mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-12 08:08:00 -05:00
Zombie Shield: award points for kills and damage
This commit is contained in:
@ -390,6 +390,7 @@
|
|||||||
* Can no longer be picked up after being destroyed
|
* Can no longer be picked up after being destroyed
|
||||||
|
|
||||||
### Zombie Shield
|
### Zombie Shield
|
||||||
|
* Awards points for kills and damage
|
||||||
* Can be destroyed by player damage when deployed
|
* Can be destroyed by player damage when deployed
|
||||||
* Destroyed sound plays when player is holding
|
* Destroyed sound plays when player is holding
|
||||||
* Deployed damage sound plays on shield instead of player
|
* Deployed damage sound plays on shield instead of player
|
||||||
|
@ -105,4 +105,127 @@ player_wait_and_take_riotshield()
|
|||||||
wait 1;
|
wait 1;
|
||||||
playsoundatposition( "wpn_riotshield_zm_destroy", shield_origin );
|
playsoundatposition( "wpn_riotshield_zm_destroy", shield_origin );
|
||||||
self thread player_take_riotshield();
|
self thread player_take_riotshield();
|
||||||
|
}
|
||||||
|
|
||||||
|
watchriotshieldmelee()
|
||||||
|
{
|
||||||
|
for (;;)
|
||||||
|
{
|
||||||
|
self waittill( "weapon_melee", weapon );
|
||||||
|
|
||||||
|
if ( weapon == level.riotshield_name )
|
||||||
|
self riotshield_melee();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
riotshield_melee()
|
||||||
|
{
|
||||||
|
if ( !isdefined( level.riotshield_knockdown_enemies ) )
|
||||||
|
{
|
||||||
|
level.riotshield_knockdown_enemies = [];
|
||||||
|
level.riotshield_knockdown_gib = [];
|
||||||
|
level.riotshield_fling_enemies = [];
|
||||||
|
level.riotshield_fling_vecs = [];
|
||||||
|
}
|
||||||
|
|
||||||
|
self riotshield_get_enemies_in_range();
|
||||||
|
shield_damage = 0;
|
||||||
|
level.riotshield_network_choke_count = 0;
|
||||||
|
|
||||||
|
for ( i = 0; i < level.riotshield_fling_enemies.size; i++ )
|
||||||
|
{
|
||||||
|
riotshield_network_choke();
|
||||||
|
|
||||||
|
if ( isdefined( level.riotshield_fling_enemies[i] ) )
|
||||||
|
{
|
||||||
|
level.riotshield_fling_enemies[i] thread riotshield_fling_zombie( self, level.riotshield_fling_vecs[i], i );
|
||||||
|
shield_damage += level.zombie_vars["riotshield_fling_damage_shield"];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for ( i = 0; i < level.riotshield_knockdown_enemies.size; i++ )
|
||||||
|
{
|
||||||
|
riotshield_network_choke();
|
||||||
|
level.riotshield_knockdown_enemies[i] thread riotshield_knockdown_zombie( self, level.riotshield_knockdown_gib[i] );
|
||||||
|
shield_damage += level.zombie_vars["riotshield_knockdown_damage_shield"];
|
||||||
|
}
|
||||||
|
|
||||||
|
level.riotshield_knockdown_enemies = [];
|
||||||
|
level.riotshield_knockdown_gib = [];
|
||||||
|
level.riotshield_fling_enemies = [];
|
||||||
|
level.riotshield_fling_vecs = [];
|
||||||
|
|
||||||
|
if ( shield_damage )
|
||||||
|
self player_damage_shield( shield_damage, 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
riotshield_fling_zombie( player, fling_vec, index )
|
||||||
|
{
|
||||||
|
if ( !isdefined( self ) || !isalive( self ) )
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ( isdefined( self.ignore_riotshield ) && self.ignore_riotshield )
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ( isdefined( self.riotshield_fling_func ) )
|
||||||
|
{
|
||||||
|
self [[ self.riotshield_fling_func ]]( player );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
damage = 2500;
|
||||||
|
self dodamage( damage, player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
