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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
Tranzit: move Outside Bus Depot spawn points
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@ -83,6 +83,7 @@ init()
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level.grenade_safe_to_bounce = ::grenade_safe_to_bounce;
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level.object_touching_lava = maps\mp\zm_transit_lava::object_touching_lava;
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player_spawn_location_changes();
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zombie_spawn_location_changes();
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buildable_table_models();
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cornfield_add_collision();
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@ -239,6 +240,48 @@ grenade_safe_to_bounce( player, weapname )
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return 1;
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}
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player_spawn_location_changes()
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{
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spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
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foreach (spawn_point in spawn_points)
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{
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if (spawn_point.script_noteworthy == "zone_station_ext")
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{
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spawn_array = getstructarray(spawn_point.target, "targetname");
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spawn_array[0].origin = (-6173, 4753, -34);
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spawn_array[0].angles = (0, -90, 0);
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spawn_array[1].origin = (-6449, 4753, -35);
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spawn_array[1].angles = (0, -90, 0);
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spawn_array[2].origin = (-7050, 4753, -35);
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spawn_array[2].angles = (0, -90, 0);
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spawn_array[3].origin = (-7263, 4753, -35);
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spawn_array[3].angles = (0, -90, 0);
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spawn_array[4].origin = (-7423, 4753, -35);
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spawn_array[4].angles = (0, -90, 0);
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spawn_array[5].origin = (-6160, 4300, -29);
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spawn_array[5].angles = (0, 90, 0);
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spawn_array[6].origin = (-6680, 4300, -35);
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spawn_array[6].angles = (0, 90, 0);
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spawn_array[7].origin = (-7050, 4404, -35);
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spawn_array[7].angles = (0, 90, 0);
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spawn_array[8].origin = (-7263, 4404, -35);
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spawn_array[8].angles = (0, 90, 0);
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spawn_array[9].origin = (-7423, 4404, -35);
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spawn_array[9].angles = (0, 90, 0);
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}
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}
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}
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zombie_spawn_location_changes()
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{
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foreach ( zone in level.zones )
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