1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00
BO2-Reimagined/scripts/zm/replaced/_zm_perk_vulture.gsc

34 lines
886 B
Plaintext

#include maps\mp\zombies\_zm_perk_vulture;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_perks;
#include maps\mp\_visionset_mgr;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_ai_basic;
_is_player_in_zombie_stink( a_points )
{
velocity = self getVelocity() * (1, 1, 0);
speed = length(velocity);
if (self getStance() == "stand" && speed != 0)
{
return 0;
}
b_is_in_stink = 0;
for ( i = 0; i < a_points.size; i++ )
{
if ( distancesquared( a_points[i].origin, self.origin ) < 4900 )
b_is_in_stink = 1;
}
return b_is_in_stink;
}