level.custom_end_screen = ::custom_end_screen;
level.game_module_onplayerconnect = ::grief_onplayerconnect; level.game_module_onplayerconnect = ::grief_onplayerconnect;
@ -176,10 +177,6 @@ set_grief_vars()
level.grief_score["B"] = 0; level.grief_score["B"] = 0;
level.game_mode_griefed_time = 2.5; level.game_mode_griefed_time = 2.5;
level.crash_delay = 20; level.crash_delay = 20;
flag_wait( "start_zombie_round_logic" ); // needs a wait
level.zombie_move_speed = 100;
} }
grief_onplayerconnect() grief_onplayerconnect()