|
||||||
|
|
||||||
|
if ( self.health < 1 )
|
||||||
|
{
|
||||||
|
self.riotshield_death = 1;
|
||||||
|
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
|
||||||
|
self startragdoll();
|
||||||
|
self launchragdoll( fling_vec );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
zombie_knockdown( player, gib )
|
||||||
|
{
|
||||||
|
if ( isdefined( level.override_riotshield_damage_func ) )
|
||||||
|
self [[ level.override_riotshield_damage_func ]]( player, gib );
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if ( gib )
|
||||||
|
{
|
||||||
|
self.a.gib_ref = random( level.riotshield_gib_refs );
|
||||||
|
self thread maps\mp\animscripts\zm_death::do_gib();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
riotshield_knockdown_zombie( player, gib )
|
||||||
|
{
|
||||||
|
self endon( "death" );
|
||||||
|
playsoundatposition( "vox_riotshield_forcehit", self.origin );
|
||||||
|
playsoundatposition( "wpn_riotshield_proj_impact", self.origin );
|
||||||
|
|
||||||
|
if ( !isdefined( self ) || !isalive( self ) )
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ( isdefined( self.riotshield_knockdown_func ) )
|
||||||
|
self [[ self.riotshield_knockdown_func ]]( player, gib );
|
||||||
|
else
|
||||||
|
self zombie_knockdown( player, gib );
|
||||||
|
|
||||||
|
self dodamage( level.zombie_vars["riotshield_knockdown_damage"], player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
|
||||||
|
self playsound( "fly_riotshield_forcehit" );
|
||||||
|
|
||||||
|
if ( self.health < 1 )
|
||||||
|
{
|
||||||
|
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
|
||||||
|
}
|
||||||
}
|
}
|
@ -105,4 +105,127 @@ player_wait_and_take_riotshield()
|
|||||||
wait 1;
|
wait 1;
|
||||||
playsoundatposition( "wpn_riotshield_zm_destroy", shield_origin );
|
playsoundatposition( "wpn_riotshield_zm_destroy", shield_origin );
|
||||||
self thread player_take_riotshield();
|
self thread player_take_riotshield();
|
||||||
|
}
|
||||||
|
|
||||||
|
watchriotshieldmelee()
|
||||||
|
{
|
||||||
|
for (;;)
|
||||||
|
{
|
||||||
|
self waittill( "weapon_melee", weapon );
|
||||||
|
|
||||||
|
if ( weapon == level.riotshield_name )
|
||||||
|
self riotshield_melee();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
riotshield_melee()
|
||||||
|
{
|
||||||
|
if ( !isdefined( level.riotshield_knockdown_enemies ) )
|
||||||
|
{
|
||||||
|
level.riotshield_knockdown_enemies = [];
|
||||||
|
level.riotshield_knockdown_gib = [];
|
||||||
|
level.riotshield_fling_enemies = [];
|
||||||
|
level.riotshield_fling_vecs = [];
|
||||||
|
}
|
||||||
|
|
||||||
|
self riotshield_get_enemies_in_range();
|
||||||
|
shield_damage = 0;
|
||||||
|
level.riotshield_network_choke_count = 0;
|
||||||
|
|
||||||
|
for ( i = 0; i < level.riotshield_fling_enemies.size; i++ )
|
||||||
|
{
|
||||||
|
riotshield_network_choke();
|
||||||
|
|
||||||
|
if ( isdefined( level.riotshield_fling_enemies[i] ) )
|
||||||
|
{
|
||||||
|
level.riotshield_fling_enemies[i] thread riotshield_fling_zombie( self, level.riotshield_fling_vecs[i], i );
|
||||||
|
shield_damage += level.zombie_vars["riotshield_fling_damage_shield"];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for ( i = 0; i < level.riotshield_knockdown_enemies.size; i++ )
|
||||||
|
{
|
||||||
|
riotshield_network_choke();
|
||||||
|
level.riotshield_knockdown_enemies[i] thread riotshield_knockdown_zombie( self, level.riotshield_knockdown_gib[i] );
|
||||||
|
shield_damage += level.zombie_vars["riotshield_knockdown_damage_shield"];
