mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 13:49:33 -05:00
Vulture-Aid: stink areas no longer activate while the player is moving
This commit is contained in:
parent
e5929832a7
commit
c8b03d7763
@ -391,7 +391,7 @@
|
||||
* Downing kills all zombies around the player
|
||||
|
||||
### Vulture-Aid
|
||||
* Stink areas no longer activate while the player is standing
|
||||
* Stink areas no longer activate while the player is moving
|
||||
|
||||
## Pack-a-Punch
|
||||
* No longer costs 2000 points to change attachments on an upgraded weapon
|
||||
|
@ -14,11 +14,19 @@
|
||||
|
||||
_is_player_in_zombie_stink( a_points )
|
||||
{
|
||||
velocity = self getVelocity() * (1, 1, 0);
|
||||
speed = length(velocity);
|
||||
|
||||
if (self getStance() == "stand" && speed != 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
b_is_in_stink = 0;
|
||||
|
||||
for ( i = 0; i < a_points.size; i++ )
|
||||
{
|
||||
if ( distancesquared( a_points[i].origin, self.origin ) < 4900 && self getStance() != "stand" )
|
||||
if ( distancesquared( a_points[i].origin, self.origin ) < 4900 )
|
||||
b_is_in_stink = 1;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user