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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-22 21:20:15 -05:00
MOTD: add Docks location
This commit is contained in:
277
scripts/zm/locs/zm_prison_loc_docks.gsc
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277
scripts/zm/locs/zm_prison_loc_docks.gsc
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#include maps\mp\zombies\_zm_utility;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zm_prison;
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#include maps\mp\zombies\_zm_zonemgr;
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#include scripts\zm\locs\loc_common;
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struct_init()
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{
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level.struct_class_names[ "targetname" ][ "zm_perk_machine" ] = [];
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scripts\zm\replaced\utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( 473.92, 6638.99, 208 ), ( 0, 102, 0 ) );
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scripts\zm\replaced\utility::register_perk_struct( "specialty_weapupgrade", "p6_zm_al_vending_pap_on", ( -1769, 5391, -72 ), ( 0, 100, 0 ) );
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ind = 0;
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respawnpoints = getstructarray( "player_respawn_point", "targetname" );
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for(i = 0; i < respawnpoints.size; i++)
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{
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if(respawnpoints[i].script_noteworthy == "zone_dock")
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{
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ind = i;
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break;
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}
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}
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level.struct_class_names[ "script_noteworthy" ][ "initial_spawn" ] = [];
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respawn_array = getstructarray(respawnpoints[ind].target, "targetname");
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i = 0;
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foreach(respawn in respawn_array)
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{
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if (respawn.origin == (-664, 5944, 0))
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{
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continue;
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}
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script_int = int(i / 2) + 1;
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origin = respawn.origin + (anglesToRight(respawn.angles) * 32);
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angles = respawn.angles;
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scripts\zm\replaced\utility::register_map_initial_spawnpoint( origin, angles, script_int );
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origin = respawn.origin + (anglesToRight(respawn.angles) * -32);
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angles = respawn.angles;
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scripts\zm\replaced\utility::register_map_initial_spawnpoint( origin, angles, script_int );
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i++;
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}
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}
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precache()
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{
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setdvar( "disableLookAtEntityLogic", 1 );
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level.chests = [];
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level.chests[0] = getstruct( "dock_chest", "script_noteworthy" );
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}
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main()
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{
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enable_zones();
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init_wallbuys();
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init_barriers();
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set_box_weapons();
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disable_zombie_spawn_locations();
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disable_player_spawn_locations();
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create_key_door_unitrigger( 4, 98, 112, 108 );
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level thread open_inner_gate();
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maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "cellblock" );
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maps\mp\zombies\_zm_magicbox::treasure_chest_init( "dock_chest" );
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precacheshader( "zm_al_wth_zombie" );
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array_thread( level.zombie_spawners, ::add_spawn_function, maps\mp\zm_alcatraz_grief_cellblock::remove_zombie_hats_for_grief );
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maps\mp\zombies\_zm_ai_brutus::precache();
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maps\mp\zombies\_zm_ai_brutus::init();
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level._effect["butterflies"] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_skull_elec" );
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scripts\zm\locs\loc_common::init();
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level thread maps\mp\zm_alcatraz_traps::init_tower_trap_trigs();
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}
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set_box_weapons()
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{
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if(isDefined(level.zombie_weapons["knife_ballistic_zm"]))
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{
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level.zombie_weapons["knife_ballistic_zm"].is_in_box = 1;
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}
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if(isDefined(level.zombie_weapons["ray_gun_zm"]))
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{
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level.zombie_weapons["ray_gun_zm"].is_in_box = 1;
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}
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}
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enable_zones()
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{
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zone_init( "zone_dock" );
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enable_zone( "zone_dock" );
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zone_init( "zone_dock_gondola" );
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enable_zone( "zone_dock_gondola" );
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zone_init( "zone_dock_puzzle" );
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flag_set( "gondola_roof_to_dock" );
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}
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init_wallbuys()
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{
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scripts\zm\replaced\utility::wallbuy( "m14_zm", "m14", "weapon_upgrade", ( 305, 6376, 319 ), ( 0, -80, 0 ) );
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scripts\zm\replaced\utility::wallbuy( "rottweil72_zm", "olympia", "weapon_upgrade", ( -709, 5721, -19.875 ), ( 0, -80, 30 ) );
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scripts\zm\replaced\utility::wallbuy( "uzi_zm", "uzi", "weapon_upgrade", ( -219, 7156, 122 ), ( 0, 190, 0 ) );
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}
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init_barriers()
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{
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// left
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model = spawn( "script_model", (-90.4585, 7669.56, 114.511));
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model.angles = (90, -10, 55);
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model setmodel("p6_zm_al_horrific_bed_mattress_3");
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model = spawn( "script_model", (-111.549, 7667.96, 97.125));
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model.angles = (0, 0, 90);
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model setmodel("zm_al_kitchen_table_01");
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model = spawn( "script_model", (-113.959, 7638.7, 75.0369));
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model.angles = (6, 0, -6);
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model setmodel("afr_corrugated_metal4x8_holes");
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model = spawn( "script_model", (-106.911, 7636.47, 64.125));
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model.angles = (0, 0, 0);
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model setmodel("collision_clip_wall_128x128x10");
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// right
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model = spawn( "script_model", (48.6213, 7639.88, 74.125));
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model.angles = (22, -44, 0);
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model setmodel("p6_zm_al_infirmary_case");
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model = spawn( "script_model", (44.9895, 7601.56, 81.125));
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model.angles = (-5, -41, -8);
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model setmodel("afr_corrugated_metal4x8_holes");
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model = spawn( "script_model", (98.769, 7602.89, 64.125));
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model.angles = (0, -142, 0);
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model setmodel("p6_zm_al_desk_small");
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model = spawn( "script_model", (43.2479, 7606.2, 66.125));
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model.angles = (0, -45, 0);
