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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-08 06:12:17 -05:00

Initialize all custom client dvars in main.lua

This commit is contained in:
Jbleezy 2024-06-02 02:04:53 -07:00
parent 7f89999da1
commit 8adffcaac9
4 changed files with 16 additions and 20 deletions

View File

@ -1,15 +1,3 @@
if UIExpression.DvarString(nil, "ui_gametype_obj") == "" then
Engine.SetDvar("ui_gametype_obj", "")
end
if UIExpression.DvarString(nil, "ui_gametype_pro") == "" then
Engine.SetDvar("ui_gametype_pro", 0)
end
if UIExpression.DvarString(nil, "ui_round_number") == "" then
Engine.SetDvar("ui_round_number", 0)
end
local SCOREBOARD_BACKGROUND_OPACITY = 0.7 local SCOREBOARD_BACKGROUND_OPACITY = 0.7
local SCOREBOARD_COLUMN_BACKGROUND_OPACITY = 0.2 local SCOREBOARD_COLUMN_BACKGROUND_OPACITY = 0.2
local f0_local6 = 337 local f0_local6 = 337

View File

@ -1,7 +1,3 @@
if UIExpression.DvarString(nil, "additionalPrimaryWeaponName") == "" then
Engine.SetDvar("additionalPrimaryWeaponName", "")
end
CoD.WeaponLabel = {} CoD.WeaponLabel = {}
CoD.WeaponLabel.TextHeight = 32 CoD.WeaponLabel.TextHeight = 32
CoD.WeaponLabel.FadeTime = 2000 CoD.WeaponLabel.FadeTime = 2000

View File

@ -167,6 +167,22 @@ local f0_local4 = function(f8_arg0, f8_arg1, f8_arg2, f8_arg3)
end end
CoD.InitCustomDvars = function() CoD.InitCustomDvars = function()
if UIExpression.DvarString(nil, "ui_gametype_obj") == "" then
Engine.SetDvar("ui_gametype_obj", "")
end
if UIExpression.DvarString(nil, "ui_gametype_pro") == "" then
Engine.SetDvar("ui_gametype_pro", 0)
end
if UIExpression.DvarString(nil, "ui_round_number") == "" then
Engine.SetDvar("ui_round_number", 0)
end
if UIExpression.DvarString(nil, "additionalPrimaryWeaponName") == "" then
Engine.SetDvar("additionalPrimaryWeaponName", "")
end
if UIExpression.DvarString(nil, "r_fog_settings") == "" then if UIExpression.DvarString(nil, "r_fog_settings") == "" then
Engine.Exec(nil, "seta r_fog_settings 0") Engine.Exec(nil, "seta r_fog_settings 0")
end end

View File

@ -1,9 +1,5 @@
require("T6.HUD.HUDDigit") require("T6.HUD.HUDDigit")
if UIExpression.DvarString(nil, "additionalPrimaryWeaponName") == "" then
Engine.SetDvar("additionalPrimaryWeaponName", "")
end
CoD.AmmoAreaZombie = {} CoD.AmmoAreaZombie = {}
CoD.AmmoAreaZombie.Right = -28 CoD.AmmoAreaZombie.Right = -28
CoD.AmmoAreaZombie.Bottom = -7 CoD.AmmoAreaZombie.Bottom = -7