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Encounter: fix game ending if player leaves when all players are down

This commit is contained in:
Jbleezy
2023-05-15 01:00:50 -07:00
parent 841c5d1fb8
commit 8b4a0e26d9
2 changed files with 4 additions and 11 deletions

View File

@ -652,6 +652,7 @@ wait_for_all_players_ready()
{
flag_init( "all_players_ready" );
prev_no_end_game_check = level.no_end_game_check;
level.no_end_game_check = 1;
if ( !isDefined(level.pregame_hud) )
@ -786,7 +787,7 @@ wait_for_all_players_ready()
level.ready_up_hud destroy();
level.pregame_hud destroy();
level.no_end_game_check = undefined;
level.no_end_game_check = prev_no_end_game_check;
flag_set( "all_players_ready" );
}

View File

@ -744,17 +744,9 @@ grief_onplayerdisconnect(disconnecting_player)
}
}
players = get_players();
count = 0;
foreach(player in players)
{
if(player != disconnecting_player && player.team == disconnecting_player.team)
{
count++;
}
}
count = countplayers(disconnecting_player.team) - 1;
if(count == 0)
if(count <= 0)
{
encounters_team = "A";
if(getOtherTeam(disconnecting_player.team) == "allies")