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Origins: fix not being able to switch weapons after purchasing a perk with One Inch Punch held
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@ -105,6 +105,7 @@ init()
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maps\mp\zombies\_zm::spawn_life_brush( (1839, 3574, -228), 512, 256 );
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maps\mp\zombies\_zm::spawn_life_brush( (1839, 3574, -228), 512, 256 );
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register_melee_weapons_for_level();
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change_stargate_teleport_return_player_angles();
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change_stargate_teleport_return_player_angles();
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level thread zombie_blood_dig_changes();
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level thread zombie_blood_dig_changes();
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@ -141,6 +142,16 @@ tomb_special_weapon_magicbox_check(weapon)
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return 1;
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return 1;
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}
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}
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register_melee_weapons_for_level()
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{
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register_melee_weapon_for_level("one_inch_punch_zm");
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register_melee_weapon_for_level("one_inch_punch_upgraded_zm");
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register_melee_weapon_for_level("one_inch_punch_air_zm");
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register_melee_weapon_for_level("one_inch_punch_fire_zm");
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register_melee_weapon_for_level("one_inch_punch_ice_zm");
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register_melee_weapon_for_level("one_inch_punch_lightning_zm");
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}
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change_stargate_teleport_return_player_angles()
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change_stargate_teleport_return_player_angles()
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{
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{
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struct = getstructarray( "air_teleport_return", "targetname" );
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struct = getstructarray( "air_teleport_return", "targetname" );
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