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https://github.com/JezuzLizard/BO2-Reimagined.git
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Change "None" to &"MPUI_NONE"
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@ -1682,7 +1682,6 @@ weapon_changes()
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if (!isdefined(level.zombie_weapons["ballista_zm"]))
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if (!isdefined(level.zombie_weapons["ballista_zm"]))
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{
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{
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level._effect["rottweil72_zm_fx"] = loadfx( "maps/zombie/fx_zmb_wall_buy_ballista" );
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include_weapon( "ballista_zm", 0 );
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include_weapon( "ballista_zm", 0 );
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include_weapon( "ballista_upgraded_zm", 0 );
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include_weapon( "ballista_upgraded_zm", 0 );
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add_zombie_weapon( "ballista_zm", "ballista_upgraded_zm", &"ZMWEAPON_BALLISTA_WALLBUY", 500, "wpck_snipe", "", undefined, 1 );
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add_zombie_weapon( "ballista_zm", "ballista_upgraded_zm", &"ZMWEAPON_BALLISTA_WALLBUY", 500, "wpck_snipe", "", undefined, 1 );
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@ -59,7 +59,7 @@ show_current_weapon(player)
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num = player getentitynumber();
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num = player getentitynumber();
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displayname = "None";
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displayname = &"MPUI_NONE";
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if (player wl_has_stored_weapondata())
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if (player wl_has_stored_weapondata())
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{
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{
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