1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Initialize all custom client dvars in main.lua

This commit is contained in:
Jbleezy
2024-06-02 02:04:53 -07:00
parent 7f89999da1
commit 8adffcaac9
4 changed files with 16 additions and 20 deletions

View File

@ -167,6 +167,22 @@ local f0_local4 = function(f8_arg0, f8_arg1, f8_arg2, f8_arg3)
end
CoD.InitCustomDvars = function()
if UIExpression.DvarString(nil, "ui_gametype_obj") == "" then
Engine.SetDvar("ui_gametype_obj", "")
end
if UIExpression.DvarString(nil, "ui_gametype_pro") == "" then
Engine.SetDvar("ui_gametype_pro", 0)
end
if UIExpression.DvarString(nil, "ui_round_number") == "" then
Engine.SetDvar("ui_round_number", 0)
end
if UIExpression.DvarString(nil, "additionalPrimaryWeaponName") == "" then
Engine.SetDvar("additionalPrimaryWeaponName", "")
end
if UIExpression.DvarString(nil, "r_fog_settings") == "" then
Engine.Exec(nil, "seta r_fog_settings 0")
end