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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-04 19:08:53 -05:00

Health bar moved to top center

This commit is contained in:
Jbleezy
2020-03-10 22:11:23 -07:00
parent 56bbc84b1b
commit 96d9e8f9bc
2 changed files with 29 additions and 3 deletions

View File

@ -20,7 +20,7 @@
* Start with semtex on maps that have semtex
## HUD
* Health bar displayed on bottom left of screen
* Health bar displayed on top center of screen
* Current zone displayed on bottom left of screen
## Zombies

View File

@ -201,13 +201,39 @@ health_bar_hud()
flag_wait( "initial_blackscreen_passed" );
health_bar = self createprimaryprogressbar();
health_bar setpoint(undefined, "BOTTOM_LEFT", 65, 17.5);
health_bar setpoint(undefined, "TOP", 0, -27.5);
health_bar.hidewheninmenu = 1;
health_bar.bar.hidewheninmenu = 1;
health_bar.barframe.hidewheninmenu = 1;
health_bar_text = self createprimaryprogressbartext();
health_bar_text setpoint(undefined, "BOTTOM_LEFT", 65, 5);
health_bar_text setpoint(undefined, "TOP", 0, -15);
health_bar_text.hidewheninmenu = 1;
while (1)
{
if (isDefined(self.e_afterlife_corpse))
{
if (health_bar.alpha != 0)
{
health_bar.alpha = 0;
health_bar.bar.alpha = 0;
health_bar.barframe.alpha = 0;
health_bar_text.alpha = 0;
}
wait 0.05;
continue;
}
if (health_bar.alpha != 1)
{
health_bar.alpha = 1;
health_bar.bar.alpha = 1;
health_bar.barframe.alpha = 1;
health_bar_text.alpha = 1;
}
health_bar updatebar(self.health / self.maxhealth);
health_bar_text settext(self.health);