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https://github.com/JezuzLizard/BO2-Reimagined.git
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Add changes from sv_patch_zm_weapons and sv_fix_zm_weapons dvars to weapon files
War Machine: explode on impact from weapon file
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@ -252,8 +252,6 @@ on_player_spawned()
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self thread weapon_locker_give_ammo_after_rounds();
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self thread war_machine_explode_on_impact();
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self thread jetgun_heatval_changes();
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self thread additionalprimaryweapon_indicator();
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@ -437,8 +435,8 @@ set_dvars()
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setDvar( "riotshield_projectile_damage_scale", 1 );
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setDvar( "riotshield_deployed_health", 1500 );
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setDvar( "sv_patch_zm_weapons", 0 );
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setDvar( "sv_fix_zm_weapons", 1 );
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setDvar( "sv_patch_zm_weapons", 1 );
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setDvar( "sv_fix_zm_weapons", 0 );
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setDvar( "sv_voice", 2 );
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setDvar( "sv_voiceQuality", 9 );
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@ -3312,32 +3310,6 @@ remove_buildable_pieces( buildable_name )
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}
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}
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war_machine_explode_on_impact()
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{
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self endon("disconnect");
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while(1)
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{
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self waittill("grenade_launcher_fire", grenade, weapname);
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if(weapname == "m32_zm")
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{
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grenade thread grenade_explode_on_impact();
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}
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}
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}
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grenade_explode_on_impact()
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{
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self endon("death");
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self waittill("grenade_bounce", pos);
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self.origin = pos; // need this or position is slightly off
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self resetmissiledetonationtime(0);
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}
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jetgun_heatval_changes()
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{
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self endon("disconnect");
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