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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

MOTD: add Docks location

This commit is contained in:
Jbleezy
2023-03-17 04:25:02 -07:00
parent 7d15f117bb
commit 95deb5345f
8 changed files with 333 additions and 6 deletions

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@ -471,6 +471,12 @@
* Added Smoke Grenades to the Mystery Box
* Added Richtofen Head meat powerup model
#### Docks
* Added Grief game mode
* Wallbuys: M14, Olympia, MP5, Uzi, M1927
* Perks: Juggernog
* Pack-a-Punch
### Buried
* Power automatically on
* Removed Turbine

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@ -0,0 +1,277 @@
#include maps\mp\zombies\_zm_utility;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zm_prison;
#include maps\mp\zombies\_zm_zonemgr;
#include scripts\zm\locs\loc_common;
struct_init()
{
level.struct_class_names[ "targetname" ][ "zm_perk_machine" ] = [];
scripts\zm\replaced\utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( 473.92, 6638.99, 208 ), ( 0, 102, 0 ) );
scripts\zm\replaced\utility::register_perk_struct( "specialty_weapupgrade", "p6_zm_al_vending_pap_on", ( -1769, 5391, -72 ), ( 0, 100, 0 ) );
ind = 0;
respawnpoints = getstructarray( "player_respawn_point", "targetname" );
for(i = 0; i < respawnpoints.size; i++)
{
if(respawnpoints[i].script_noteworthy == "zone_dock")
{
ind = i;
break;
}
}
level.struct_class_names[ "script_noteworthy" ][ "initial_spawn" ] = [];
respawn_array = getstructarray(respawnpoints[ind].target, "targetname");
i = 0;
foreach(respawn in respawn_array)
{
if (respawn.origin == (-664, 5944, 0))
{
continue;
}
script_int = int(i / 2) + 1;
origin = respawn.origin + (anglesToRight(respawn.angles) * 32);
angles = respawn.angles;
scripts\zm\replaced\utility::register_map_initial_spawnpoint( origin, angles, script_int );
origin = respawn.origin + (anglesToRight(respawn.angles) * -32);
angles = respawn.angles;
scripts\zm\replaced\utility::register_map_initial_spawnpoint( origin, angles, script_int );
i++;
}
}
precache()
{
setdvar( "disableLookAtEntityLogic", 1 );
level.chests = [];
level.chests[0] = getstruct( "dock_chest", "script_noteworthy" );
}
main()
{
enable_zones();
init_wallbuys();
init_barriers();
set_box_weapons();
disable_zombie_spawn_locations();
disable_player_spawn_locations();
create_key_door_unitrigger( 4, 98, 112, 108 );
level thread open_inner_gate();
maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "cellblock" );
maps\mp\zombies\_zm_magicbox::treasure_chest_init( "dock_chest" );
precacheshader( "zm_al_wth_zombie" );
array_thread( level.zombie_spawners, ::add_spawn_function, maps\mp\zm_alcatraz_grief_cellblock::remove_zombie_hats_for_grief );
maps\mp\zombies\_zm_ai_brutus::precache();
maps\mp\zombies\_zm_ai_brutus::init();
level._effect["butterflies"] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_skull_elec" );
scripts\zm\locs\loc_common::init();
level thread maps\mp\zm_alcatraz_traps::init_tower_trap_trigs();
}
set_box_weapons()
{
if(isDefined(level.zombie_weapons["knife_ballistic_zm"]))
{
