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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 23:27:57 -05:00

Zombie Shield: award points for kills and damage

This commit is contained in:
Jbleezy
2023-04-08 22:23:16 -07:00
parent 3ef834a59e
commit 9af1bfe5f9
4 changed files with 370 additions and 0 deletions

View File

@ -390,6 +390,7 @@
* Can no longer be picked up after being destroyed
### Zombie Shield
* Awards points for kills and damage
* Can be destroyed by player damage when deployed
* Destroyed sound plays when player is holding
* Deployed damage sound plays on shield instead of player

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@ -105,4 +105,127 @@ player_wait_and_take_riotshield()
wait 1;
playsoundatposition( "wpn_riotshield_zm_destroy", shield_origin );
self thread player_take_riotshield();
}
watchriotshieldmelee()
{
for (;;)
{
self waittill( "weapon_melee", weapon );
if ( weapon == level.riotshield_name )
self riotshield_melee();
}
}
riotshield_melee()
{
if ( !isdefined( level.riotshield_knockdown_enemies ) )
{
level.riotshield_knockdown_enemies = [];
level.riotshield_knockdown_gib = [];
level.riotshield_fling_enemies = [];
level.riotshield_fling_vecs = [];
}
self riotshield_get_enemies_in_range();
shield_damage = 0;
level.riotshield_network_choke_count = 0;
for ( i = 0; i < level.riotshield_fling_enemies.size; i++ )
{
riotshield_network_choke();
if ( isdefined( level.riotshield_fling_enemies[i] ) )
{
level.riotshield_fling_enemies[i] thread riotshield_fling_zombie( self, level.riotshield_fling_vecs[i], i );
shield_damage += level.zombie_vars["riotshield_fling_damage_shield"];
}
}
for ( i = 0; i < level.riotshield_knockdown_enemies.size; i++ )
{
riotshield_network_choke();
level.riotshield_knockdown_enemies[i] thread riotshield_knockdown_zombie( self, level.riotshield_knockdown_gib[i] );
shield_damage += level.zombie_vars["riotshield_knockdown_damage_shield"];
}
level.riotshield_knockdown_enemies = [];
level.riotshield_knockdown_gib = [];
level.riotshield_fling_enemies = [];
level.riotshield_fling_vecs = [];
if ( shield_damage )
self player_damage_shield( shield_damage, 0 );
}
riotshield_fling_zombie( player, fling_vec, index )
{
if ( !isdefined( self ) || !isalive( self ) )
return;
if ( isdefined( self.ignore_riotshield ) && self.ignore_riotshield )
return;
if ( isdefined( self.riotshield_fling_func ) )
{
self [[ self.riotshield_fling_func ]]( player );
return;
}
damage = 2500;
self dodamage( damage, player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
if ( self.health < 1 )
{
self.riotshield_death = 1;
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
self startragdoll();
self launchragdoll( fling_vec );
}
else
{
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
}
}
zombie_knockdown( player, gib )
{
if ( isdefined( level.override_riotshield_damage_func ) )
self [[ level.override_riotshield_damage_func ]]( player, gib );
else
{
if ( gib )
{
self.a.gib_ref = random( level.riotshield_gib_refs );
self thread maps\mp\animscripts\zm_death::do_gib();
}
}
}
riotshield_knockdown_zombie( player, gib )
{
self endon( "death" );
playsoundatposition( "vox_riotshield_forcehit", self.origin );
playsoundatposition( "wpn_riotshield_proj_impact", self.origin );
if ( !isdefined( self ) || !isalive( self ) )
return;
if ( isdefined( self.riotshield_knockdown_func ) )
self [[ self.riotshield_knockdown_func ]]( player, gib );
else
self zombie_knockdown( player, gib );
self dodamage( level.zombie_vars["riotshield_knockdown_damage"], player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
self playsound( "fly_riotshield_forcehit" );
if ( self.health < 1 )
{
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
}
else
{
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
}
}