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model setmodel("collision_clip_wall_128x128x10");
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}
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disable_zombie_spawn_locations()
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{
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for ( z = 0; z < level.zone_keys.size; z++ )
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{
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zone = level.zones[ level.zone_keys[ z ] ];
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i = 0;
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while ( i < zone.spawn_locations.size )
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{
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if (zone.spawn_locations[i].origin == (615.8, 7875.9, 95))
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{
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zone.spawn_locations[i].is_enabled = false;
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}
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else if (zone.spawn_locations[i].origin == (663.8, 7827.9, 95))
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{
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zone.spawn_locations[i].is_enabled = false;
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}
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i++;
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}
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}
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}
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disable_player_spawn_locations()
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{
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spawn_points = getstructarray( "player_respawn_point", "targetname" );
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foreach(spawn_point in spawn_points)
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{
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if(spawn_point.script_noteworthy == "zone_citadel_basement")
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{
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spawn_point.script_noteworthy = "none";
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}
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}
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}
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create_key_door_unitrigger( piece_num, width, height, length )
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{
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t_key_door = getstruct( "key_door_" + piece_num + "_trigger", "targetname" );
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t_key_door.unitrigger_stub = spawnstruct();
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t_key_door.unitrigger_stub.origin = t_key_door.origin;
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t_key_door.unitrigger_stub.angles = t_key_door.angles;
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t_key_door.unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
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t_key_door.unitrigger_stub.hint_string = &"ZM_PRISON_KEY_DOOR_LOCKED";
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t_key_door.unitrigger_stub.cursor_hint = "HINT_NOICON";
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t_key_door.unitrigger_stub.script_width = width;
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t_key_door.unitrigger_stub.script_height = height;
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t_key_door.unitrigger_stub.script_length = length;
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t_key_door.unitrigger_stub.n_door_index = piece_num;
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t_key_door.unitrigger_stub.require_look_at = 0;
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t_key_door.unitrigger_stub.prompt_and_visibility_func = ::key_door_trigger_visibility;
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t_key_door.unitrigger_stub.cost = 2000;
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maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( t_key_door.unitrigger_stub, ::master_key_door_trigger_thread );
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}
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key_door_trigger_visibility( player )
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{
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b_is_invis = player.afterlife || isdefined( self.stub.master_key_door_opened ) && self.stub.master_key_door_opened || self.stub.n_door_index == 2 && !flag( "generator_challenge_completed" );
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self setinvisibletoplayer( player, b_is_invis );
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self sethintstring( &"ZOMBIE_BUTTON_BUY_OPEN_DOOR_2000" );
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return !b_is_invis;
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}
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master_key_door_trigger_thread()
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{
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self endon( "death" );
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self endon( "kill_trigger" );
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n_door_index = self.stub.n_door_index;
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b_door_open = 0;
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while ( !b_door_open )
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{
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self waittill( "trigger", e_triggerer );
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if ( is_player_valid(e_triggerer) && e_triggerer.score >= self.stub.cost )
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{
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e_triggerer maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost );
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e_triggerer play_sound_on_ent( "purchase" );
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self.stub.master_key_door_opened = 1;
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self.stub maps\mp\zombies\_zm_unitrigger::run_visibility_function_for_all_triggers();
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level thread open_custom_door_master_key( n_door_index, e_triggerer );
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self playsound( "evt_quest_door_open" );
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b_door_open = 1;
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}
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}
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level thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( self.stub );
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}
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open_custom_door_master_key( n_door_index, e_triggerer )
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{
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m_lock = getent( "masterkey_lock_" + n_door_index, "targetname" );
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m_lock playsound( "zmb_quest_key_unlock" );
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playfxontag( level._effect["fx_alcatraz_unlock_door"], m_lock, "tag_origin" );
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wait 0.5;
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m_lock delete();
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m_gate_01 = getent( "cable_puzzle_gate_01", "targetname" );
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m_gate_01 moveto( m_gate_01.origin + ( -16, 80, 0 ), 0.5 );
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m_gate_01 connectpaths();
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gate_1_monsterclip = getent( "docks_gate_1_monsterclip", "targetname" );
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gate_1_monsterclip.origin += vectorscale( ( 0, 0, 1 ), 256.0 );
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gate_1_monsterclip disconnectpaths();
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gate_1_monsterclip.origin -= vectorscale( ( 0, 0, 1 ), 256.0 );
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if ( isdefined( e_triggerer ) )
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e_triggerer door_rumble_on_open();
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m_gate_01 playsound( "zmb_chainlink_open" );
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flag_set( "docks_inner_gate_unlocked" );
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flag_set( "docks_inner_gate_open" );
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}
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door_rumble_on_open()
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{
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self endon( "disconnect" );
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level endon( "end_game" );
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self setclientfieldtoplayer( "rumble_door_open", 1 );
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wait_network_frame();
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self setclientfieldtoplayer( "rumble_door_open", 0 );
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}
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open_inner_gate()
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{
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m_gate_02 = getent( "cable_puzzle_gate_02", "targetname" );
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m_gate_02 moveto( m_gate_02.origin + ( -16, 80, 0 ), 0.5 );
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wait( 0.75 );
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m_gate_02 connectpaths();
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gate_2_monsterclip = getent( "docks_gate_2_monsterclip", "targetname" );
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gate_2_monsterclip.origin += vectorscale( ( 0, 0, 1 ), 256.0 );
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gate_2_monsterclip disconnectpaths();
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gate_2_monsterclip.origin -= vectorscale( ( 0, 0, 1 ), 256.0 );
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m_gate_02 playsound( "zmb_chainlink_close" );
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}
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