level.zombie_weapons["knife_ballistic_zm"].is_in_box = 1;
}
if(isDefined(level.zombie_weapons["ray_gun_zm"]))
{
level.zombie_weapons["ray_gun_zm"].is_in_box = 1;
}
}
enable_zones()
{
zone_init( "zone_dock" );
enable_zone( "zone_dock" );
zone_init( "zone_dock_gondola" );
enable_zone( "zone_dock_gondola" );
zone_init( "zone_dock_puzzle" );
flag_set( "gondola_roof_to_dock" );
}
init_wallbuys()
{
scripts\zm\replaced\utility::wallbuy( "m14_zm", "m14", "weapon_upgrade", ( 305, 6376, 319 ), ( 0, -80, 0 ) );
scripts\zm\replaced\utility::wallbuy( "rottweil72_zm", "olympia", "weapon_upgrade", ( -709, 5721, -19.875 ), ( 0, -80, 30 ) );
scripts\zm\replaced\utility::wallbuy( "uzi_zm", "uzi", "weapon_upgrade", ( -219, 7156, 122 ), ( 0, 190, 0 ) );
}
init_barriers()
{
// left
model = spawn( "script_model", (-90.4585, 7669.56, 114.511));
model.angles = (90, -10, 55);
model setmodel("p6_zm_al_horrific_bed_mattress_3");
model = spawn( "script_model", (-111.549, 7667.96, 97.125));
model.angles = (0, 0, 90);
model setmodel("zm_al_kitchen_table_01");
model = spawn( "script_model", (-113.959, 7638.7, 75.0369));
model.angles = (6, 0, -6);
model setmodel("afr_corrugated_metal4x8_holes");
model = spawn( "script_model", (-106.911, 7636.47, 64.125));
model.angles = (0, 0, 0);
model setmodel("collision_clip_wall_128x128x10");
// right
model = spawn( "script_model", (48.6213, 7639.88, 74.125));
model.angles = (22, -44, 0);
model setmodel("p6_zm_al_infirmary_case");
model = spawn( "script_model", (44.9895, 7601.56, 81.125));
model.angles = (-5, -41, -8);
model setmodel("afr_corrugated_metal4x8_holes");
model = spawn( "script_model", (98.769, 7602.89, 64.125));
model.angles = (0, -142, 0);
model setmodel("p6_zm_al_desk_small");
model = spawn( "script_model", (43.2479, 7606.2, 66.125));
model.angles = (0, -45, 0);
model setmodel("collision_clip_wall_128x128x10");
}
disable_zombie_spawn_locations()
{
for ( z = 0; z < level.zone_keys.size; z++ )
{
zone = level.zones[ level.zone_keys[ z ] ];
i = 0;
while ( i < zone.spawn_locations.size )
{
if (zone.spawn_locations[i].origin == (615.8, 7875.9, 95))
{
zone.spawn_locations[i].is_enabled = false;
}
else if (zone.spawn_locations[i].origin == (663.8, 7827.9, 95))
{
zone.spawn_locations[i].is_enabled = false;
}
i++;
}
}
}
disable_player_spawn_locations()
{
spawn_points = getstructarray( "player_respawn_point", "targetname" );
foreach(spawn_point in spawn_points)
{
if(spawn_point.script_noteworthy == "zone_citadel_basement")
{
spawn_point.script_noteworthy = "none";
}
}
}
create_key_door_unitrigger( piece_num, width, height, length )
{
t_key_door = getstruct( "key_door_" + piece_num + "_trigger", "targetname" );
t_key_door.unitrigger_stub = spawnstruct();
t_key_door.unitrigger_stub.origin = t_key_door.origin;
t_key_door.unitrigger_stub.angles = t_key_door.angles;
t_key_door.unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
t_key_door.unitrigger_stub.hint_string = &"ZM_PRISON_KEY_DOOR_LOCKED";
t_key_door.unitrigger_stub.cursor_hint = "HINT_NOICON";
t_key_door.unitrigger_stub.script_width = width;
