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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 23:27:57 -05:00

MOTD: Quest changes

This commit is contained in:
Jbleezy
2023-04-05 22:56:08 -07:00
parent 2517c605ed
commit 97a6ed13d0
3 changed files with 140 additions and 1 deletions

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@ -460,6 +460,7 @@
* Removed NAV cards on HUD
## Maps
* All quests can be completed with any amount of players
### Tranzit
* Any door that requires a Turbine to open is automatically open whenever the power is on
@ -565,6 +566,11 @@
* Players no longer respawn in the Acid Trap
* Zombies spawn in the Docks zone when in the Docks Gates zone
* Zombies spawn in the Docks Gates zone when in the Docks zone
* Quest: number pad only needs each number to be shocked once in order to complete
* Quest: can enter the plane in afterlife with any amount of players
* Quest: can enter the plane in afterlife without Weasel
* Quest: if Weasel is the only player in the game, the cycle breaks immediately after reviving yourself on the Golden Gate Bridge
* Quest: if Weasel is not in the game, the cycle continues immediately immediately after everyone revives themselves on the Golden Gate Bridge
* Grief: added Smoke Grenades to the Mystery Box
* Grief: added Richtofen's Head meat powerup model
* Grief: Tower Trap targets and stuns players

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@ -0,0 +1,130 @@
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_net;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\gametypes_zm\_hud;
#include maps\mp\zm_alcatraz_utility;
#include maps\mp\zm_alcatraz_sq_nixie;
#include maps\mp\_visionset_mgr;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zm_alcatraz_sq;
#include maps\mp\zombies\_zm_afterlife;
#include maps\mp\zombies\_zm_ai_brutus;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm;
#include maps\mp\zm_prison_sq_final;
stage_one()
{
if ( isdefined( level.gamedifficulty ) && level.gamedifficulty == 0 )
{
sq_final_easy_cleanup();
return;
}
precachemodel( "p6_zm_al_audio_headset_icon" );
flag_wait( "quest_completed_thrice" );
flag_wait( "spoon_obtained" );
flag_wait( "warden_blundergat_obtained" );
for ( i = 1; i < 4; i++ )
{
m_nixie_tube = getent( "nixie_tube_" + i, "targetname" );
m_nixie_tube thread nixie_tube_scramble_protected_effects( i );
}
level waittill_multiple( "nixie_tube_trigger_1", "nixie_tube_trigger_2", "nixie_tube_trigger_3" );
nixie_tube_off();
m_nixie_tube = getent( "nixie_tube_1", "targetname" );
m_nixie_tube playsoundwithnotify( "vox_brutus_nixie_right_0", "scary_voice" );
m_nixie_tube waittill( "scary_voice" );
wait 3;
level thread stage_two();
}
stage_two()
{
audio_logs = [];
audio_logs[0] = [];
audio_logs[0][0] = "vox_guar_tour_vo_1_0";
audio_logs[0][1] = "vox_guar_tour_vo_2_0";
audio_logs[0][2] = "vox_guar_tour_vo_3_0";
audio_logs[2] = [];
audio_logs[2][0] = "vox_guar_tour_vo_4_0";
audio_logs[3] = [];
audio_logs[3][0] = "vox_guar_tour_vo_5_0";
audio_logs[3][1] = "vox_guar_tour_vo_6_0";
audio_logs[4] = [];
audio_logs[4][0] = "vox_guar_tour_vo_7_0";
audio_logs[5] = [];
audio_logs[5][0] = "vox_guar_tour_vo_8_0";
audio_logs[6] = [];
audio_logs[6][0] = "vox_guar_tour_vo_9_0";
audio_logs[6][1] = "vox_guar_tour_vo_10_0";
play_sq_audio_log( 0, audio_logs[0], 0 );
for ( i = 2; i <= 6; i++ )
play_sq_audio_log( i, audio_logs[i], 1 );
level.m_headphones delete();
t_plane_fly_afterlife = getent( "plane_fly_afterlife_trigger", "script_noteworthy" );
t_plane_fly_afterlife playsound( "zmb_easteregg_laugh" );
t_plane_fly_afterlife trigger_on();
}
final_flight_trigger()
{
t_plane_fly = getent( "plane_fly_trigger", "targetname" );
self setcursorhint( "HINT_NOICON" );
self sethintstring( "" );
while ( isdefined( self ) )
{
self waittill( "trigger", e_triggerer );
if ( isplayer( e_triggerer ) )
{
if ( isdefined( level.custom_plane_validation ) )
{
valid = self [[ level.custom_plane_validation ]]( e_triggerer );
if ( !valid )
continue;
}
players = getplayers();
b_everyone_is_ready = 1;
foreach ( player in players )
{
if ( !isdefined( player ) || player.sessionstate == "spectator" || player maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
b_everyone_is_ready = 0;
}
if ( !b_everyone_is_ready )
continue;
if ( flag( "plane_is_away" ) )
continue;
flag_set( "plane_is_away" );
t_plane_fly trigger_off();
foreach ( player in players )
{
if ( isdefined( player ) )
{
player thread final_flight_player_thread();
}
}
return;
}
}
}

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@ -12,6 +12,7 @@
#include scripts\zm\replaced\zm_alcatraz_sq;
#include scripts\zm\replaced\zm_alcatraz_traps;
#include scripts\zm\replaced\zm_alcatraz_weap_quest;
#include scripts\zm\replaced\zm_prison_sq_final;
#include scripts\zm\replaced\_zm_afterlife;
#include scripts\zm\replaced\_zm_ai_brutus;
#include scripts\zm\replaced\_zm_craftables;
@ -33,7 +34,9 @@ main()
replaceFunc(maps\mp\zm_alcatraz_traps::player_acid_damage, scripts\zm\replaced\zm_alcatraz_traps::player_acid_damage);
replaceFunc(maps\mp\zm_alcatraz_traps::tower_trap_trigger_think, scripts\zm\replaced\zm_alcatraz_traps::tower_trap_trigger_think);
replaceFunc(maps\mp\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager, scripts\zm\replaced\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager);
replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_add, scripts\zm\replaced\_zm_afterlife::afterlife_add);
replaceFunc(maps\mp\zm_prison_sq_final::stage_one, scripts\zm\replaced\zm_prison_sq_final::stage_one);
replaceFunc(maps\mp\zm_prison_sq_final::final_flight_trigger, scripts\zm\replaced\zm_prison_sq_final::final_flight_trigger);
replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_add, scripts\zm\replaced\_zm_afterlife::afterlife_add);
replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_laststand, scripts\zm\replaced\_zm_afterlife::afterlife_laststand);
replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_revive_do_revive, scripts\zm\replaced\_zm_afterlife::afterlife_revive_do_revive);
replaceFunc(maps\mp\zombies\_zm_ai_brutus::init, scripts\zm\replaced\_zm_ai_brutus::init);