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https://github.com/JezuzLizard/BO2-Reimagined.git
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MOTD: Quest changes
This commit is contained in:
@ -460,6 +460,7 @@
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* Removed NAV cards on HUD
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* Removed NAV cards on HUD
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## Maps
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## Maps
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* All quests can be completed with any amount of players
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### Tranzit
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### Tranzit
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* Any door that requires a Turbine to open is automatically open whenever the power is on
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* Any door that requires a Turbine to open is automatically open whenever the power is on
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@ -565,6 +566,11 @@
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* Players no longer respawn in the Acid Trap
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* Players no longer respawn in the Acid Trap
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* Zombies spawn in the Docks zone when in the Docks Gates zone
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* Zombies spawn in the Docks zone when in the Docks Gates zone
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* Zombies spawn in the Docks Gates zone when in the Docks zone
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* Zombies spawn in the Docks Gates zone when in the Docks zone
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* Quest: number pad only needs each number to be shocked once in order to complete
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* Quest: can enter the plane in afterlife with any amount of players
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* Quest: can enter the plane in afterlife without Weasel
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* Quest: if Weasel is the only player in the game, the cycle breaks immediately after reviving yourself on the Golden Gate Bridge
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* Quest: if Weasel is not in the game, the cycle continues immediately immediately after everyone revives themselves on the Golden Gate Bridge
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* Grief: added Smoke Grenades to the Mystery Box
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* Grief: added Smoke Grenades to the Mystery Box
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* Grief: added Richtofen's Head meat powerup model
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* Grief: added Richtofen's Head meat powerup model
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* Grief: Tower Trap targets and stuns players
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* Grief: Tower Trap targets and stuns players
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130
scripts/zm/replaced/zm_prison_sq_final.gsc
Normal file
130
scripts/zm/replaced/zm_prison_sq_final.gsc
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@ -0,0 +1,130 @@
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_net;
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#include maps\mp\gametypes_zm\_hud_util;
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#include maps\mp\gametypes_zm\_hud;
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#include maps\mp\zm_alcatraz_utility;
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#include maps\mp\zm_alcatraz_sq_nixie;
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#include maps\mp\_visionset_mgr;
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#include maps\mp\zombies\_zm_laststand;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zm_alcatraz_sq;
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#include maps\mp\zombies\_zm_afterlife;
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#include maps\mp\zombies\_zm_ai_brutus;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zombies\_zm;
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#include maps\mp\zm_prison_sq_final;
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stage_one()
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{
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if ( isdefined( level.gamedifficulty ) && level.gamedifficulty == 0 )
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{
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sq_final_easy_cleanup();
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return;
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}
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precachemodel( "p6_zm_al_audio_headset_icon" );
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flag_wait( "quest_completed_thrice" );
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flag_wait( "spoon_obtained" );
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flag_wait( "warden_blundergat_obtained" );
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for ( i = 1; i < 4; i++ )
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{
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m_nixie_tube = getent( "nixie_tube_" + i, "targetname" );
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m_nixie_tube thread nixie_tube_scramble_protected_effects( i );
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}
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level waittill_multiple( "nixie_tube_trigger_1", "nixie_tube_trigger_2", "nixie_tube_trigger_3" );
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nixie_tube_off();
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m_nixie_tube = getent( "nixie_tube_1", "targetname" );
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m_nixie_tube playsoundwithnotify( "vox_brutus_nixie_right_0", "scary_voice" );
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m_nixie_tube waittill( "scary_voice" );
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wait 3;
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level thread stage_two();
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}
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stage_two()
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{
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audio_logs = [];
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audio_logs[0] = [];
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audio_logs[0][0] = "vox_guar_tour_vo_1_0";
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audio_logs[0][1] = "vox_guar_tour_vo_2_0";
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audio_logs[0][2] = "vox_guar_tour_vo_3_0";
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audio_logs[2] = [];
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audio_logs[2][0] = "vox_guar_tour_vo_4_0";
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audio_logs[3] = [];
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audio_logs[3][0] = "vox_guar_tour_vo_5_0";
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audio_logs[3][1] = "vox_guar_tour_vo_6_0";
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audio_logs[4] = [];
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audio_logs[4][0] = "vox_guar_tour_vo_7_0";
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audio_logs[5] = [];
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audio_logs[5][0] = "vox_guar_tour_vo_8_0";
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audio_logs[6] = [];
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audio_logs[6][0] = "vox_guar_tour_vo_9_0";
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audio_logs[6][1] = "vox_guar_tour_vo_10_0";
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play_sq_audio_log( 0, audio_logs[0], 0 );
