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Origins: fix not being able to switch weapons after purchasing a perk with One Inch Punch held

This commit is contained in:
Jbleezy
2023-05-12 10:44:37 -07:00
parent eef395927c
commit 930583d7e2

View File

@ -105,6 +105,7 @@ init()
maps\mp\zombies\_zm::spawn_life_brush( (1839, 3574, -228), 512, 256 );
register_melee_weapons_for_level();
change_stargate_teleport_return_player_angles();
level thread zombie_blood_dig_changes();
@ -141,6 +142,16 @@ tomb_special_weapon_magicbox_check(weapon)
return 1;
}
register_melee_weapons_for_level()
{
register_melee_weapon_for_level("one_inch_punch_zm");
register_melee_weapon_for_level("one_inch_punch_upgraded_zm");
register_melee_weapon_for_level("one_inch_punch_air_zm");
register_melee_weapon_for_level("one_inch_punch_fire_zm");
register_melee_weapon_for_level("one_inch_punch_ice_zm");
register_melee_weapon_for_level("one_inch_punch_lightning_zm");
}
change_stargate_teleport_return_player_angles()
{
struct = getstructarray( "air_teleport_return", "targetname" );