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https://github.com/JezuzLizard/BO2-Reimagined.git
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Fix errors due to Grief scripts loading on all gametypes
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@ -6,6 +6,8 @@
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#include scripts\zm\replaced\zm_alcatraz_classic;
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#include scripts\zm\replaced\_zm_afterlife;
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#include scripts\zm\replaced\_zm_ai_brutus;
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#include scripts\zm\replaced\zgrief;
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#include scripts\zm\replaced\zmeat;
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main()
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{
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@ -14,6 +16,11 @@ main()
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replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_spawn, scripts\zm\replaced\_zm_ai_brutus::brutus_spawn);
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replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_health_increases, scripts\zm\replaced\_zm_ai_brutus::brutus_health_increases);
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replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_cleanup_at_end_of_grief_round, scripts\zm\replaced\_zm_ai_brutus::brutus_cleanup_at_end_of_grief_round);
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replaceFunc(maps\mp\gametypes_zm\zgrief::meat_stink_on_ground, scripts\zm\replaced\zgrief::meat_stink_on_ground);
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replaceFunc(maps\mp\gametypes_zm\zgrief::meat_stink_player, scripts\zm\replaced\zgrief::meat_stink_player);
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replaceFunc(maps\mp\gametypes_zm\zmeat::item_meat_watch_trigger, scripts\zm\replaced\zmeat::item_meat_watch_trigger);
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replaceFunc(maps\mp\gametypes_zm\zmeat::kick_meat_monitor, scripts\zm\replaced\zmeat::kick_meat_monitor);
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replaceFunc(maps\mp\gametypes_zm\zmeat::last_stand_meat_nudge, scripts\zm\replaced\zmeat::last_stand_meat_nudge);
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}
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init()
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@ -21,6 +28,8 @@ init()
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level.zombie_init_done = ::zombie_init_done;
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level.special_weapon_magicbox_check = ::check_for_special_weapon_limit_exist;
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level.round_prestart_func = scripts\zm\replaced\_zm_afterlife::afterlife_start_zombie_logic;
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level.zgrief_meat_stink_player_create = maps\mp\gametypes_zm\zgrief::meat_stink_player_create;
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level.zmeat_create_item_meat_watcher = maps\mp\gametypes_zm\zmeat::create_item_meat_watcher;
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remove_acid_trap_player_spawn();
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