t_key_door.unitrigger_stub.script_height = height;
t_key_door.unitrigger_stub.script_length = length;
t_key_door.unitrigger_stub.n_door_index = piece_num;
t_key_door.unitrigger_stub.require_look_at = 0;
t_key_door.unitrigger_stub.prompt_and_visibility_func = ::key_door_trigger_visibility;
t_key_door.unitrigger_stub.cost = 2000;
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( t_key_door.unitrigger_stub, ::master_key_door_trigger_thread );
}
key_door_trigger_visibility( player )
{
b_is_invis = player.afterlife || isdefined( self.stub.master_key_door_opened ) && self.stub.master_key_door_opened || self.stub.n_door_index == 2 && !flag( "generator_challenge_completed" );
self setinvisibletoplayer( player, b_is_invis );
self sethintstring( &"ZOMBIE_BUTTON_BUY_OPEN_DOOR_2000" );
return !b_is_invis;
}
master_key_door_trigger_thread()
{
self endon( "death" );
self endon( "kill_trigger" );
n_door_index = self.stub.n_door_index;
b_door_open = 0;
while ( !b_door_open )
{
self waittill( "trigger", e_triggerer );
if ( is_player_valid(e_triggerer) && e_triggerer.score >= self.stub.cost )
{
e_triggerer maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost );
e_triggerer play_sound_on_ent( "purchase" );
self.stub.master_key_door_opened = 1;
self.stub maps\mp\zombies\_zm_unitrigger::run_visibility_function_for_all_triggers();
level thread open_custom_door_master_key( n_door_index, e_triggerer );
self playsound( "evt_quest_door_open" );
b_door_open = 1;
}
}
level thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( self.stub );
}
open_custom_door_master_key( n_door_index, e_triggerer )
{
m_lock = getent( "masterkey_lock_" + n_door_index, "targetname" );
m_lock playsound( "zmb_quest_key_unlock" );
playfxontag( level._effect["fx_alcatraz_unlock_door"], m_lock, "tag_origin" );
wait 0.5;
m_lock delete();
m_gate_01 = getent( "cable_puzzle_gate_01", "targetname" );
m_gate_01 moveto( m_gate_01.origin + ( -16, 80, 0 ), 0.5 );
m_gate_01 connectpaths();
gate_1_monsterclip = getent( "docks_gate_1_monsterclip", "targetname" );
gate_1_monsterclip.origin += vectorscale( ( 0, 0, 1 ), 256.0 );
gate_1_monsterclip disconnectpaths();
gate_1_monsterclip.origin -= vectorscale( ( 0, 0, 1 ), 256.0 );
if ( isdefined( e_triggerer ) )
e_triggerer door_rumble_on_open();
m_gate_01 playsound( "zmb_chainlink_open" );
flag_set( "docks_inner_gate_unlocked" );
flag_set( "docks_inner_gate_open" );
}
door_rumble_on_open()
{
self endon( "disconnect" );
level endon( "end_game" );
self setclientfieldtoplayer( "rumble_door_open", 1 );
wait_network_frame();
self setclientfieldtoplayer( "rumble_door_open", 0 );
}
open_inner_gate()
{
m_gate_02 = getent( "cable_puzzle_gate_02", "targetname" );
m_gate_02 moveto( m_gate_02.origin + ( -16, 80, 0 ), 0.5 );
wait( 0.75 );
m_gate_02 connectpaths();
gate_2_monsterclip = getent( "docks_gate_2_monsterclip", "targetname" );
gate_2_monsterclip.origin += vectorscale( ( 0, 0, 1 ), 256.0 );
gate_2_monsterclip disconnectpaths();
gate_2_monsterclip.origin -= vectorscale( ( 0, 0, 1 ), 256.0 );
m_gate_02 playsound( "zmb_chainlink_close" );
}

