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https://github.com/JezuzLizard/BO2-Reimagined.git
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Weapon locker: add stored weapon HUD text
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@ -371,6 +371,7 @@
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## Weapon Locker
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* Stored weapon resets each game
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* Stored weapon gains max ammo at the end of each round
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* Stored weapon is shown
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## Maps
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110
scripts/zm/replaced/_zm_weapon_locker.gsc
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110
scripts/zm/replaced/_zm_weapon_locker.gsc
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@ -0,0 +1,110 @@
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_magicbox;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zombies\_zm_unitrigger;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_weapon_locker;
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triggerweaponslockerisvalidweaponpromptupdate( player, weaponname )
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{
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retrievingweapon = player wl_has_stored_weapondata();
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if ( !retrievingweapon )
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{
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weaponname = player get_nonalternate_weapon( weaponname );
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if ( !triggerweaponslockerisvalidweapon( weaponname ) )
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self sethintstring( &"ZOMBIE_WEAPON_LOCKER_DENY" );
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else
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self sethintstring( &"ZOMBIE_WEAPON_LOCKER_STORE" );
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}
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else
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{
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weapondata = player wl_get_stored_weapondata();
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if ( isdefined( level.remap_weapon_locker_weapons ) )
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weapondata = remap_weapon( weapondata, level.remap_weapon_locker_weapons );
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weapontogive = weapondata["name"];
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primaries = player getweaponslistprimaries();
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maxweapons = get_player_weapon_limit( player );
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weaponname = player get_nonalternate_weapon( weaponname );
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if ( isdefined( primaries ) && primaries.size >= maxweapons || weapontogive == weaponname )
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{
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if ( !triggerweaponslockerisvalidweapon( weaponname ) )
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{
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self sethintstring( &"ZOMBIE_WEAPON_LOCKER_DENY" );
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return;
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}
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}
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self sethintstring( &"ZOMBIE_WEAPON_LOCKER_GRAB" );
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}
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self thread show_current_weapon(player);
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}
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show_current_weapon(player)
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{
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stub = self.stub;
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if (!isDefined(stub.weaponlockerhud))
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{
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stub.weaponlockerhud = [];
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}
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num = player getentitynumber();
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displayname = "None";
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if (player wl_has_stored_weapondata())
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{
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weapondata = player wl_get_stored_weapondata();
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if ( isdefined( level.remap_weapon_locker_weapons ) )
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weapondata = remap_weapon( weapondata, level.remap_weapon_locker_weapons );
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displayname = getweapondisplayname( weapondata["name"] );
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}
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if (isDefined(stub.weaponlockerhud[num]))
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{
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stub.weaponlockerhud[num] settext( "Placed Weapon: " + displayname );
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return;
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}
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hud = newclienthudelem( player );
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hud.alignx = "center";
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hud.aligny = "middle";
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hud.horzalign = "center";
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hud.vertalign = "bottom";
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hud.y = -100;
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hud.foreground = 1;
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hud.hidewheninmenu = 1;
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hud.font = "default";
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hud.fontscale = 1;
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hud.alpha = 1;
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hud.color = ( 1, 1, 1 );
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hud settext( "Placed Weapon: " + displayname );
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stub.weaponlockerhud[num] = hud;
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while ( isDefined( self ) )
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{
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if (!player isTouching(self))
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{
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hud.alpha = 0;
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wait 0.05;
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continue;
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}
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hud.alpha = 1;
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wait 0.05;
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}
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stub.weaponlockerhud[num] destroy();
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stub.weaponlockerhud[num] = undefined;
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}
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@ -5,7 +5,10 @@
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#include scripts\zm\replaced\zm_buried_gamemodes;
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#include scripts\zm\replaced\_zm_buildables_pooled;
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#include scripts\zm\replaced\_zm_equip_subwoofer;
