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34 lines
886 B
Plaintext
34 lines
886 B
Plaintext
#include maps\mp\zombies\_zm_perk_vulture;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_perks;
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#include maps\mp\_visionset_mgr;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_laststand;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\zombies\_zm_equipment;
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#include maps\mp\zombies\_zm_score;
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#include maps\mp\zombies\_zm_ai_basic;
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_is_player_in_zombie_stink( a_points )
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{
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velocity = self getVelocity() * (1, 1, 0);
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speed = length(velocity);
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if (self getStance() == "stand" && speed != 0)
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{
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return 0;
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}
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b_is_in_stink = 0;
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for ( i = 0; i < a_points.size; i++ )
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{
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if ( distancesquared( a_points[i].origin, self.origin ) < 4900 )
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b_is_in_stink = 1;
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}
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return b_is_in_stink;
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} |