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@ -105,4 +105,127 @@ player_wait_and_take_riotshield()
wait 1;
playsoundatposition( "wpn_riotshield_zm_destroy", shield_origin );
self thread player_take_riotshield();
}
watchriotshieldmelee()
{
for (;;)
{
self waittill( "weapon_melee", weapon );
if ( weapon == level.riotshield_name )
self riotshield_melee();
}
}
riotshield_melee()
{
if ( !isdefined( level.riotshield_knockdown_enemies ) )
{
level.riotshield_knockdown_enemies = [];
level.riotshield_knockdown_gib = [];
level.riotshield_fling_enemies = [];
level.riotshield_fling_vecs = [];
}
self riotshield_get_enemies_in_range();
shield_damage = 0;
level.riotshield_network_choke_count = 0;
for ( i = 0; i < level.riotshield_fling_enemies.size; i++ )
{
riotshield_network_choke();
if ( isdefined( level.riotshield_fling_enemies[i] ) )
{
level.riotshield_fling_enemies[i] thread riotshield_fling_zombie( self, level.riotshield_fling_vecs[i], i );
shield_damage += level.zombie_vars["riotshield_fling_damage_shield"];
}
}
for ( i = 0; i < level.riotshield_knockdown_enemies.size; i++ )
{
riotshield_network_choke();
level.riotshield_knockdown_enemies[i] thread riotshield_knockdown_zombie( self, level.riotshield_knockdown_gib[i] );
shield_damage += level.zombie_vars["riotshield_knockdown_damage_shield"];
}
level.riotshield_knockdown_enemies = [];
level.riotshield_knockdown_gib = [];
level.riotshield_fling_enemies = [];
level.riotshield_fling_vecs = [];
if ( shield_damage )
self player_damage_shield( shield_damage, 0 );
}
riotshield_fling_zombie( player, fling_vec, index )
{
if ( !isdefined( self ) || !isalive( self ) )
return;
if ( isdefined( self.ignore_riotshield ) && self.ignore_riotshield )
return;
if ( isdefined( self.riotshield_fling_func ) )
{
self [[ self.riotshield_fling_func ]]( player );
return;
}
damage = 2500;
self dodamage( damage, player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
if ( self.health < 1 )
{
self.riotshield_death = 1;
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
self startragdoll();
self launchragdoll( fling_vec );
}
else
{
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
}
}
zombie_knockdown( player, gib )
{
if ( isdefined( level.override_riotshield_damage_func ) )
self [[ level.override_riotshield_damage_func ]]( player, gib );
else
{
if ( gib )
{
self.a.gib_ref = random( level.riotshield_gib_refs );
self thread maps\mp\animscripts\zm_death::do_gib();
}
}
}
riotshield_knockdown_zombie( player, gib )
{
self endon( "death" );
playsoundatposition( "vox_riotshield_forcehit", self.origin );
playsoundatposition( "wpn_riotshield_proj_impact", self.origin );
if ( !isdefined( self ) || !isalive( self ) )
return;
if ( isdefined( self.riotshield_knockdown_func ) )
self [[ self.riotshield_knockdown_func ]]( player, gib );
else
self zombie_knockdown( player, gib );
self dodamage( level.zombie_vars["riotshield_knockdown_damage"], player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
self playsound( "fly_riotshield_forcehit" );
if ( self.health < 1 )
{
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
}
else
{
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
}
}

View File

@ -106,4 +106,127 @@ player_wait_and_take_riotshield()
wait 1;
playsoundatposition( "wpn_riotshield_zm_destroy", shield_origin );
self thread player_take_riotshield();
}
watchriotshieldmelee()
{
for (;;)
{
self waittill( "weapon_melee", weapon );
if ( weapon == level.riotshield_name )
self riotshield_melee();
}
}
riotshield_melee()
{
if ( !isdefined( level.riotshield_knockdown_enemies ) )
{
level.riotshield_knockdown_enemies = [];
level.riotshield_knockdown_gib = [];
level.riotshield_fling_enemies = [];
level.riotshield_fling_vecs = [];
}
self riotshield_get_enemies_in_range();
shield_damage = 0;
level.riotshield_network_choke_count = 0;
for ( i = 0; i < level.riotshield_fling_enemies.size; i++ )
{
riotshield_network_choke();
if ( isdefined( level.riotshield_fling_enemies[i] ) )
{
level.riotshield_fling_enemies[i] thread riotshield_fling_zombie( self, level.riotshield_fling_vecs[i], i );
shield_damage += level.zombie_vars["riotshield_fling_damage_shield"];
}
}
for ( i = 0; i < level.riotshield_knockdown_enemies.size; i++ )
{
riotshield_network_choke();
level.riotshield_knockdown_enemies[i] thread riotshield_knockdown_zombie( self, level.riotshield_knockdown_gib[i] );
shield_damage += level.zombie_vars["riotshield_knockdown_damage_shield"];
}
level.riotshield_knockdown_enemies = [];
level.riotshield_knockdown_gib = [];
level.riotshield_fling_enemies = [];
level.riotshield_fling_vecs = [];
if ( shield_damage )
self player_damage_shield( shield_damage, 0 );
}
riotshield_fling_zombie( player, fling_vec, index )
{
if ( !isdefined( self ) || !isalive( self ) )
return;
if ( isdefined( self.ignore_riotshield ) && self.ignore_riotshield )
return;
if ( isdefined( self.riotshield_fling_func ) )
{
self [[ self.riotshield_fling_func ]]( player );
return;
}
damage = 2500;
self dodamage( damage, player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
if ( self.health < 1 )
{
self.riotshield_death = 1;
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
self startragdoll();
self launchragdoll( fling_vec );
}
else
{
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
}
}
zombie_knockdown( player, gib )
{
if ( isdefined( level.override_riotshield_damage_func ) )
self [[ level.override_riotshield_damage_func ]]( player, gib );
else
{
if ( gib )
{
self.a.gib_ref = random( level.riotshield_gib_refs );
self thread maps\mp\animscripts\zm_death::do_gib();
}
}
}
riotshield_knockdown_zombie( player, gib )
{
self endon( "death" );
playsoundatposition( "vox_riotshield_forcehit", self.origin );
playsoundatposition( "wpn_riotshield_proj_impact", self.origin );
if ( !isdefined( self ) || !isalive( self ) )
return;
if ( isdefined( self.riotshield_knockdown_func ) )
self [[ self.riotshield_knockdown_func ]]( player, gib );
else
self zombie_knockdown( player, gib );
self dodamage( level.zombie_vars["riotshield_knockdown_damage"], player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
self playsound( "fly_riotshield_forcehit" );
if ( self.health < 1 )
{
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
}
else
{
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
}
}