|
||||||
|
}
|
||||||
|
|
||||||
|
level.riotshield_knockdown_enemies = [];
|
||||||
|
level.riotshield_knockdown_gib = [];
|
||||||
|
level.riotshield_fling_enemies = [];
|
||||||
|
level.riotshield_fling_vecs = [];
|
||||||
|
|
||||||
|
if ( shield_damage )
|
||||||
|
self player_damage_shield( shield_damage, 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
riotshield_fling_zombie( player, fling_vec, index )
|
||||||
|
{
|
||||||
|
if ( !isdefined( self ) || !isalive( self ) )
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ( isdefined( self.ignore_riotshield ) && self.ignore_riotshield )
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ( isdefined( self.riotshield_fling_func ) )
|
||||||
|
{
|
||||||
|
self [[ self.riotshield_fling_func ]]( player );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
damage = 2500;
|
||||||
|
self dodamage( damage, player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
|
||||||
|
|
||||||
|
if ( self.health < 1 )
|
||||||
|
{
|
||||||
|
self.riotshield_death = 1;
|
||||||
|
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
|
||||||
|
self startragdoll();
|
||||||
|
self launchragdoll( fling_vec );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
zombie_knockdown( player, gib )
|
||||||
|
{
|
||||||
|
if ( isdefined( level.override_riotshield_damage_func ) )
|
||||||
|
self [[ level.override_riotshield_damage_func ]]( player, gib );
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if ( gib )
|
||||||
|
{
|
||||||
|
self.a.gib_ref = random( level.riotshield_gib_refs );
|
||||||
|
self thread maps\mp\animscripts\zm_death::do_gib();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
riotshield_knockdown_zombie( player, gib )
|
||||||
|
{
|
||||||
|
self endon( "death" );
|
||||||
|
playsoundatposition( "vox_riotshield_forcehit", self.origin );
|
||||||
|
playsoundatposition( "wpn_riotshield_proj_impact", self.origin );
|
||||||
|
|
||||||
|
if ( !isdefined( self ) || !isalive( self ) )
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ( isdefined( self.riotshield_knockdown_func ) )
|
||||||
|
self [[ self.riotshield_knockdown_func ]]( player, gib );
|
||||||
|
else
|
||||||
|
self zombie_knockdown( player, gib );
|
||||||
|
|
||||||
|
self dodamage( level.zombie_vars["riotshield_knockdown_damage"], player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
|
||||||
|
self playsound( "fly_riotshield_forcehit" );
|
||||||
|
|
||||||
|
if ( self.health < 1 )
|
||||||
|
{
|
||||||
|
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
|
||||||
|
}
|
||||||
}
|
}
|
@ -106,4 +106,127 @@ player_wait_and_take_riotshield()
|
|||||||
wait 1;
|
wait 1;
|
||||||
playsoundatposition( "wpn_riotshield_zm_destroy", shield_origin );
|
playsoundatposition( "wpn_riotshield_zm_destroy", shield_origin );
|
||||||
self thread player_take_riotshield();
|
self thread player_take_riotshield();
|
||||||
|
}
|
||||||
|
|
||||||
|
watchriotshieldmelee()
|
||||||
|
{
|
||||||
|
for (;;)
|
||||||
|
{
|
||||||
|
self waittill( "weapon_melee", weapon );
|
||||||
|
|
||||||
|
if ( weapon == level.riotshield_name )
|
||||||
|
self riotshield_melee();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
riotshield_melee()
|
||||||
|
{
|
||||||
|
if ( !isdefined( level.riotshield_knockdown_enemies ) )
|
||||||
|
{
|
||||||
|
level.riotshield_knockdown_enemies = [];
|
||||||
|
level.riotshield_knockdown_gib = [];
|
||||||
|
level.riotshield_fling_enemies = [];
|
||||||
|
level.riotshield_fling_vecs = [];
|
||||||
|
}
|
||||||
|
|
||||||