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#include scripts\zm\replaced\_zm_equip_springpad;
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#include scripts\zm\replaced\_zm_equip_headchopper;
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#include scripts\zm\replaced\_zm_banking;
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#include scripts\zm\replaced\_zm_weapon_locker;
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#include scripts\zm\replaced\_zm_weap_slowgun;
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#include scripts\zm\replaced\zgrief;
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#include scripts\zm\replaced\zmeat;
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@ -19,6 +22,8 @@ main()
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replaceFunc(maps\mp\zombies\_zm_buildables_pooled::randomize_pooled_buildables, scripts\zm\replaced\_zm_buildables_pooled::randomize_pooled_buildables);
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replaceFunc(maps\mp\zombies\_zm_equip_subwoofer::startsubwooferdecay, scripts\zm\replaced\_zm_equip_subwoofer::startsubwooferdecay);
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replaceFunc(maps\mp\zombies\_zm_equip_subwoofer::subwoofer_network_choke, scripts\zm\replaced\_zm_equip_subwoofer::subwoofer_network_choke);
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replaceFunc(maps\mp\zombies\_zm_equip_springpad::springpadthink, scripts\zm\replaced\_zm_equip_springpad::springpadthink);
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replaceFunc(maps\mp\zombies\_zm_equip_headchopper::headchopperthink, scripts\zm\replaced\_zm_equip_headchopper::headchopperthink);
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replaceFunc(maps\mp\zombies\_zm_weap_slowgun::init, scripts\zm\replaced\_zm_weap_slowgun::init);
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replaceFunc(maps\mp\zombies\_zm_weap_slowgun::zombie_paralyzed, scripts\zm\replaced\_zm_weap_slowgun::zombie_paralyzed);
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replaceFunc(maps\mp\zombies\_zm_weap_slowgun::watch_reset_anim_rate, scripts\zm\replaced\_zm_weap_slowgun::watch_reset_anim_rate);
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@ -26,8 +31,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_box, scripts\zm\replaced\_zm_banking::bank_deposit_box);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_unitrigger, scripts\zm\replaced\_zm_banking::bank_deposit_unitrigger);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_withdraw_unitrigger, scripts\zm\replaced\_zm_banking::bank_withdraw_unitrigger);
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replaceFunc(maps\mp\zombies\_zm_equip_springpad::springpadthink, scripts\zm\replaced\_zm_equip_springpad::springpadthink);
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replaceFunc(maps\mp\zombies\_zm_equip_headchopper::headchopperthink, scripts\zm\replaced\_zm_equip_headchopper::headchopperthink);
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replaceFunc(maps\mp\zombies\_zm_weapon_locker::triggerweaponslockerisvalidweaponpromptupdate, scripts\zm\replaced\_zm_weapon_locker::triggerweaponslockerisvalidweaponpromptupdate);
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replaceFunc(maps\mp\gametypes_zm\zgrief::meat_stink_on_ground, scripts\zm\replaced\zgrief::meat_stink_on_ground);
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replaceFunc(maps\mp\gametypes_zm\zgrief::meat_stink_player, scripts\zm\replaced\zgrief::meat_stink_player);
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replaceFunc(maps\mp\gametypes_zm\zmeat::item_meat_watch_trigger, scripts\zm\replaced\zmeat::item_meat_watch_trigger);
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@ -4,18 +4,21 @@
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#include scripts\zm\replaced\zm_highrise_classic;
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#include scripts\zm\replaced\_zm_chugabud;
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#include scripts\zm\replaced\_zm_equip_springpad;
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#include scripts\zm\replaced\_zm_banking;
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#include scripts\zm\replaced\_zm_weapon_locker;
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main()
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{
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replaceFunc(maps\mp\zm_highrise_gamemodes::init, scripts\zm\replaced\zm_highrise_gamemodes::init);
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replaceFunc(maps\mp\zm_highrise_classic::insta_kill_player, scripts\zm\replaced\zm_highrise_classic::insta_kill_player);
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replaceFunc(maps\mp\zombies\_zm_chugabud::chugabud_bleed_timeout, scripts\zm\replaced\_zm_chugabud::chugabud_bleed_timeout);
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replaceFunc(maps\mp\zombies\_zm_equip_springpad::springpadthink, scripts\zm\replaced\_zm_equip_springpad::springpadthink);
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replaceFunc(maps\mp\zombies\_zm_banking::init, scripts\zm\replaced\_zm_banking::init);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_box, scripts\zm\replaced\_zm_banking::bank_deposit_box);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_unitrigger, scripts\zm\replaced\_zm_banking::bank_deposit_unitrigger);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_withdraw_unitrigger, scripts\zm\replaced\_zm_banking::bank_withdraw_unitrigger);
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replaceFunc(maps\mp\zombies\_zm_equip_springpad::springpadthink, scripts\zm\replaced\_zm_equip_springpad::springpadthink);
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replaceFunc(maps\mp\zombies\_zm_weapon_locker::triggerweaponslockerisvalidweaponpromptupdate, scripts\zm\replaced\_zm_weapon_locker::triggerweaponslockerisvalidweaponpromptupdate);
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}
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init()
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@ -13,6 +13,7 @@
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#include scripts\zm\replaced\_zm_equip_electrictrap;
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#include scripts\zm\replaced\_zm_equip_turret;
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#include scripts\zm\replaced\_zm_banking;
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#include scripts\zm\replaced\_zm_weapon_locker;
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#include scripts\zm\replaced\zgrief;
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#include scripts\zm\replaced\zmeat;
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@ -40,6 +41,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_box, scripts\zm\replaced\_zm_banking::bank_deposit_box);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_unitrigger, scripts\zm\replaced\_zm_banking::bank_deposit_unitrigger);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_withdraw_unitrigger, scripts\zm\replaced\_zm_banking::bank_withdraw_unitrigger);
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replaceFunc(maps\mp\zombies\_zm_weapon_locker::triggerweaponslockerisvalidweaponpromptupdate, scripts\zm\replaced\_zm_weapon_locker::triggerweaponslockerisvalidweaponpromptupdate);
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replaceFunc(maps\mp\gametypes_zm\zgrief::meat_stink_on_ground, scripts\zm\replaced\zgrief::meat_stink_on_ground);
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replaceFunc(maps\mp\gametypes_zm\zgrief::meat_stink_player, scripts\zm\replaced\zgrief::meat_stink_player);
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replaceFunc(maps\mp\gametypes_zm\zmeat::item_meat_watch_trigger, scripts\zm\replaced\zmeat::item_meat_watch_trigger);
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