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for ( i = 2; i <= 6; i++ )
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play_sq_audio_log( i, audio_logs[i], 1 );
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level.m_headphones delete();
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t_plane_fly_afterlife = getent( "plane_fly_afterlife_trigger", "script_noteworthy" );
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t_plane_fly_afterlife playsound( "zmb_easteregg_laugh" );
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t_plane_fly_afterlife trigger_on();
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}
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final_flight_trigger()
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{
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t_plane_fly = getent( "plane_fly_trigger", "targetname" );
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self setcursorhint( "HINT_NOICON" );
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self sethintstring( "" );
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while ( isdefined( self ) )
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{
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self waittill( "trigger", e_triggerer );
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if ( isplayer( e_triggerer ) )
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{
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if ( isdefined( level.custom_plane_validation ) )
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{
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valid = self [[ level.custom_plane_validation ]]( e_triggerer );
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if ( !valid )
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continue;
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}
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players = getplayers();
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b_everyone_is_ready = 1;
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foreach ( player in players )
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{
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if ( !isdefined( player ) || player.sessionstate == "spectator" || player maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
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b_everyone_is_ready = 0;
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}
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if ( !b_everyone_is_ready )
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continue;
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if ( flag( "plane_is_away" ) )
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continue;
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flag_set( "plane_is_away" );
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t_plane_fly trigger_off();
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foreach ( player in players )
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{
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if ( isdefined( player ) )
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{
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player thread final_flight_player_thread();
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}
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}
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return;
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}
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}
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}
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@ -12,6 +12,7 @@
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#include scripts\zm\replaced\zm_alcatraz_sq;
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#include scripts\zm\replaced\zm_alcatraz_sq;
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#include scripts\zm\replaced\zm_alcatraz_traps;
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#include scripts\zm\replaced\zm_alcatraz_traps;
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#include scripts\zm\replaced\zm_alcatraz_weap_quest;
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#include scripts\zm\replaced\zm_alcatraz_weap_quest;
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#include scripts\zm\replaced\zm_prison_sq_final;
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#include scripts\zm\replaced\_zm_afterlife;
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#include scripts\zm\replaced\_zm_afterlife;
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#include scripts\zm\replaced\_zm_ai_brutus;
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#include scripts\zm\replaced\_zm_ai_brutus;
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#include scripts\zm\replaced\_zm_craftables;
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#include scripts\zm\replaced\_zm_craftables;
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@ -33,7 +34,9 @@ main()
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replaceFunc(maps\mp\zm_alcatraz_traps::player_acid_damage, scripts\zm\replaced\zm_alcatraz_traps::player_acid_damage);
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replaceFunc(maps\mp\zm_alcatraz_traps::player_acid_damage, scripts\zm\replaced\zm_alcatraz_traps::player_acid_damage);
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replaceFunc(maps\mp\zm_alcatraz_traps::tower_trap_trigger_think, scripts\zm\replaced\zm_alcatraz_traps::tower_trap_trigger_think);
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replaceFunc(maps\mp\zm_alcatraz_traps::tower_trap_trigger_think, scripts\zm\replaced\zm_alcatraz_traps::tower_trap_trigger_think);
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replaceFunc(maps\mp\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager, scripts\zm\replaced\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager);
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replaceFunc(maps\mp\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager, scripts\zm\replaced\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager);
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replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_add, scripts\zm\replaced\_zm_afterlife::afterlife_add);
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replaceFunc(maps\mp\zm_prison_sq_final::stage_one, scripts\zm\replaced\zm_prison_sq_final::stage_one);
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replaceFunc(maps\mp\zm_prison_sq_final::final_flight_trigger, scripts\zm\replaced\zm_prison_sq_final::final_flight_trigger);
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replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_add, scripts\zm\replaced\_zm_afterlife::afterlife_add);
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replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_laststand, scripts\zm\replaced\_zm_afterlife::afterlife_laststand);
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replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_laststand, scripts\zm\replaced\_zm_afterlife::afterlife_laststand);
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replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_revive_do_revive, scripts\zm\replaced\_zm_afterlife::afterlife_revive_do_revive);
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replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_revive_do_revive, scripts\zm\replaced\_zm_afterlife::afterlife_revive_do_revive);
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replaceFunc(maps\mp\zombies\_zm_ai_brutus::init, scripts\zm\replaced\_zm_ai_brutus::init);
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replaceFunc(maps\mp\zombies\_zm_ai_brutus::init, scripts\zm\replaced\_zm_ai_brutus::init);
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