|
self riotshield_get_enemies_in_range();
|
||||||
|
shield_damage = 0;
|
||||||
|
level.riotshield_network_choke_count = 0;
|
||||||
|
|
||||||
|
for ( i = 0; i < level.riotshield_fling_enemies.size; i++ )
|
||||||
|
{
|
||||||
|
riotshield_network_choke();
|
||||||
|
|
||||||
|
if ( isdefined( level.riotshield_fling_enemies[i] ) )
|
||||||
|
{
|
||||||
|
level.riotshield_fling_enemies[i] thread riotshield_fling_zombie( self, level.riotshield_fling_vecs[i], i );
|
||||||
|
shield_damage += level.zombie_vars["riotshield_fling_damage_shield"];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for ( i = 0; i < level.riotshield_knockdown_enemies.size; i++ )
|
||||||
|
{
|
||||||
|
riotshield_network_choke();
|
||||||
|
level.riotshield_knockdown_enemies[i] thread riotshield_knockdown_zombie( self, level.riotshield_knockdown_gib[i] );
|
||||||
|
shield_damage += level.zombie_vars["riotshield_knockdown_damage_shield"];
|
||||||
|
}
|
||||||
|
|
||||||
|
level.riotshield_knockdown_enemies = [];
|
||||||
|
level.riotshield_knockdown_gib = [];
|
||||||
|
level.riotshield_fling_enemies = [];
|
||||||
|
level.riotshield_fling_vecs = [];
|
||||||
|
|
||||||
|
if ( shield_damage )
|
||||||
|
self player_damage_shield( shield_damage, 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
riotshield_fling_zombie( player, fling_vec, index )
|
||||||
|
{
|
||||||
|
if ( !isdefined( self ) || !isalive( self ) )
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ( isdefined( self.ignore_riotshield ) && self.ignore_riotshield )
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ( isdefined( self.riotshield_fling_func ) )
|
||||||
|
{
|
||||||
|
self [[ self.riotshield_fling_func ]]( player );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
damage = 2500;
|
||||||
|
self dodamage( damage, player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
|
||||||
|
|
||||||
|
if ( self.health < 1 )
|
||||||
|
{
|
||||||
|
self.riotshield_death = 1;
|
||||||
|
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
|
||||||
|
self startragdoll();
|
||||||
|
self launchragdoll( fling_vec );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
zombie_knockdown( player, gib )
|
||||||
|
{
|
||||||
|
if ( isdefined( level.override_riotshield_damage_func ) )
|
||||||
|
self [[ level.override_riotshield_damage_func ]]( player, gib );
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if ( gib )
|
||||||
|
{
|
||||||
|
self.a.gib_ref = random( level.riotshield_gib_refs );
|
||||||
|
self thread maps\mp\animscripts\zm_death::do_gib();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
riotshield_knockdown_zombie( player, gib )
|
||||||
|
{
|
||||||
|
self endon( "death" );
|
||||||
|
playsoundatposition( "vox_riotshield_forcehit", self.origin );
|
||||||
|
playsoundatposition( "wpn_riotshield_proj_impact", self.origin );
|
||||||
|
|
||||||
|
if ( !isdefined( self ) || !isalive( self ) )
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ( isdefined( self.riotshield_knockdown_func ) )
|
||||||
|
self [[ self.riotshield_knockdown_func ]]( player, gib );
|
||||||
|
else
|
||||||
|
self zombie_knockdown( player, gib );
|
||||||
|
|
||||||
|
self dodamage( level.zombie_vars["riotshield_knockdown_damage"], player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
|
||||||
|
self playsound( "fly_riotshield_forcehit" );
|
||||||
|
|
||||||
|
if ( self.health < 1 )
|
||||||
|
{
|
||||||
|
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
|
||||||
|
}
|
||||||
}
|
}
|
Reference in New Issue
Block a user