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@ -13,8 +13,16 @@
init()
{
level.custom_vending_precaching = maps\mp\zm_prison::custom_vending_precaching;
add_map_gamemode( "zclassic", maps\mp\zm_prison::zclassic_preinit, undefined, undefined );
add_map_gamemode( "zgrief", scripts\zm\replaced\zm_alcatraz_grief_cellblock::zgrief_preinit, undefined, undefined );
add_map_location_gamemode( "zclassic", "prison", maps\mp\zm_alcatraz_classic::precache, maps\mp\zm_alcatraz_classic::main );
add_map_location_gamemode( "zgrief", "cellblock", scripts\zm\replaced\zm_alcatraz_grief_cellblock::precache, scripts\zm\replaced\zm_alcatraz_grief_cellblock::main );
if (getDvar("ui_zm_mapstartlocation_fake") == "docks")
{
scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zgrief", "cellblock", scripts\zm\locs\zm_prison_loc_docks::struct_init );
}
}

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@ -14,7 +14,11 @@
precache()
{
if (getDvar("ui_zm_mapstartlocation_fake") == "docks")
{
scripts\zm\locs\zm_prison_loc_docks::precache();
return;
}
}
zgrief_preinit()
@ -99,6 +103,12 @@ grief_treasure_chest_init()
main()
{
if (getDvar("ui_zm_mapstartlocation_fake") == "docks")
{
scripts\zm\locs\zm_prison_loc_docks::main();
return;
}
maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "cellblock" );
grief_treasure_chest_init();
precacheshader( "zm_al_wth_zombie" );

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@ -93,6 +93,12 @@ wolf_spit_out_powerup()
}
}
if (level.scr_zm_map_start_location == "docks")
{
power_origin_struct = spawnStruct();
power_origin_struct.origin = ( 41.4695, 6096.17, -102.9326 );
}
spawn_infinite_powerup_drop( power_origin_struct.origin, level.zombie_powerup_array[level.zombie_powerup_index] );
power_ups = get_array_of_closest( power_origin_struct.origin, level.active_powerups, undefined, undefined, 100 );

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@ -2647,7 +2647,7 @@ containment_think()
player.obj_waypoint.alpha = 1;
if(level.script == "zm_transit" && level.scr_zm_map_start_location == "power" && zone_name == "zone_trans_8")
if(level.script == "zm_transit" && zone_name == "zone_trans_8")
{
other_zone = level.zones["zone_pow_warehouse"];
player.obj_waypoint.x = (zone.volumes[0].origin[0] + other_zone.volumes[0].origin[0]) / 2;
@ -2661,6 +2661,11 @@ containment_think()
player.obj_waypoint.z = zone.volumes[0].origin[2];
}
if(level.script == "zm_prison" && zone_name == "zone_dock_gondola")
{
player.obj_waypoint.z += 200;
}
player.obj_waypoint setWaypoint(1, "waypoint_revive");
}
}
@ -2911,7 +2916,14 @@ containment_get_zones()
{
if(level.scr_zm_map_start_location == "cellblock")
{
containment_zones = array("zone_cellblock_west", "zone_cellblock_west_gondola", "zone_cellblock_west_barber", "zone_cellblock_east", "zone_start", "zone_library", "zone_cafeteria", "zone_warden_office");
if (getDvar("ui_zm_mapstartlocation_fake") == "docks")
{
containment_zones = array("zone_dock_gondola", "zone_studio", "zone_citadel_basement_building");
}
else
{
containment_zones = array("zone_cellblock_west", "zone_cellblock_west_gondola", "zone_cellblock_west_barber", "zone_cellblock_east", "zone_start", "zone_library", "zone_cafeteria", "zone_warden_office");
}
}
}
else if(level.script == "zm_buried")

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@ -54,9 +54,6 @@ precache_map_images()
preCacheShader("loadscreen_zm_transit_zgrief_transit");
preCacheShader("loadscreen_zm_transit_zgrief_farm");
preCacheShader("loadscreen_zm_transit_zgrief_town");
preCacheShader("loadscreen_zm_transit_zgrief_power");
preCacheShader("loadscreen_zm_transit_zgrief_tunnel");
preCacheShader("loadscreen_zm_transit_zgrief_cornfield");
preCacheShader("loadscreen_zm_transit_dr_zcleansed_diner");
preCacheShader("loadscreen_zm_prison_zgrief_cellblock");
preCacheShader("loadscreen_zm_buried_zgrief_street");
@ -567,6 +564,14 @@ get_image_for_loc(mapname, locname)
{
return "loadscreen_zm_transit_dr_zcleansed_diner";
}
else if (locname == "power" || locname == "tunnel" || locname == "cornfield")
{
return "loadscreen_zm_transit_zgrief_transit";
}
else if (locname == "docks")
{
return "loadscreen_zm_prison_zgrief_cellblock";
}
return "loadscreen_" + mapname + "_zgrief_" + locname;
}

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@ -2,6 +2,7 @@
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_craftables;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zm_alcatraz_utility;
#include scripts\zm\replaced\zm_alcatraz_classic;
@ -41,6 +42,8 @@ init()
level.zombie_powerups["meat_stink"].model_name = "t6_wpn_zmb_severedhead_world";
add_adjacent_zone( "zone_dock", "zone_dock_puzzle", "always_on" ); // "docks_inner_gate_unlocked"
remove_acid_trap_player_spawn();
tower_trap_changes();