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https://github.com/JezuzLizard/BO2-Reimagined.git
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War Machine: grenades explode on impact
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@ -70,6 +70,9 @@
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### Remington 870
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* Changed weapon cost to 1200 on all maps
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### War Machine
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* Unupgraded: grenades explode on impact
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### EMP Grenade
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* Decreased perk EMP time from 90 seconds to 60 seconds
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* Decreased zombie EMP radius by 30% (same radius as perk EMP)
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@ -89,6 +89,8 @@ onplayerspawned()
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//self thread disable_sniper_scope_sway(); // Buried does not load the clientfield
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self thread war_machine_explode_on_impact();
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self thread jetgun_fast_cooldown();
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self thread jetgun_fast_spinlerp();
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self thread jetgun_overheated_fix();
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@ -3207,6 +3209,32 @@ remove_buildable_pieces( buildable_name )
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}
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}
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war_machine_explode_on_impact()
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{
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self endon("disconnect");
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while(1)
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{
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self waittill("grenade_launcher_fire", grenade, weapname);
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if(weapname == "m32_zm")
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{
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grenade thread grenade_explode_on_impact();
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}
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}
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}
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grenade_explode_on_impact()
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{
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self endon("death");
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self waittill("grenade_bounce", pos);
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self.origin = pos; // need this or position is slightly off
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self resetmissiledetonationtime(0);
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}
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jetgun_increase_grind_range()
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{
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level.zombies_vars["jetgun_grind_range"] = 256;
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@ -13,4 +13,24 @@ main()
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replaceFunc(maps/mp/zombies/_zm_weap_emp_bomb::emp_detonate, scripts/zm/replaced/_zm_weap_emp_bomb::emp_detonate);
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replaceFunc(maps/mp/zombies/_zm_equip_electrictrap::startelectrictrapdeploy, scripts/zm/replaced/_zm_equip_electrictrap::startelectrictrapdeploy);
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replaceFunc(maps/mp/zombies/_zm_equip_turret::startturretdeploy, scripts/zm/replaced/_zm_equip_turret::startturretdeploy);
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}
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init()
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{
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level.grenade_safe_to_bounce = ::grenade_safe_to_bounce;
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}
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grenade_safe_to_bounce( player, weapname )
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{
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if ( !is_offhand_weapon( weapname ) )
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{
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return 1;
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}
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if ( self maps/mp/zm_transit_lava::object_touching_lava() )
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{
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return 0;
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}
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return 1;
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}
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