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Containment: half-rate score when contested
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@ -477,9 +477,10 @@
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* 25000 health Brutus
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### Containment
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* Gain score by being the team with the most alive players in the containment zone
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* Gain score by being the team with the most players alive in the containment zone
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* First team to gain 250 score wins the game
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* Both teams gain score if both teams have the same amount of alive players in the containment zone
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* Contested if both teams have the same amount of players alive in the containment zone
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* Both teams gain score at half-rate when contested
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* Zombies only go after players in the containment zone
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* Players respawn after being down for 10 seconds
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* Players retain perks
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@ -2210,6 +2210,7 @@ containment_think()
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}
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}
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obj_time = 1000;
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held_time = [];
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held_time["axis"] = undefined;
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held_time["allies"] = undefined;
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@ -2302,6 +2303,7 @@ containment_think()
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if(held_prev != "cont")
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{
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obj_time = 2000;
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held_time["axis"] = getTime();
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held_time["allies"] = getTime();
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held_prev = "cont";
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@ -2335,6 +2337,7 @@ containment_think()
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if(held_prev != "axis")
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{
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obj_time = 1000;
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if(held_prev != "cont")
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{
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held_time["axis"] = getTime();
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@ -2359,6 +2362,7 @@ containment_think()
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if(held_prev != "allies")
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{
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obj_time = 1000;
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if(held_prev != "cont")
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{
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held_time["allies"] = getTime();
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@ -2391,7 +2395,7 @@ containment_think()
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if(isDefined(held_time["axis"]))
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{
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if((getTime() - held_time["axis"]) >= 1000)
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if((getTime() - held_time["axis"]) >= obj_time)
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{
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held_time["axis"] = getTime();
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@ -2404,7 +2408,7 @@ containment_think()
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if(isDefined(held_time["allies"]))
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{
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if((getTime() - held_time["allies"]) >= 1000)
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if((getTime() - held_time["allies"]) >= obj_time)
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{
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held_time["allies"] = getTime();
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